Krotos is based in Edinburgh, Scotland and creates unique audio software products for AAA game studios, film studios, and top-notch post-production companies worldwide. Their first product, Dehumaniser Pro, was launched November 2013 to rave reviews and since, the company has quickly grown in size whilst releasing numerous exciting products. As the brainchild of sound designer Orfeas Boteas, Krotos is always looking for ways to improve the post-production process while simultaneously making it fun for sound engineers.
There’s a reason Hollow Knight sounds the way it does, and it’s not a Hollywood foley stage. It’s one guy, in a home studio, with a shirt, some paper, and a leather couch.
The Foley Teacher’s unpacks exactly how Christopher Larkin pulled it off — and how you can apply the same DIY thinking to your own game sound effects, with the help of a tool like Reformer Pro.
If you’ve been searching for how to create game sound effects at home on a budget, this one’s for you.
The Hollow Knight setup was already a “budget” jobHollow Knight was made by Team Cherry, a three-person indie studio based in Adelaide, Australia, with development partially funded through a Kickstarter campaign that raised over A$57,000 by the end of 2014. Three people. Kickstarter money. A metroidvania about bugs.
The audio? Almost entirely the work of one person — Christopher Larkin — handling both music and sound design. As Larkin himself put it, “there was no huge budget, so we had to work with what we got.”
The Foley Teacher, who has worked on AAA titles like Avatar and Assassin’s Creed, is upfront about why this matters. On a AAA game you have an audio director, an audio team, an in-house foley artist, and the budget to cover huge amounts of locomotion, surface types, armour, utilities — the works. On Hollow Knight, Larkin had himself, his home studio, and whatever was in the room.
“There was no huge budget, so we had to work with what we got.” — Christopher Larkin, sole sound designer and composer on Hollow Knight
Watch the video The DIY techniques Larkin actually used The shirtLarkin used the cloth movement of his own shirt — recorded live, on his body — for jump and land sounds across many NPCs and the main character. The Foley Teacher demonstrates a version of it on camera. It’s one of those techniques that sounds absurd until you hear it sit perfectly in the mix.
Paper for wing flapsInsect enemy wings? Paper, recorded in front of the mic, then shaped and altered. Cheap, immediate, and once you process it, unmistakably insect.
The leather couchUsed for creaks, resonance, and impacts. As The Foley Teacher puts it: “Be creative. Use your space. Record as much as you can.”
The point Larkin keeps making, and The Foley Teacher amplifies, is about the human touch. Pulling sounds from a library gets you to point A. Recording your own performance — even with a shirt and a piece of paper — is what gets you past it. Sample libraries are everyone’s sample libraries. Your shirt is only yours.
“Pulling from libraries brings you to point A. But if you want to reach another level, you need the unique recordings that go beyond field recording.”
Where Reformer Pro fits inThe Foley Teacher introduces Reformer Pro at the point in the video where library samples and raw recordings stop being enough — when you need a stylised texture that doesn’t exist anywhere, and you don’t have a full-fledged foley stage to record it.
His exact framing: “We can record the paper and then alter the sound with a tool I also like to use and which is really helpful if you don’t have a full-fledged Foley stage. It’s from Krotos and it’s called Reformer Pro.”
The clearest demonstration comes during the Hollow Knight whoosh. He’d already recorded an in-sync foley pass that gave him the initial impact — the punch that drives the movement forward. But he wanted something more: a bubbly textural tail to sit underneath it. So:
The output is a stylised whoosh with character — soft, organic, specific to the project, and impossible to find in a stock library. As he says: “I like this way of thinking out of the box and using tools like Reformer Pro.”
That’s the workflow in a nutshell. Record your own raw textures. Load them into Reformer Pro. Perform them with your voice. Mix back against your in-sync foley. Done.
“Reformer Pro is really helpful if you don’t have a full-fledged Foley stage.” — The Foley Teacher
Why this matters if you’re making game sound effects on a budgetThe connection here is direct. If you’re an indie sound designer recreating the feel of a game like Hollow Knight — small impacts, organic textures, dozens of stylised cues, no realism crutch to fall back on — you’re staring at three options:
Option three is what’s actually happening in this video. Your shirt, your paper, your garden foliage handle the performance. Reformer Pro handles the texture and variation when you need to push past realism into something stylised — exactly the territory Hollow Knight lives in.
