Krotos is based in Edinburgh, Scotland and creates unique audio software products for AAA game studios, film studios, and top-notch post-production companies worldwide. Their first product, Dehumaniser Pro, was launched November 2013 to rave reviews and since, the company has quickly grown in size whilst releasing numerous exciting products. As the brainchild of sound designer Orfeas Boteas, Krotos is always looking for ways to improve the post-production process while simultaneously making it fun for sound engineers.
Close your eyes. The lights flicker. A low growl cuts through the silence… familiar, but not quite human. Before the creature even appears, your heartbeat quickens.
Sound is often the first storyteller in horror. Long before we see what’s coming, we hear it. And that’s exactly why sound design is one of the most powerful tools in cinematic fear.
As Halloween approaches, we’re looking at why scary sounds work on us, how horror audio has evolved over the decades, and how Dehumaniser 2 gives today’s creators the same terrifying power once reserved for big studios.
Our brains are wired to respond to certain sounds; sudden volume shifts, distorted human tones, sub-bass vibrations. These frequencies trigger primal instincts tied to survival: danger, threat, the unknown.
Classic monster movies relied on this psychology long before sophisticated software existed. Filmmakers would pitch-shift growls from lions or tigers, layer them with distorted human screams, and loop them until the sound became something unrecognisable, and something that felt alive.
That uncanny, half-human quality is key to why certain sounds are terrifying. When something almost sounds human, but not quite, our brains panic. And this is where Dehumaniser 2 comes in.
From Tape to Tech: The Evolution of Horror SoundIn the early days, creating monster voices was a time-consuming art. Designers cut tape, slowed reels, and layered multiple recordings manually. As digital tools emerged, the process became faster but still relied on complex plugin chains.
Then came Dehumaniser 2, a breakthrough in real-time creature and vocal processing.
Built by sound designers for sound designers, Dehumaniser 2 offers an intuitive, modular workflow that lets you transform any voice into something otherworldly in real time. Whether you’re making a cinematic demon, alien overlord, or supernatural whisper, the results are instant, believable, and deeply unsettling.
Inside the Monster Machine: How Dehumaniser 2 WorksDehumaniser 2’s power lies in its modular, node-based design. Instead of stacking endless effects, you connect modules like puzzle pieces, each shaping the voice in unique ways.
You can trigger real animal recordings – tiger, leopard, pig, and more – by amplitude or pitch, creating layered vocal hybrids that feel alive.
Every adjustment happens in real time, meaning performers can act their creatures live. What once took hours of layering and rendering now takes minutes.
When Humans Become MonstersThe most frightening creature sounds often begin with something deeply human. Take a whisper, a scream, or a breath, then distort, layer, and stretch it until it sits somewhere between familiar and alien.
That’s exactly what Dehumaniser 2 does best. Start with a simple vocal. Drop in an “Angry Beast” or “Spectral Demon” preset. Add pitch-shifting and convolution layers, and suddenly your voice carries the weight of something unholy.
You’re not editing fear. You’re performing it.
Dehumaniser 2 in the WildThe power of Dehumaniser 2 has already shaped some of the biggest universes in film, TV, and games – from Avengers: Age of Ultron and The Jungle Book, to Far Cry 4, The Conjuring, and Stranger Things.
When sound teams need something fast, flexible, and believable, they turn to Krotos. What used to take 20 layers of samples and hours and hours of work can now be done live in a single voice pass.
Create Your Own Horror TonightHere’s a quick Halloween experiment you can try in your home studio or DAW:
Press play.
Now you’ve got a fully cinematic, spine-chilling sound in minutes, ready for a short film, game, or Halloween post.
The Future of FearAs AI and real-time audio evolve, horror sound design will only grow more immersive. We’ll see dynamic creature voices that respond to player movement, and vocal morphing that adapts live in film or VR.
But even with all that innovation, the essence stays the same: we’re still playing with what the human ear almost recognises. That’s why Dehumaniser 2 is so powerful – it bridges human and inhuman in one tool.
Krotos continues to lead that frontier, helping creators turn sound into storytelling.
In horror, silence may build tension, but sound delivers the fear. From 1930s monsters to modern AI-powered creatures, the tools have changed, but the goal remains the same: to make us believe in the things we can’t see.
This Halloween, explore that line yourself. Twist your voice. Break the silence.
Start your free 10-day trial of Dehumaniser 2 and bring your monsters to life.
The post Why Scary Sounds Scare Us: Horror Audio Through the Ages appeared first on Krotos.
