Krotos is based in Edinburgh, Scotland and creates unique audio software products for AAA game studios, film studios, and top-notch post-production companies worldwide. Their first product, Dehumaniser Pro, was launched November 2013 to rave reviews and since, the company has quickly grown in size whilst releasing numerous exciting products. As the brainchild of sound designer Orfeas Boteas, Krotos is always looking for ways to improve the post-production process while simultaneously making it fun for sound engineers.
This month’s free library, “Epic Whoosh Sound FX” contains a range of free whoosh sounds for you to download and add to your collection. Short whips, long bassy booms, epic stingers and more are all included in this pack designed in-house by Krotos.
These are great layers for transitions, build-ups, trailer stringers, spaceships, sci-fi, guns and many more use cases, all royalty-free! To start your collection of free sound effects, sign up for our newsletter and receive new interviews, educational tutorial content, and more alongside your monthly sound collection.
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Foley Sound Effects Libraries Collection Vol. 1
Foley, Cloth Movement, Whooshes, Backgrounds, Materials, Textures, Sweeteners Foley is the process of recording and reproducing everyday sound effects that are... €594.95 Buy NowFoley Sound Effects Libraries Collection Vol. 2
Foley, Gore, Historical, Materials, Textures, Sweeteners Featuring sound effects created by Soundbits, Soundmorph, Sounddogs, and Coll Anderson, Foley Collection Vol. 2... €849.81 Buy NowSurfaces Sound Effects Library
Provided by Krotos. Choose from 3.57GB of high-quality concrete, hand rub, gravel, grass, leaf, twig, plywood, shoe, and wood recordings... €141.45The post Free Sound Effects Volume XI – Whooshes Free appeared first on Krotos.
Read MoreThis month’s free mechanical Sound FX volume contains a range of free mechanical sounds for you to download and add to your collection. It contains a collection of drills, buzzes, rumbles, power downs, blowtorches and more! These are great layers for sci-fi, robot, and horror sound effects!
To start your collection of free sound effects, sign up for our newsletter and receive new interviews, educational tutorial content, and more alongside your monthly sound collection.
Already a member? Your work is done – you have already been receiving our sounds each month automatically!
Sound CategoriesPower Tools, Blowtorch, Pneumatic, Motors, Machines
For a Free Library Every Month, Fill in the Form Below: Share this article: RELATED PRODUCTS Buy Now Reformer Pro is a unique ‘sound design instrument’, that transforms pre-recorded audio files into performable sound... €404.67 Buy NowFoley Sound Effects Libraries Collection Vol. 1
Foley, Cloth Movement, Whooshes, Backgrounds, Materials, Textures, Sweeteners Foley is the process of recording and reproducing everyday sound effects that are... €594.95 Buy NowFoley Sound Effects Libraries Collection Vol. 2
Foley, Gore, Historical, Materials, Textures, Sweeteners Featuring sound effects created by Soundbits, Soundmorph, Sounddogs, and Coll Anderson, Foley Collection Vol. 2... €849.81 Buy NowSurfaces Sound Effects Library
Provided by Krotos. Choose from 3.57GB of high-quality concrete, hand rub, gravel, grass, leaf, twig, plywood, shoe, and wood recordings... €141.45The post Free Sound Effects Volume X – Mechanical Free appeared first on Krotos.
Read MoreHere is what has been updated for Dehumaniser 2 v1.4.0:
Native Apple Silicon Support
Native Apple Silicon support is here for Dehumaniser 2. This offers a significant increase in speed and efficiency on Apple systems running M1 Chips.
VST3 Format
Dehumaniser 2 is now in VST3 format. Previous versions of VST will stop being supported altogether in the near future. VST3 means we can future-proof our plugins and take advantage of the expanded functionality VST3 allows for,
Scalable Interface
From the settings menu, you can now scale the UI for easier use on high resolution monitors. The option to scale the UI to 200% will aid those with accessibility issues, and ensure they can comfortably use our software in their work.