The time-saving angle is real too. Instead of editing, chopping, and automating sample layers to shape a texture, you perform it with your voice in one pass. It’s the difference between assembling a sound and playing it.
Worth being straight about this: Reformer Pro isn’t a magic wand, and The Foley Teacher doesn’t pitch it as one. You still need decent source material going in, and you still need ears. What it does is close the gap between “I have an idea for a sound” and “I have that sound in my session” — fast.
It’s the difference between assembling a sound and playing it.
A loose workflow to try yourselfIf you want to apply what’s in the video to your own project:
Variation matters. As The Foley Teacher notes: “The sounds have to sound similar, but they have to have variation.” Reformer Pro helps with that too — every voice performance is slightly different, so you get organic variation for free across multiple takes.
The pointHollow Knight is proof that distinctive, atmospheric game audio can come out of a single home studio. The Foley Teacher’s video is proof that the same DIY philosophy is still the smartest way to work if you’re an indie sound designer in 2026.
You don’t need a foley stage. You need ears, a few household objects, and a tool that lets you turn raw recordings into stylised textures by performing them with your voice. That tool is Reformer Pro.
Pair the two and you’ve got the same setup that built Hollownest — just with a faster route to the finish.
The post Hollow Knight Sound Effects: Foley Teacher Recreation with Reformer Pro appeared first on Krotos.
Read MoreDehumaniser 2 is the industry-standard vocal processor. Modular, node-based, with 100+ ready-to-go presets and 130+ animal recordings (including a Bengal tiger and a black leopard recorded on location in Thailand). It’s been used to build the voice of Ultron in Avengers: Age of Ultron, the Demogorgon in Stranger Things, dragons in Game of Thrones, demons in The Conjuring, and creatures across Far Cry 4, The Jungle Book, and dozens of other features and series.
The shortcut Dehumaniser 2 gives you: every creature voice, robot voice, demonic whisper, processed dialogue, and alien language in one workflow. No daisy-chaining six plugins. No re-patching for the next character. Build the node graph once, recall it for the rest of the project.
At 50% off, Dehumaniser 2 is the easiest single purchase to justify in this sale if you do any vocal-driven sound design at all.
Get Dehumaniser 2 WeaponiserWeaponiser is a layered sound design instrument built for combat — but most users find it’s the fastest way to design any layered, performable sound effect. Build a kick from four layers. Design a sword swing with whoosh, impact, and tail in one performance. Randomise across hundreds of variations from a single preset for game audio.
Two versions in the sale: Weaponiser Basic (the core engine) and Weaponiser Fully Loaded (the engine plus the full sound library expansion, including the Cinematic Shock library which dropped last year).
The shortcut Weaponiser gives you: layered, varied, randomisable sounds without bouncing 12 takes manually. If you work in games or you score action, this is where the time savings come from.
Get Weaponiser Reformer ProReformer Pro is real-time Foley. Record any sound through your microphone — your voice, your hands, gravel in a tray — and Reformer Pro transforms it in real time into footsteps, cloth, water, mech, or whatever library you’ve loaded.
This is the plugin that lets you hit a Foley deadline without booking a stage. Performance is the workflow: you perform the sound’s rhythm and energy with your input source, and Reformer Pro maps it onto the loaded library content. Watch a take, perform along with it, done.
The shortcut Reformer Pro gives you: Foley that matches picture in one pass, without re-tracking and without dragging individual hits onto a timeline.
Get Reformer Pro Bundles Bundles are where the value compounds. If you’d be buying more than one or two of the above plugins, the maths is hard to argue with. Sound Design Bundle 3 — 70% offThe flagship. Sound Design Bundle 3 is the entire plugin suite — Dehumaniser 2, Weaponiser Fully Loaded, Reformer Pro, Igniter Full Tank, Dehumaniser Simple Monsters — plus a year of Krotos Studio Pro, plus 1,377 presets and 367GB of sample content.
This is the bundle the working sound designers actually buy. Ben Jacquier, who’s redesigned audio for everything from feature trailers to indie games, uses it in his everyday workflow. At 70% off, it’s the deepest discount we offer on a flagship bundle outside Black Friday.