Read MoreThe fifth and final season of Stranger Things will be released on Netflix in three parts: two volumes on November 26 and December 25, 2025, and the finale on December 31, 2025.
With build up to the the show being one of the most anticipated Netflix releases of the year, what better time to look back at it’s retro-nostalgic, yet modern and cinematic, sound design.
Drawing from our interviews with Angelo Palazzo, who worked on Stranger Things 3, we unpack the magic behind these iconic sound effects, and offer some exclusive tips for you to know when making your own iconic sci fi sound effects.
What makes Stranger Things sound design so distinctive?From the start, Stranger Things has stood out not just for its visual homage to the 1980s, but for a soundscape that blends retro sonic textures with horror/fantasy tension. As seasons progressed, the show pushed harder into immersive creature design, atmospheric ambiences, and visceral audio moments.
By Season 3, the Stranger Things team decided early on that we weren’t going to use any of the SFX or backgrounds from the first two seasons and instead built Season 3 entirely from the ground up.
Moreover, for Season 4 the sound-design crew intentionally went “more aggressive, more greedy, abrasive, and disturbing” to match the darker tone of the story. The result: a show that sounds cinematic, expansive, and uniquely its own.
How the Stranger Things sound was craftedOne of the reasons Stranger Things’ sound design is so memorable is the team’s inventive use of everyday materials, creatively processed to build its eerie atmosphere.
For the creature vocals, like those heard from the Demogorgon and other monsters— Dehumaniser and Reformer Pro come in handy for transform human voices into otherworldly textures:
With Dehumaniser, I can process my voice and get much closer to a final result.”
To capture the unsettling movements of Vecna, season four’s sinewy nightmare of a villain, the team recorded fibrous vegetables including carrots, celery, and cabbages to create a “wet, slimy” sense of twisting vines and tendons.
Palazzo noted that he prefers to “start with the most organic sounds” before tweaking, pitching, and layering them into something unrecognisable. Even household items found their place in the Upside Down: sliding closet doors, squeaky hinges, bending wood, and scraping cardboard were all reimagined into aggressive, creature-like sounds.
The result proves that true sonic creativity begins with the familiar—then stretches, distorts, and layers it into something entirely new.
“Reformer Pro is my go-to-tool for quickly creating new fx layers … Dehumaniser allows me to create very usable tracks that will typically end up in my final build.”
Seven Tips for crafting your own Stranger Things soundscapeExplore Dehumaniser 2, our creature-design tool used in Stranger Things, and many more Iconic projects.
Buy Now Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... €391.51The post How Stranger Things Creates Its Iconic Sound Design (and How You Can Too) appeared first on Krotos.
Read MoreSound Designer Lorenzo Mastrocinque demonstrates how to quickly and easily craft creature and monster voices with Dehumaniser 2. With some silly vocalisations and a couple of presets, The creatures in the clip sounds as good as a Hollywood Sci fi movie!
Get Dehumaniser for $99 for a limited time only: Buy Now Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... €391.51The post Creating Fun Scifi Creature Voices with Dehumaniser 2 appeared first on Krotos.
Read MoreThis free pack contains a collection of dark impacts, distorted whooshes, and gory stabs that are not for the faint of heart, and frankly, should be outlawed. Grab it before they take it down.
You’ve been warned.
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The post Banned Sound Effects – A Free Krotos SFX Library appeared first on Krotos.
Read MoreGet Both of these libraries for FREE with Sound Design Bundle
We’ve been hard at work crafting two phenomenal new libraries for you to explore in your sound designs. Check out the latest additions to our sound effects collections below, and get both of them for FREE when you purchase the Sound Design Bundle in our End of Summer sale.
Krotos Foundations Library€355.81inc. VAT
The launch of our Krotos Fundamentals library was an enormous success, so new for this year we have delivered another powerful, packed SFX library to cover even more bases.
Krotos Foundations is a pro-quality sound FX library of over 29GB of audio assets. This library is versatile and broad, designed for the most demanding film, game and broadcast projects.
Foley, crowds, impacts and whoosh sound effects are included, plus real-world ambiences and meticulously designed drones. The Krotos Foundations has been curated by hands-on sound designers, for creativity and efficiency.
Krotos Foundations gives you the sounds needed to take a project from start to finish, allowing you to customise your sound designs faster, and with total control.
All files are mixed, pre-balanced and ready to drop into your projects.
Krotos Foundations DetailsCategories include:
€117.81inc. VAT
Cinematic Shock is a must-have library for sound designers needing punchy, contemporary cinematic sounds for their film, trailers, games, and beyond.
