Manufacturers Videos

Get a First Pass of Footsteps with Video to Sound

, from Krotos Audio
A smarter Footsteps first pass, with the final sound still in your hands Footsteps places the steps and holds them against the picture. What you do with that pass is your call....

Wait... that's not a sample. It's an oscillator!

, from AKAI Professional
You can explore wavetable, FM, ring modulation, and single-cycle synthesis with the new MPC Oscillators in MPC 3.9. Whether you're crafting huge basses, evolving textures, or...

POV: someone said, “use whichever Moog you want.” 👀

, from Moog
This jam was built on the fly using Muse, DFAM, Labyrinth, a Minimoog, Moog modulars, and a stack of Moogerfooger pedals. Which Moog are you reaching for first? #Moog #jam...

Manufacturers News

Summer 2026 Discount at Voxengo

, by Voxengo
Dear Voxengo users, Starting July, 2026, and till the end of August, 2026, Voxengo is offering 20% discount on all purchases, including upgrades.  By ordering two or more products together you will get an additional discount (subject to the discount schedule presented at the order page). https://www.voxengo.com More

Hollow Knight Sound Effects: Foley Teacher Recreation with Reformer Pro

, by Krotos Audio
There’s a reason Hollow Knight sounds the way it does, and it’s not a Hollywood foley stage. It’s one guy, in a home studio, with a shirt, some paper, and a leather couch. The Foley Teacher’s unpacks exactly how Christopher Larkin pulled it off — and how you can apply the same DIY thinking to your own game sound effects, with the help of a tool like Reformer Pro. If you’ve been searching for how to create game sound effects at home on a budget, this one’s for you. The Hollow Knight setup was already a “budget” job Hollow Knight was made by Team Cherry, a three-person indie studio based in Adelaide, Australia, with development partially funded through a Kickstarter campaign that raised over A$57,000 by the end of 2014. Three people. Kickstarter money. A metroidvania about bugs. The audio? Almost entirely the work of one person — Christopher Larkin — handling both music and sound design. As Larkin himself put it, “there was no... More
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