Get Sound Design Bundle 3 Krotos Everything Bundle 6 — 50% offKrotos Everything Bundle 6 is the full Krotos ecosystem. Every plugin, every Krotos-designed sound library, Krotos Studio Pro included. 60,000+ individual sounds. Updated with the Krotos Foundations Library (29GB of everyday SFX across hundreds of categories) and the Cinematic Shock Library (28 new Weaponiser presets plus a standalone WAV asset pack).
KEB 6 is for the studio or sound designer who wants the whole catalogue, full stop. No worrying about which library will fit the next project. It’s all here.
Get Everything Bundle 6 Sound Design Bundle (the original) — 50% offThe core bundle: Dehumaniser 2, Weaponiser Fully Loaded, Reformer Pro. The three plugins that built the Krotos reputation. At 50% off, this is the entry point for someone who wants the plugin trio without the library expansion that SDB3 includes.
Get Sound Design Bundle Upgrade paths 50% off most, 70% if you’re going to SDB3If you already own a Krotos product, you don’t re-buy it when you upgrade to a bigger bundle. Every plugin you own counts toward the price of the bundle it’s included in. Upgrade pricing is automatically applied at checkout — we have upgrade paths from every major Krotos product into Sound Design Bundle 3 and Krotos Everything Bundle 6.
See Upgrade Options The librariesEvery Krotos-designed sound library is 50% off. So is every third-party library we carry — SoundBits, SoundMorph, and others.
What separates a Krotos library from the freesound or stock-pack alternative isn’t just the recording quality (though that matters). It’s the metadata. Tagged, organised, Pro Tools-ready, and consistently levelled. You drop them into your session and they’re usable — no re-tagging, no normalising, no spending the first hour of a session sorting WAVs into folders.
A few of the most-asked-about libraries:
The full library catalogue is in the shop. If you’re not sure which library matches your work, the shop’s category filters are the fastest way to find what’s relevant.
Shop All Libraries How Krotos tools fit into different workflowsSpecific use cases, because abstract product descriptions only land so far.
Film and broadcast TV post-productionDehumaniser 2 for creature and processed dialogue work. Reformer Pro for Foley you can’t book a stage for. The Krotos libraries for fill content and texture beds. Sound Design Bundle 3 is the typical post-pro setup — the plugin suite plus enough library content to cover most show requirements without leaving the Krotos ecosystem.
Game audio (AAA and indie)Weaponiser for combat, Igniter for vehicles, Reformer Pro for Foley variation, Dehumaniser 2 for character VO and creatures. The variation workflow is where Krotos really earns its place in a game pipeline — performable randomisation lets you generate dozens of variants from a single preset, ready to export and pipe into Wwise, FMOD, or your engine’s native audio system.
Trailer houses and high-end advertisingCinematic impact, weight, tension. The Cinematic Shock library, Weaponiser, and Dehumaniser 2 are the core trio for trailer work. Igniter handles the vehicle sweeps. SDB3 covers all of this in one bundle at the deepest discount in the sale.
Independent sound designers and freelancersIf you’re working solo or running a small studio, the case for Sound Design Bundle 3 over individual plugins is straightforward: at the sale price, the bundle is cheaper than buying two of the included plugins separately. Volume discount, basically.
Why we called it the Stop Waiting SaleHonest answer: because the most common reason sound designers don’t upgrade their toolkit isn’t price. It’s the assumption that the right moment is coming later.
Black Friday is six months away. The next project is going to need sound. The session you’ve been promising yourself you’d handle better next time — it’s the next session, not “someday.”
Sound design tools are infrastructure. They either accelerate the work or they don’t, and the compound effect plays out across a year of sessions, not across a single delivery.
If you’ve been waiting, this is the sign.
Frequently asked questions What’s the difference between Sound Design Bundle 3 and Krotos Everything Bundle 6?Sound Design Bundle 3 is the plugin suite plus Krotos Studio Pro plus a curated set of flagship libraries (1,377 presets, 367GB of content). Krotos Everything Bundle 6 is the entire Krotos ecosystem — every plugin and every Krotos-designed library, totalling over 60,000 sounds. KEB6 is the comprehensive option; SDB3 is the working sound designer’s bundle.
Do upgrade paths apply during the sale?Yes. If you already own a Krotos product, you don’t pay full bundle price — you only pay the difference between what you own and the bundle you’re upgrading to, at sale pricing. Upgrade options are visible automatically when you’re logged into your Krotos account.