Featuring 28 new Weaponiser presets plus a standalone WAV asset pack, it gives creators everything they need to design hard-hitting, tension-filled cinematic moments.
From bone-shaking impacts to tension-building transitions, every element in this library is built for power, clarity, and immediate usability.
The included Weaponiser presets let you perform and shape sounds in real time. Create the sounds using MIDI in your DAW, directly in sync with your footage. You can even perform the sound effects with your MIDI controller in real time.
You also get all of the assets as WAV files to be used in any application, with any DAW or Editor, without needing to use Weaponiser, to give you the freedom to drag, drop, and customise in any DAW or editor.
Cinematic Shock is a strikingly powerful collection of ready-to-go Weaponiser presets and a full SFX library filled with epic impacts, dramatic risers, and powerful transitions, to make your scenes hit, and hit HARD.
Designed for film trailers, game cutscenes, and high-energy sequences, these sounds are ready to perform in Weaponiser or drop straight into your timeline.
Cinematic Shock DetailsDownload the pack and bring the thunder to your projects
For a limited time only, you can get both of these incredible new libraries for FREE when you purchase the Sound Design Bundle.
That means you get Dehumaniser, Reformer Pro, Weaponiser & 11GB of sounds, plus Krotos Foundations and Cinematic Shock, all for £X. This offer is only available for a limited time, so don’t miss out!
Purchase Sound Design Bundle below Buy Now The Sound Design Bundle combines three of our flagship products together into one essential sound design package at... €991.27The post Two brand new SFX libraries have landed appeared first on Krotos.
Read MoreA 100% Free Library, containing risers, impacts, tension beds, textures are more to make your projects land with a blockbuster impact.
Crafted by the Sound designers behind Krotos Studio these Pro-level sounds are yours, without costing a thing and can be used 100% Royalty free, always.
Ramp up the tension in your trailers or action/thriller scenes, and propel audiences through your story with Impactful transitions
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FAQ Can I use these sounds for commercial projects?Yes! But you can try Krotos Studio as well and be free of any “stock” and ready made SFX libraries.
Why Choose Cinematic Tension?Whether you are crafting a YouTube video or working on a cinematic project, whoosh sound effects bring in a unique dynamism that is both enchanting and necessary. These sounds are versatile, aiding in transitions, emphasizing title cards, or even giving a sci-fi project the auditory depth it requires.
[/section] Share this article: RELATED PRODUCTS Buy Now Reformer Pro is a unique ‘sound design instrument’, that transforms pre-recorded audio files into performable sound... €391.51 Buy NowFoley Sound Effects Libraries Collection Vol. 1
Foley, Cloth Movement, Whooshes, Backgrounds, Materials, Textures, Sweeteners Foley is the process of recording and reproducing everyday sound effects that are... €575.60 Buy NowFoley Sound Effects Libraries Collection Vol. 2
Foley, Gore, Historical, Materials, Textures, Sweeteners Featuring sound effects created by Soundbits, Soundmorph, Sounddogs, and Coll Anderson, Foley Collection Vol. 2... €867.15 Buy NowSurfaces Sound Effects Library
Provided by Krotos. Choose from 3.57GB of high-quality concrete, hand rub, gravel, grass, leaf, twig, plywood, shoe, and wood recordings... €136.85The post Free Sound Effects for Cinematic Tension: Download Royalty-Free Cinematic SFX appeared first on Krotos.
Read MoreDon’t miss out on up to 80% off our most popular bundles.
This includes Sound Design Bundle 3, a huge timesaver which combines our iconic series of plugins with Krotos Studio, plus a powerful collection of sound effects and presets.
We understand that as sound design professionals, it’s not just about the tools, but the value they bring to your workflow. This bundles offers you a way to create unique sounds fast.
Watch along as renowned sound designer Ben Jacquier harnesses the power of Krotos in these excellent redesigns.
“I use Krotos sound design tools in my everyday workflow.”
– Ben Jacquier
Plugins: Reformer Pro, Weaponiser Fully Loaded, Dehumaniser 2, Igniter Full Tank, Simple Monsters & 1 Year subscription to Krotos Studio, plus 1,377 presets & 367GB of samples
€2,378.81inc. VAT Add to cart
The post Summer Sale Ends Soon appeared first on Krotos.
Read MoreHave you ever wondered how the spine-chilling sounds of the Upside Down come to life? Go behind the scenes with sound designer Ben Jacquier as he takes audio manipulation to a whole new level using Dehumaniser 2. Whether it’s crafting ferocious creature vocals, mind-bending robotic transformations, or otherworldly special effects, Ben shows just how powerful Krotos tools can be for film, TV, and game sound design.