See the video below on how to scale the Dehumaniser 2 UI in v1.4.0
Improved Bypass/Mute/Solo behaviour
Fixed some inconsistencies and issues with the bypassing, soloing and muting behaviours.
Various performance increases and bug fixes
How to Update Your Software From the WebsiteYour browser will open and you will be directed to the downloader for v1.4.0. You will need to log into your account
Buy Now Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... €404.67The post Dehumaniser 2 1.4.0 Apple Silicon Update appeared first on Krotos.
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Creative block – we all face it. But how do we overcome it?
Getting started on any project can be tricky until you get into the flow of things, but using simple and inspiring tools for your sound designs and music can definitely help.
This was the case in the example below, where Concept 2 and Reformer Pro’s simplicity and easy-to-use interfaces made getting started a breeze.
Case Study – Gilly Moon
Gilly Moon is an Audio Engineer for NPR and is also a sound designer working under her own moniker, Auralune Studios. We caught up recently to hear how she created a cool, icy soundscape using Concept 2 and Reformer Pro:
Gilly Moon – Audio Engineer, NPR
“Initially I had no idea what to make, but Concept 2 is so simple to use that I could get started right away. In no time, I found some great textures to work with!”
Hear How Gilly Used Krotos in Her Process Below:
“Concept 2 is very simple to use. I found presets that worked and tweaking them was easy compared to most other synths I’ve used, where I’ve had to go to YouTube for tutorials or the manual or something like that.” – Gilly Moon
It’s great to hear how Concept 2 worked so well in Gilly’s workflow. It’s a powerful synthesiser with a minimal learning curve, so you can get to shaping sounds immediately. It’s the perfect synth for the busy sound designer.
Creating Icy Textures with Reformer Pro’s Dynamic InputGilly also used Reformer Pro when designing her icy soundscape, using Reformer Pro’s Dynamic Input mode.
Dynamic input is perfect for music, as you can use the MIDI from your synth or drum parts in your DAW instead of a microphone.
Reformer Pro responds to both velocity and pitch regardless of whether you are using a Microphone or MIDI, so you are guaranteed to get dynamic and inspiring results, regardless of your workflow.
Hear the finished results below:
So remember, simplicity in your plugins can be an effective tool for overcoming creative block. It eliminates many barriers between you and your sound creations, and even the simplest plugins can be incredibly powerful, with a touch of imagination!
Overcome Your Creative Block with Krotos – Plugins are 50% off until 15th December Concept 2 is everything you want in a modern synth plugin, beautiful sounds without the complexity of operation found in many... €141.45 Buy Now Reformer Pro is a unique ‘sound design instrument’, that transforms pre-recorded audio files into performable sound... €404.67The post How Your Sound Design Tools Can Help you to Overcome Creative Block appeared first on Krotos.
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The human ear craves details.
As a musician, one of the best ways to give these details to your listeners is by using sound textures from the world around you.
You can add these textures with Reformer Pro. Add it to your tracks, and feed your loops and ideas into it and Reformer Pro will bring them to life. Use animal sounds, foley, natural elements and more from Reformer Pro’s huge range of libraries, or analyse your own sounds to use.
Without question, this is one of the most fun and interesting things to try with Reformer Pro! Experiment and discover some ear-tingling textures that will add layer after layer of detail to your tracks.
Pro Tools Expert’s Paul Maunder demonstrates this below, using Reformer Pro for a range of music applications and musical sound FX.
From Pro Tools Expert:
Reformer Pro is a plug-in which allows you to perform pre-recorded audio instantly. Reformer Pro uses live audio input or pre-recorded files to trigger playback of a variety of sounds from a library. It’s actually more clever than that though. The pitch, timing and intensity of the triggered sound directly affects the composite sound generated by the plug-in.