Is Krotos Studio included in any of these bundles?Yes — Sound Design Bundle 3 and Krotos Everything Bundle 6 both include a year of Krotos Studio Pro. If you want Krotos Studio as a standalone subscription, you can subscribe directly on krotos.studio, which is also discounted during the Stop Waiting Sale.
Are the plugins perpetual licences or subscriptions?The Iconics plugins (Dehumaniser 2, Weaponiser, Reformer Pro, Igniter, Simple Monsters) are perpetual licences. You own them. Krotos Studio is a subscription. Bundles that include Krotos Studio Pro include one year of subscription as part of the bundle.
Can I use Krotos products commercially?Yes. All Krotos plugins and libraries are licensed for commercial use, including film, broadcast, games, advertising, podcasts, and YouTube. The licence agreement is included on each product page.
What platforms do the plugins work on?Mac (Intel and Apple Silicon, macOS 11+) and Windows (10+). VST, VST3, AU, AAX formats supported across all major DAWs including Pro Tools, Ableton Live, Logic Pro, Reaper, Cubase, Nuendo, and Studio One.
Do the libraries work in any DAW or only Krotos plugins?Both. Krotos libraries integrate with the plugins (especially Reformer Pro, which loads libraries as its source content), but they’re also delivered as standard WAV files. Drop them into any DAW or sample manager.
What if I’m not sure which bundle is right for me?The shop has filtering by use case. If you’d rather ask a human, our sales team is monitored Monday to Friday, 9am to 5pm GMT — they’ll walk you through the options.
Are the sale prices locked in?Sale pricing applies during the sale window. Perpetual licences purchased during the sale are yours forever at the price you paid. Subscriptions (Krotos Studio Pro included in bundles) renew at standard pricing in year two.
Start Shopping The full sale catalogue is in the shop, sorted by category and discount tier. Upgrade pricing is automatically applied to logged-in accounts. Shop the Stop Waiting SaleThe post Krotos Sale 2026 — Up to 70% Off Plugins, Libraries & Bundles appeared first on Krotos.
Read MoreWe’ve been busy since last Black Friday.
Krotos Studio is most powerful than ever, with countless updates and upgrades (including Stem Drag and Drop, Instant Render, Drivable Vehicles and over 200 new presets).
To celebrate the launch of the sale, we’re excited to announce new additions to our catalogue that you can claim at our best-ever prices.
Krotos Everything Bundle 6NEW! 70% off during Black Friday
The Krotos Everything Bundle 6 combines the full suite of Krotos sound design software and libraries — now updated with two major new additions:
With Everything Bundle 6, users get the full power of Krotos’ flagship tools — including
This new update delivers an additional 11,501 new assets, 31.21GB of new material, and 28 new presets, bringing the total to over 60,000 individual sounds in one complete package.
It’s the definitive upgrade for anyone who wants the full Krotos ecosystem — from the creative tools to the premium content that powers them.
Add Everything Bundle 6 to Cart Krotos Studio Max50% off your first year during Black Friday
5000 new high quality sounds (6.4GB) have now been added to Max. This is part of our on-going commitment to expanding our flagship subscription, and helping you design anything you can imagine.
Use our plugins or our sounds within your favourite library management tool.
This Includes a mixture of cinematic and foley Animals, Monsters, Cinematic Transitions, Risers and Impacts, Vehicle and Spaceship Passbys, Beeps, Timers and Appliances, Rocks and Ceramics, Banned Extreme Cinematic and Foley Sounds, Object Foley and handling on multiple surfaces and Birdsong Ambiences.
All this is immediately accessible to existing Max subscribers and Included in your first year, sign up now for a 50% discount!
This new update delivers an additional 11,501 new assets, 31.21GB of new material, and 28 new presets, bringing the total to over 60,000 individual sounds in one complete package.
It’s the definitive upgrade for anyone who wants the full Krotos ecosystem — from the creative tools to the premium content that powers them.
Buy Krotos Studio Max Explore our biggest sale of the yearAs well as these new additions, we are offering up to 80% off across plugins bundles and libraries throughout the black friday period. Explore the sale and start creating your best sound effects yet.
The post Black Friday – What’s New? appeared first on Krotos.