A Masterclass in Sound DesignBen Jacquier is known for his expertise in bringing fantastical creatures and immersive soundscapes to life. In his latest video, he demonstrates how Dehumaniser 2 allows him to twist, morph, and manipulate audio like never before. By blending real-time processing with intuitive controls, Krotos tools enable sound designers to focus on creativity rather than workflow limitations.
Why Dehumaniser 2?For those unfamiliar with Dehumaniser 2, it’s an industry-leading vocal processing tool designed for monster and creature sound design. It’s been used in blockbuster films, AAA video games, and TV productions to create hyper-realistic, terrifying, and immersive audio experiences.
With features like:
Dehumaniser 2 is a must-have for any sound designer looking to push the boundaries of creativity.
Now’s the Time to UpgradeIf you’ve been waiting for the perfect opportunity to expand your sound design toolkit, now’s the time! get incredible discounts on industry-leading tools like Dehumaniser 2, Reformer Pro, Weaponiser, and more.
Take your sound design to the next level and unleash your creativity today!
Buy Now Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... €391.51The post Stranger Things Redesign with Dehumaniser 2 by Ben Jacquier appeared first on Krotos.
Read MoreEver wondered what iconic movie scenes might sound like without their famous soundtracks? Enter Mario Wienerroither, the brilliant creator of “musicless music videos.” Known for his quirky reimaginings of popular music videos and scenes, Mario’s latest challenge was to take on an iconic scene from Pulp Fiction — and he did it using Krotos tools. The result? A hilarious and masterfully crafted take that you need to hear to believe.
Why Krotos?Krotos tools aren’t just for serious cinematic sound design—they’re also perfect for creative challenges like Mario’s. Their intuitive interface and powerful features enable sound designers to push boundaries and create something truly unique, whether it’s a blockbuster film or a lighthearted parody.
Inspired by Mario’s work? Discover how Krotos tools can unlock your creative potential. With solutions for everything from creature sounds to complex Foley, Krotos is your partner in professional sound design—and beyond.
The post Hilarious Musicless Music Video – The Pulp Fiction Dance Scene appeared first on Krotos.
Read MoreDehumaniser 2 has 10 modules that you can combine in endless new ways. Check out the various modules, effects and features of Dehumaniser 2 below, to get a glimpse of what each module brings to your sound designs!
Ring ModulatorThe ring modulator combines your audio signal with a synthesised waveform oscillator. Changing the depth lets you control the amount the effect is applied, and rate set the speed or frequency of the modulation
You can select the waveform that you wish to shape your sound with using the waveform wheel, and you can even blend two waveforms together, for more varied and complex sounds.
Ring modulation is a great sound effect for subtle warbling, robotic textures, and metallic sounds and is an all-around fun module to explore.
Flanger/ChorusFlanger and chorus are time-based effects that modulate the sound using delays.
There are lots of sounds to explore by altering the depth of the sound, the rate, and the delay time, the waveform of the modulation and the number of voices, from simple sounds to more lush wide sounds.
Explore the Flanger /Chorus module and use it to enhance many of the other modules in Dehumaniser 2.
Pitch ShiftingThis module transposes the pitch of the input upwards or downwards. You can jump in octaves by using the ‘octaves’ dial, and make smaller, more precise changes by using the ‘semitones’ and ‘cents’ controls.
Pitch shifting is the essential ingredient for low, boomy giants, ogres and monsters. sound effects, or high-pitched imps, elves, and other small fantasy creatures.
Noise GeneratorThe delay pitch shift is a delay-based effect, which loops sound back on itself. You can control the speed at which the loops start, and how long they take to fade with the feedback parameter with the delay controls. The pitch controls then let you alter the pitch of the looped version of your sound in cents, semitones and octaves.
Use delay pitch shifting for short metallic sounds, or long ethereal sound effects, on everything from vocals, to sound effects and more.
Delay Pitch ShiftThe delay pitch shift is a delay-based effect, which loops sound back on itself. You can control the speed at which the loops start, and how long they take to fade with the feedback parameter with the delay controls. The pitch controls then let you alter the pitch of the looped version of your sound in cents, semitones and octaves.
Use delay pitch shifting for short metallic sounds, or long ethereal sound effects, on everything from vocals, to sound effects and more.
Scrubbing ConvolutionScrubbing convolution is a convolution effect that uses samples. It maps the volume of your signal onto the selected sample and “scrubs” through it granularly. Use the graph nodes to alter how much amplitude affects how the sample is scrubbed through. Use the mix dial to control how much of the sample comes through.