Reformer Pro includes a variety of sounds as standard but many additional libraries are also available. Four sounds can be loaded into Reformer Pro at a time and you can easily blend between them.
Buy Reformer Pro Below: 50% Off Until 15th December! Reformer Pro is a unique ‘sound design instrument’, that transforms pre-recorded audio files into performable sound... €404.67 See More Pro Tools Expert Coverage of our Software
Sound Design Tutorial – Adding Texture To Voice Recordings
Sound Design Workflow Power Tips Using Krotos
Designing Creative Assets with Weaponiser
The post Adding Detail and Texture to your Music with Reformer Pro appeared first on Krotos.
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Did Somebody Say “Side Hustle”?
Creating your own sample packs is a great way to earn additional passive income as a sound designer, so being able to do this is an incredibly important skill to develop. It will enable you to broaden your income streams, improve your design skills and expand your own personal Sound FX library.
It’s an absolute no-brainer for any sound designer to be able to do, and by using Weaponiser to do this, the whole process is even quicker! In just a few clicks and even fewer minutes, you can combine your own individual sound effect layers that you have created, in Weaponiser, to get different results every time!
See the Process in Action below!
From Alessandro Mastroianni:
Creating a Sample Pack: Step-by-Step1. Record Some Sounds
I’m going to make some whooshes.
I have a few recordings of some cymbals and a waterphone, and I’ve rendered these sounds into their own folders and I’m going to add them into Weaponiser.
2. Load Sound Effect Layers into Weaponiser
The idea is to use different engines in Weaponiser for the different sounds.
I’ll add the cymbals into the ‘onset’ engine and the waterphone samples into the ‘body’ and ‘thump’ engines. Now, each time I hit the ‘fire’ button, it will trigger the sounds and every iteration will be different.
3. Adjust Sample Start Points
Experiment with start points to change the envelope shape of your sound effects!
I’ll zoom in to the samples using Weaponiser’s scale feature and align the start points. Now, when I hit ‘fire’, the layers will trigger at the same time.
4. Add Synthesis Layers
Each engine also has its own individual synthesiser
I use this in my whooshes to add a riser sound effect. I can easily adjust the lengths to match my other sounds.
5. Add Effects
Weaponiser has a bunch of high-quality effects you can shape your sound layers with.
For this design, I add some Reverb to create size and space, as well as Ring Modulation to add some metallic texture.
6. Add Further Variation
There are variation halos around the pitch and level parameters in each engine.
Now, every time I hit fire, the pitch and amplitude of the sounds in these layers will vary. This creates even more variation on the layers we have!
7. Trigger the Samples
I Draw MIDI notes into the Weaponiser track on my DAW to trigger my sounds. The amount of notes determines the number of sound effects Weaponiser will to generate.
8. Export the samples
Once your notes are written in, you can export the sounds to folders. In Nuendo, I can name these sounds during the exporting process, matching the markers I create. This process varies from DAW to DAW, but you can achieve similar workflows in Reaper and Pro Tools.
9. Choose the Best Ones
Once I’ve rendered a bunch of these layers out, I decide on the best ones to keep. Weaponiser creates variations on your sounds randomly, so not all of the results you get from this workflow will be amazing, but that’s part of the experimentation process!
10. Sell the Finished Results
In the end, you will have a bunch of excellent sound effects that are different, yet coherent to one another. This is a valuable trait for any sound effect library, and your future customers will thank you for it!
All you need to do now is add in some metadata, explaining things such as sound types, sample rates, file formats etc. and make some artwork for the cover an you are done! Ready to sell on your bandcamp, gumroad or other website.
Your Secret Sound Design Weapon Weaponiser is an inspiring audio layering solution that allows you to design,... €220.17 Traditional Sound Design vs Weaponiser for Sample Pack CreationWeaponiser will save you a significant amount of time when creating sound effects. Below we compare each stage of the design process
Placing FilesTraditional
For just one layer, you need to manually place files onto a track in your DAW time line. Depending on how many assets you have, this may take a while! Then, you would need to repeat this process for each sound effect layer you intend to use
Weaponiser
It’s as simple as dragging & dropping a whole file into the engines!