Read MoreClose your eyes. The lights flicker. A low growl cuts through the silence… familiar, but not quite human. Before the creature even appears, your heartbeat quickens.
Sound is often the first storyteller in horror. Long before we see what’s coming, we hear it. And that’s exactly why sound design is one of the most powerful tools in cinematic fear.
As Halloween approaches, we’re looking at why scary sounds work on us, how horror audio has evolved over the decades, and how Dehumaniser 2 gives today’s creators the same terrifying power once reserved for big studios.
Our brains are wired to respond to certain sounds; sudden volume shifts, distorted human tones, sub-bass vibrations. These frequencies trigger primal instincts tied to survival: danger, threat, the unknown.
Classic monster movies relied on this psychology long before sophisticated software existed. Filmmakers would pitch-shift growls from lions or tigers, layer them with distorted human screams, and loop them until the sound became something unrecognisable, and something that felt alive.
That uncanny, half-human quality is key to why certain sounds are terrifying. When something almost sounds human, but not quite, our brains panic. And this is where Dehumaniser 2 comes in.
From Tape to Tech: The Evolution of Horror SoundIn the early days, creating monster voices was a time-consuming art. Designers cut tape, slowed reels, and layered multiple recordings manually. As digital tools emerged, the process became faster but still relied on complex plugin chains.
Then came Dehumaniser 2, a breakthrough in real-time creature and vocal processing.
Built by sound designers for sound designers, Dehumaniser 2 offers an intuitive, modular workflow that lets you transform any voice into something otherworldly in real time. Whether you’re making a cinematic demon, alien overlord, or supernatural whisper, the results are instant, believable, and deeply unsettling.
Inside the Monster Machine: How Dehumaniser 2 WorksDehumaniser 2’s power lies in its modular, node-based design. Instead of stacking endless effects, you connect modules like puzzle pieces, each shaping the voice in unique ways.
You can trigger real animal recordings – tiger, leopard, pig, and more – by amplitude or pitch, creating layered vocal hybrids that feel alive.
Every adjustment happens in real time, meaning performers can act their creatures live. What once took hours of layering and rendering now takes minutes.
When Humans Become MonstersThe most frightening creature sounds often begin with something deeply human. Take a whisper, a scream, or a breath, then distort, layer, and stretch it until it sits somewhere between familiar and alien.
That’s exactly what Dehumaniser 2 does best. Start with a simple vocal. Drop in an “Angry Beast” or “Spectral Demon” preset. Add pitch-shifting and convolution layers, and suddenly your voice carries the weight of something unholy.
You’re not editing fear. You’re performing it.
Dehumaniser 2 in the WildThe power of Dehumaniser 2 has already shaped some of the biggest universes in film, TV, and games – from Avengers: Age of Ultron and The Jungle Book, to Far Cry 4, The Conjuring, and Stranger Things.
When sound teams need something fast, flexible, and believable, they turn to Krotos. What used to take 20 layers of samples and hours and hours of work can now be done live in a single voice pass.
Create Your Own Horror TonightHere’s a quick Halloween experiment you can try in your home studio or DAW:
Press play.
Now you’ve got a fully cinematic, spine-chilling sound in minutes, ready for a short film, game, or Halloween post.
The Future of FearAs AI and real-time audio evolve, horror sound design will only grow more immersive. We’ll see dynamic creature voices that respond to player movement, and vocal morphing that adapts live in film or VR.
But even with all that innovation, the essence stays the same: we’re still playing with what the human ear almost recognises. That’s why Dehumaniser 2 is so powerful – it bridges human and inhuman in one tool.
Krotos continues to lead that frontier, helping creators turn sound into storytelling.
In horror, silence may build tension, but sound delivers the fear. From 1930s monsters to modern AI-powered creatures, the tools have changed, but the goal remains the same: to make us believe in the things we can’t see.
This Halloween, explore that line yourself. Twist your voice. Break the silence.
Start your free 10-day trial of Dehumaniser 2 and bring your monsters to life.
The post Why Scary Sounds Scare Us: Horror Audio Through the Ages appeared first on Krotos.
Read MoreThe fifth and final season of Stranger Things will be released on Netflix in three parts: two volumes on November 26 and December 25, 2025, and the finale on December 31, 2025.