Mixing and Balancing LayersTraditional
You need to adjust the volumes of each asset, on each track, one at a time, relative to one another.
Weaponiser
Volume variation does this for you no problem. For more control, there’s a mini mixer which control each engine’s volume!
Designing & Shaping LayersTraditional
You need to vary the pitch of each of these individual elements, one at a time in a trial and error process.
Weaponiser
Pitch variation has you covered! Subtle to extreme pitching can be had with each click
Adding Extra PluginsTraditional
After spending an hour or two mixing and shaping each layer one at a time, now it’s time to find and add the right effect plugins, and hope that it works well for all of your assets on a track
Weaponiser
A suite of plugins built in means, FX, Reverb and more can be added immediately, and you can hear the results in real time!
…You get the picture – Weaponiser is a powerful time saver, full of incredible features that will get you on the road to creating pack after pack of powerful SFX, that your customers will love to use in their projects.
Start your own Sample Pack Side Hustle Today with Weaponiser – 50% off Until 15th December
The post How to Create Your Own Sample Packs to Sell appeared first on Krotos.
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James David Redding III is back with another great tutorial. In this video, you can see the process he used for an idling engine for both interior and exterior car shots, using Igniter Full Tank.
He then fleshes the scene out with Weaponiser for footsteps, Reformer Pro for textures, and Krotos Studio for ambience and backgrounds. Let’s get into it!
Creating day-to-day vehicle sound effects with IgniterAlthough Igniter Full Tank comes with an enormous library for high-speed car chases, helicopters and other huge horsepower vehicles, it is equally as powerful when used for more common sound design tasks such as slow vehicles, idling engines and interior shots.
You can simply search the library for ‘idle’ and a bunch of these sounds will appear within Igniter’s library (and of course, you can add your own).
Experiment with shuffle depths and crossover rates to smooth things out, or layer a couple of idles together from the library, and you could essentially leave this design at this point! But let’s go a little bit further.
Cutting to and from interior/exterior scenesWe can do this easily inside of Igniter, with the EQ and a little automation. Assign automation to the low pass filter, and lower the value for the interior sections, and for the exterior sections to simulate the inside of the car.
It’s as simple as that! no need to search for car interior ambiences and try to make them match – everything you need is in Igniter for the vehicle in the scene. Now, let’s add some details with our other plugins!
Adding footsteps and textures using more Krotos plugins Adding footstep sound effects with WeaponiserWith Weaponiser, you can add footsteps with our Ultimate Footsteps library. Spotting the scene with markers and then adding footstep sound effects to each marker is a tedious task – with this library, you can simply spot the scene once, using MIDI, and you will have perfectly synced footsteps.
Add a MIDI clip on a new instrument track, and add Weaponiser as an insert and load up our Ultimate Footsteps library, or add your own footstep sound effects by dragging and dropping them onto one of Weaponiser’s engines.
Next, open the clip and scan through the scene, frame by frame, adding a C4 MIDI note at each point where the foot hits the ground. It is this quick and easy to spot to picture using Weaponiser with instant results. Plus, if you want to change the sounds or preset, your scene is already spotted – no need to delete the sounds and do them all over!
Adding footstep Foley textures with Reformer ProTo add some texture and layering to your scene, you can then add Reformer Pro after Weaponiser in your chain, and set it to one of our excellent Foley and surface libraries, or analyse your own sounds and use those. The Weaponiser output will trigger Reformer Pro’s input, adding textures to your footsteps.
Add ambiences with Krotos Studio FreeFinally, why not add some ambience to your scene. In our scene, we are out in a dark forest, so Krotos Studio’s forest ambience was the perfect addition to this scene. You can control how simple or complex the ambience recordings are with Krotos Studio’s Dual X-Y pads, and change these parameters as the scene unfolds for fast, effortless ambiences.
All plugins, bundles and libraries are 50% off this Black Friday More content from James David Redding III
Quickly Sound Design an Intense Police Car Chase, with Igniter
James David Redding III – Sound Designer & Sound Effects Editor Interview
The post Idling Car Sound Design with Igniter – From James David Redding III appeared first on Krotos.
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And it’s all thanks to MrAud.io (Matthew Reisinger), the Florida-based Sound Designer and immersive technologist who was tasked with multiple projects across the festival.
In the video below, he explains how Igniter was his go-to choice for the installation in the VIP bar before he had even started sound designing.
He also explains how he relied on Igniter to recall the sounds he had made after receiving some very important feedback from Porter Robinson himself. Check it out below!
From MrAudio:
Using Igniter for sound designing the generator installation“Just by its nature, a generator creates a continuous sound. Given that Igniter is so versatile, it was the perfect tool for this. The sound had to ebb and flow, so using the ‘Rev’ macro in Igniter gave the generator sound effects some pitch rise and fall making it the perfect foreground layer.
Then I added some of my own recordings into the plugin based on suggestions from the production team at the festival. It was so flexible and easy to do this with Igniter.”
Stylistic decisions for the generator sound design“At first, I wanted it to sound really ethereal, but the production team wanted it to have some more realism, with real engines and vehicles. Igniters library came in handy to achieve this. But, when Porter did his walkthrough, he heard the generator sound, and he hated it!
Luckily, I have Igniter on my mobile rig, so when I spoke to him about the sound at the festival itself, I re-assured him that I could do whatever was needed to fix the sound.
He asked for some more tonal elements more like the initial idea I had, and with Igniter, it wasn’t a problem to do that. I could adjust the volume of each oscillator to tune it to perfection.”
Relying on the flexibility and versatility of Igniter“With my workflow, I tend to freeze tracks and render them out, so the initial design was long gone. Igniter was a clutch moment. It has the flexibility to gel into the sounds I had spent months creating, and it solved the problem I was facing, on site, based on the feedback from the team.
With Igniter’s Rev Macro, I could fix the entire project with a single knob twist. That is, by far, the biggest billboard for using this Igniter. It just saved so much time!”
The post Second Sky Festival 2022 – Igniter and Immersive Sound Design with MrAud.io appeared first on Krotos.
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“If I only have one or two samples that are of good quality, that’s okay – I can perform these in Reformer Pro and generate so many more sounds from them. I cannot overstate how insanely cool this is for the game audio workflow.” – Greg Lester
Reformer Pro is a powerful plugin for creating new materials, layers and SFX for all kinds of projects.
In this article, Sound Designer Greg Lester (‘The Quarry, Game Audio Learning) walks us through his process for creating whooshes, impacts, creature voices and much more using Reformer Pro.
Designing impact sound effects with Reformer ProI just want to play with Reformer Pro to see what comes out. Here we have a bunch of transients which we can use to create impact sounds from the sci-fi libraries I have put together.
“Now we will make some interesting sci-fi whooshes. I just experiment and go nuts on the X-Y pad and see what comes out.
Once I have a bunch of sounds, i’ll take them and bring them into more plugin chains. I’ll mess around and try to create a bunch of interesting source material”
Here I have some creature growls which I have pre-loaded into Reformer. so let’s make some live monster noises.
It sounds very weird! but when we play it back we will find some interesting monster sounds. I’ll lower the play back speed and adjust the response time.
I mean, how cool is that!? you can literally just perform super-crazy creature vocals!
Adding sound effects layers to creature vocalisations with Reformer ProNow with my growls, I can change the speed and response and adjust the dry/wet amount in Reformer Pro so we can just reinforce these growls with some awesome sci-fi sounds. I am going to record this because i’d like to use it later in my library.