With build up to the the show being one of the most anticipated Netflix releases of the year, what better time to look back at it’s retro-nostalgic, yet modern and cinematic, sound design.
Drawing from our interviews with Angelo Palazzo, who worked on Stranger Things 3, we unpack the magic behind these iconic sound effects, and offer some exclusive tips for you to know when making your own iconic sci fi sound effects.
What makes Stranger Things sound design so distinctive?From the start, Stranger Things has stood out not just for its visual homage to the 1980s, but for a soundscape that blends retro sonic textures with horror/fantasy tension. As seasons progressed, the show pushed harder into immersive creature design, atmospheric ambiences, and visceral audio moments.
By Season 3, the Stranger Things team decided early on that we weren’t going to use any of the SFX or backgrounds from the first two seasons and instead built Season 3 entirely from the ground up.
Moreover, for Season 4 the sound-design crew intentionally went “more aggressive, more greedy, abrasive, and disturbing” to match the darker tone of the story. The result: a show that sounds cinematic, expansive, and uniquely its own.
How the Stranger Things sound was craftedOne of the reasons Stranger Things’ sound design is so memorable is the team’s inventive use of everyday materials, creatively processed to build its eerie atmosphere.
For the creature vocals, like those heard from the Demogorgon and other monsters— Dehumaniser and Reformer Pro come in handy for transform human voices into otherworldly textures:
With Dehumaniser, I can process my voice and get much closer to a final result.”
To capture the unsettling movements of Vecna, season four’s sinewy nightmare of a villain, the team recorded fibrous vegetables including carrots, celery, and cabbages to create a “wet, slimy” sense of twisting vines and tendons.
Palazzo noted that he prefers to “start with the most organic sounds” before tweaking, pitching, and layering them into something unrecognisable. Even household items found their place in the Upside Down: sliding closet doors, squeaky hinges, bending wood, and scraping cardboard were all reimagined into aggressive, creature-like sounds.
The result proves that true sonic creativity begins with the familiar—then stretches, distorts, and layers it into something entirely new.
“Reformer Pro is my go-to-tool for quickly creating new fx layers … Dehumaniser allows me to create very usable tracks that will typically end up in my final build.”
Seven Tips for crafting your own Stranger Things soundscapeExplore Dehumaniser 2, our creature-design tool used in Stranger Things, and many more Iconic projects.
Buy Now Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... €391.51The post How Stranger Things Creates Its Iconic Sound Design (and How You Can Too) appeared first on Krotos.
Read MoreSound Designer Lorenzo Mastrocinque demonstrates how to quickly and easily craft creature and monster voices with Dehumaniser 2. With some silly vocalisations and a couple of presets, The creatures in the clip sounds as good as a Hollywood Sci fi movie!
Get Dehumaniser for $99 for a limited time only: Buy Now Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... €391.51The post Creating Fun Scifi Creature Voices with Dehumaniser 2 appeared first on Krotos.
Read MoreThis free pack contains a collection of dark impacts, distorted whooshes, and gory stabs that are not for the faint of heart, and frankly, should be outlawed. Grab it before they take it down.
You’ve been warned.
By submitting this form, you’ll join our marketing newsletter with the latest updates and offers. You can unsubscribe whenever you like.
Share this article:
The post Banned Sound Effects – A Free Krotos SFX Library appeared first on Krotos.
Read MoreGet Both of these libraries for FREE with Sound Design Bundle
We’ve been hard at work crafting two phenomenal new libraries for you to explore in your sound designs. Check out the latest additions to our sound effects collections below, and get both of them for FREE when you purchase the Sound Design Bundle in our End of Summer sale.
Krotos Foundations Library€355.81inc. VAT
The launch of our Krotos Fundamentals library was an enormous success, so new for this year we have delivered another powerful, packed SFX library to cover even more bases.
Krotos Foundations is a pro-quality sound FX library of over 29GB of audio assets. This library is versatile and broad, designed for the most demanding film, game and broadcast projects.
Foley, crowds, impacts and whoosh sound effects are included, plus real-world ambiences and meticulously designed drones. The Krotos Foundations has been curated by hands-on sound designers, for creativity and efficiency.
Krotos Foundations gives you the sounds needed to take a project from start to finish, allowing you to customise your sound designs faster, and with total control.
All files are mixed, pre-balanced and ready to drop into your projects.