It just sounds so cool already. I can just take this recording into a new track, explore the take and see what we have. It just sounds nuts!
You can take these short snippets and build a library out of them, or you can use them in your games or videos or re-designs. Or, you can put them back into Reformer Pro for even further interesting results!
Greg’s game audio workflow with Reformer ProTo use this in a game context, I would combine these sounds with my own library, process them, and then put them back into Reformer Pro to perform them for my project.
This workflow is great because I can then build on my designs. If I want to create more pain sounds, grunts or whimpers, I can do that. Or if I need harsher or aggressive attacks, I can do that too.
Once I’ve done this, I just record the output and build libraries from it. Or, I’d process them even further to make even more game sound effects.
So if I’m working on a game and a new update is releaser, and suddenly I need more variations on the sounds for an aggressive growl or an emote, I can easily just perform it. It gives me a super reactive creature to work with.
Finally, If I only have one or two samples that are of good quality, that’s okay – I can perform these in Reformer Pro and generate so many more sounds from them. I cannot overstate how insanely cool this is for the game audio workflow!
Reformer Pro is 50% off in our Black Friday Sale – Shop our plugins by clicking the banner below!
The post Creating Game Audio Assets in Reformer Pro – with Sound Designer Greg Lester appeared first on Krotos.
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We’ve recently revamped our bundles range, adding brand new libraries to our collection for standalone use and with Weaponiser and Reformer Pro integration.
We’ve also got five brand new libraries (below) available to purchase individually, including sounds that can’t be found anywhere else!
Tell me more about the NEW Sound Design BundlesWe’ve updated our two best-selling bundles with exciting and powerful new libraries:
All of our plugins: Reformer Pro, Weaponiser Fully Loaded, Dehumaniser 2, Igniter Full Tank, Concept 2, Simple Monsters, Simple Concept
All of the awesome Krotos libraries from Krotos Everything Bundle 2, plus three brand new exclusive libraries, exclusive to Krotos, with Weaponiser & Reformer Pro integration. Totalling up to over $300 worth of new libraries:
Cinematic Whooshes
Ultimate Footsteps
Everyday Foley
Krotos Everything Bundle 3
$3,549 $1,770
All of our plugins: Reformer Pro, Weaponiser Fully Loaded, Dehumaniser 2, Igniter Full Tank, Concept 2, Simple Monsters, Simple Concept
All of the libraries from the previous Ultimate Bundle PLUS Eight new libraries – three Krotos-exclusive libraries plus five additional libraries from some of the biggest sound design companies in the industry, integrated with our plugins for a truly effortless, exciting workflow. Totalling up to over $1,000 worth of sound libraries:
Cinematic Whooshes & Transitions
Ultimate Footsteps
Everyday Foley
SoundMorph Elemental
SoundMorph Portals
SoundMorph Matter Mayhem
Silverplatter Audio Metal Works
Penguin Grenade Arcs and Sparks
Ultimate Bundle 3
$6,799 $3,395
With a bundle purchase, you’re already saving 30% compared to if you bought every plugin and every SFX library separately. Here’s the really good part…on top of that 30%, you save an additional 50% during the sale.
Example: Upgrading from Ultimate Bundle to Ultimate Bundle 3
That’s the equivalent of 65% off buying everything separately! With a Bundle, you will get the best the best bang for your buck, with the most complete and versatile way to incorporate Krotos into your workflow.
EXPLORE BUNDLES
Watch Ultimate Bundle in Action!
Ben makes the most of Weaponiser, Reformer Pro, and Dehumaniser 2 along with the massive selection of sound effects that come with Ultimate Bundle to sound design this high-octane scene!
Looking to expand your sound effects collection? Save 50% on individual libraries, collections and collaborations with SoundMorph, Penguin Grenade and more!
Add to cart
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The post Our Two New Sound Design Bundles Are Stealing The Show This Black Friday! appeared first on Krotos.
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