Krotos Foundations DetailsCategories include:
€117.81inc. VAT
Cinematic Shock is a must-have library for sound designers needing punchy, contemporary cinematic sounds for their film, trailers, games, and beyond.
Featuring 28 new Weaponiser presets plus a standalone WAV asset pack, it gives creators everything they need to design hard-hitting, tension-filled cinematic moments.
From bone-shaking impacts to tension-building transitions, every element in this library is built for power, clarity, and immediate usability.
The included Weaponiser presets let you perform and shape sounds in real time. Create the sounds using MIDI in your DAW, directly in sync with your footage. You can even perform the sound effects with your MIDI controller in real time.
You also get all of the assets as WAV files to be used in any application, with any DAW or Editor, without needing to use Weaponiser, to give you the freedom to drag, drop, and customise in any DAW or editor.
Cinematic Shock is a strikingly powerful collection of ready-to-go Weaponiser presets and a full SFX library filled with epic impacts, dramatic risers, and powerful transitions, to make your scenes hit, and hit HARD.
Designed for film trailers, game cutscenes, and high-energy sequences, these sounds are ready to perform in Weaponiser or drop straight into your timeline.
Cinematic Shock DetailsDownload the pack and bring the thunder to your projects
For a limited time only, you can get both of these incredible new libraries for FREE when you purchase the Sound Design Bundle.
That means you get Dehumaniser, Reformer Pro, Weaponiser & 11GB of sounds, plus Krotos Foundations and Cinematic Shock, all for £X. This offer is only available for a limited time, so don’t miss out!
Purchase Sound Design Bundle below Buy Now The Sound Design Bundle combines three of our flagship products together into one essential sound design package at... €991.27The post Two brand new SFX libraries have landed appeared first on Krotos.
Read MoreA 100% Free Library, containing risers, impacts, tension beds, textures are more to make your projects land with a blockbuster impact.
Crafted by the Sound designers behind Krotos Studio these Pro-level sounds are yours, without costing a thing and can be used 100% Royalty free, always.
Ramp up the tension in your trailers or action/thriller scenes, and propel audiences through your story with Impactful transitions
By submitting this form, you’ll join our marketing newsletter with the latest updates and offers. You can unsubscribe whenever you like.
FAQ Can I use these sounds for commercial projects?Yes! But you can try Krotos Studio as well and be free of any “stock” and ready made SFX libraries.
Why Choose Cinematic Tension?Whether you are crafting a YouTube video or working on a cinematic project, whoosh sound effects bring in a unique dynamism that is both enchanting and necessary. These sounds are versatile, aiding in transitions, emphasizing title cards, or even giving a sci-fi project the auditory depth it requires.
[/section] Share this article: RELATED PRODUCTS Buy Now Reformer Pro is a unique ‘sound design instrument’, that transforms pre-recorded audio files into performable sound... €391.51 Buy NowFoley Sound Effects Libraries Collection Vol. 1
Foley, Cloth Movement, Whooshes, Backgrounds, Materials, Textures, Sweeteners Buy Foley Sound Effects Libraries Collection Vol. 1, get Krotos Foundations Sound Effect... €575.60 Buy NowFoley Sound Effects Libraries Collection Vol. 2
Foley, Gore, Historical, Materials, Textures, Sweeteners Featuring sound effects created by Soundbits, Soundmorph, Sounddogs, and Coll Anderson, Foley Collection Vol. 2... €867.15 Buy NowSurfaces Sound Effects Library
Provided by Krotos. Choose from 3.57GB of high-quality concrete, hand rub, gravel, grass, leaf, twig, plywood, shoe, and wood recordings... €136.85The post Free Sound Effects for Cinematic Tension: Download Royalty-Free Cinematic SFX appeared first on Krotos.
Read MoreDon’t miss out on up to 80% off our most popular bundles.
This includes Sound Design Bundle 3, a huge timesaver which combines our iconic series of plugins with Krotos Studio, plus a powerful collection of sound effects and presets.
We understand that as sound design professionals, it’s not just about the tools, but the value they bring to your workflow. This bundles offers you a way to create unique sounds fast.
Watch along as renowned sound designer Ben Jacquier harnesses the power of Krotos in these excellent redesigns.
“I use Krotos sound design tools in my everyday workflow.”
– Ben Jacquier
Plugins: Reformer Pro, Weaponiser Fully Loaded, Dehumaniser 2, Igniter Full Tank, Simple Monsters & 1 Year subscription to Krotos Studio, plus 1,377 presets & 367GB of samples
€2,378.81inc. VAT Add to cart
The post Summer Sale Ends Soon appeared first on Krotos.
Read More
Afghanistan
Aland Islands
Albania
Algeria
American Samoa
Andorra
Angola
Anguilla
Antarctica
Antigua And Barbuda
Argentina
Armenia
Aruba
Australia
Austria
Azerbaijan
Bahamas
Bahrain
Bangladesh
Barbados
Belarus
Belgium
Belize
Benin
Bermuda
Bhutan
Bolivia
Bosnia And Herzegovina
Botswana
Bouvet Island
Brazil
British Indian Ocean Territory
Brunei Darussalam
Bulgaria
Burkina Faso
Burundi
Cambodia
Cameroon
Canada
Cape Verde
Cayman Islands
Central African Republic
Chad
Chile
Christmas Island
Cocos (keeling) Islands
Colombia
Comoros
Congo
Congo
Cook Islands
Costa Rica
CÔte D'ivoire
Croatia
Cuba
Cyprus
Czech Republic
Denmark
Djibouti
Dominica
Dominican Republic
Ecuador
Egypt
El Salvador
Equatorial Guinea
Eritrea
Estonia
Ethiopia
Falkland Islands (malvinas)
Faroe Islands
Fiji
Finland
France
French Guiana
French Polynesia
French Southern Territories
Gabon
Gambia
Georgia
Germany
Ghana
Gibraltar
Greece
Greenland
Grenada
Guadeloupe
Guam
Guatemala
Guernsey
Guinea
Guinea-bissau
Guyana
Haiti
Heard Island & Mcdonald Islands
Holy See (vatican City State)
Honduras
Hong Kong
Hungary
Iceland
India
Indonesia
Iran
Iraq
Ireland
Isle Of Man
Israel
Italy
Jamaica
Jersey
Jordan
Kazakhstan
Kenya
Kiribati
Korea-north
Kuwait
Kyrgyzstan
Lao
Latvia
Lebanon
Lesotho
Liberia
Libyan Arab Jamahiriya
Liechtenstein
Lithuania
Luxembourg
Macao
Macedonia
Madagascar
Malawi
Malaysia
Maldives
Mali
Malta
Marshall Islands
Martinique
Mauritania
Mauritius
Mayotte
Mexico
Micronesia
Moldova
Monaco
Mongolia
Montenegro
Montserrat
Morocco
Mozambique
Myanmar
Namibia
Nauru
Nepal
Netherlands
Netherlands Antilles
New Caledonia
New Zealand
Nicaragua
Niger
Nigeria
Niue
Norfolk Island
Northern Mariana Islands
Norway
Oman
Pakistan
Palau
Palestinian Territory
Panama
Papua New Guinea
Paraguay
Peru
Philippines
Pitcairn
Poland
Portugal
Puerto Rico
Qatar
Reunion
Romania
Russian Federation
Rwanda
Saint Barthélemy
Saint Helena
Saint Kitts And Nevis
Saint Lucia
Saint Martin
Saint Pierre And Miquelon
Saint Vincent And The Grenadines
Samoa
San Marino
Sao Tome And Principe
Saudi Arabia
Senegal
Serbia
Seychelles
Sierra Leone
Singapore
Slovakia
Slovenia
Solomon Islands
Somalia
South Africa
South Georgia & The South Sandwich Islands
Spain
Sri Lanka
Sudan
Suriname
Svalbard And Jan Mayen
Swaziland
Sweden
Switzerland
Syrian Arab Republic
Taiwan
Tajikistan
Tanzania
Thailand
Timor-leste
Togo
Tokelau
Tonga
Trinidad And Tobago
Tunisia
Turkey
Turkmenistan
Turks And Caicos Islands
Tuvalu
Uganda
Ukraine
United Arab Emirates
United Kingdom
United States
United States Minor Outlying Islands
Uruguay
Uzbekistan
Vanuatu
Venezuela
Viet Nam
Virgin Islands, British
Virgin Islands, U.s.
Wallis And Futuna
Western Sahara
Yemen
Zambia
Zimbabwe