Scrubbing convolution is a great module for mapping roars, groans and animal noises onto your vocal input for truly monstrous voices.
GranularThe Granular module splits the incoming signal into fragments of sound known as grains. You can experiment with pitch, and use the variation knob to pitch each grain randomly, or can change the size of these grains for interesting textures.
Grain voice controls the density of the sounds, for stuttery or digital characteristics, and you can control and randomise the length of each grain.
The granular module has various parameters that can alter the texture of the incoming sound to completely change its characteristics.
Spectral ShiftingThe spectral shifting module lets you affect the pitch of frequencies set at a certain amplitude. It gives the ability to affect the pitch for frequencies that have a chosen level. The result gives bizarre effects creating interesting spectral “anomalies” that create some interesting sound effects.
Use spectral shifting for new and unusual vocal sounds unlike anything else.
Sample TriggerThe sample trigger module lets you trigger a one-shot sample with your audio input.
Samples can be triggered to play forwards or reversed, and you can adjust the pitch of the sample, through time-stretched pitch shifting or through Varispeed. The sample can be triggered through various methods, including volume, envelope follow, pitch tracking and more.
Use the sample trigger to layer additional textures to your sound designs in real-time.
VocoderThe vocoder maps the signal and the pitch of the incoming audio onto an oscillator. Dehumaniser 2 can track this pitch automatically using the pitch tracking mode, or you can manually control the pitch using manual mode. Finally, you can also map the signal onto white noise, which is great for adding high frequencies and reverb-like effects. which features, a range of interesting waveforms.
The vocoder module is a great tool for a range of interesting sound effects for you to explore, for robots, aliens, and beyond.
How to connect Dehumaniser 2 modules togetherTo connect a module, drag from the right side of the input node to the left side of the effect node. Then, drag the right side of the effect node to the left side of the output node.
This is how we connect module nodes in Dehumaniser!
Exploring Dehumaniser 2’s module parametersTo see the parameters of a module, click it, and it will become highlighted. The parameters appear in the bottom panel, which you can manipulate to control the sound.
You can also click the drop-down ‘drawers’ on each module for more immediate access to three of the most reached-for parameters.
This lets you change the parameters of one module without changing the bottom from another module for more flexible sculpting.
All modules have a volume slider, bypass, mute and solo button on the module itself. You can control the mix of your sound effects by deselecting all modules. This will bring up a mixer view which lets you control levels and routing much like a traditional mixer.
Input and Output ModulesWhen you load a fresh patch, you will see two module nodes in place – track input and output. To add a module, simply click on it, or drag it into the window.
Track Input ModuleYour microphone, instrument, or synthesised signal sound comes into Dehumaniser 2 through this module.
It has one output by default, and you can add or remove up to 8 outputs using the plus and minus buttons.
There is also a volume slider for each input added, giving you full control over your signals.
Output ModuleThe output module has a wet and dry parameter to control how much of Dehumaniser 2 will be added to your signal. Fully Dry will bypass the plugin and fully wet will fully apply the sound effects.
There is also a Stereo spread dial for you to control the stereo width of the output. Keep it at zero for mono signals, and increase the depth for wider sounding results.
Finally, the latency monitor will show you how much latency is applied to your signal. Pitch and real-time effects can introduce delay times to your sounds whilst your computer processes the effects, so this monitor will show you how much latency is applied to the signal.
Every module has an EQ Limiter and Gate, giving you total control over the volume and frequency of content at every stage.
Routing Dehumaniser 2’s modulesDehumaniser 2 provides 8 outputs from the input signal and 5 outputs per module for deeply configurable routing.
In SeriesYou can connect modules together in series by dragging the output of the module, to the input of another. To disconnect, simply click the output you wish to disconnect.
In ParallelIf you wish to run sounds in parallel, simply click the plus icon on any module. This will add an additional output to that module, meaning you can connect other modules in different ways without affecting one of the previous signal flows. Finally, control all these sound effects using the mixer view in the bottom panel
The opportunities to route Dehumaniser 2 are nearly endless, allowing you to control and shape an enormous range of interesting sound effects, all within a single plugin!
Experimenting with Dehumaniser 2Now you’ve seen each of the modules, but we have barely scratched the surface of how Dehumaniser 2 can be used in your sound designs.
Think what you could achieve by connecting these modules in interesting ways, or by using one, two, or all of them! Dehumaniser 2 provides some of the most essential building blocks to start building your sound designs from, for everything from simple telephone voices, announcements, monster voices, strange aliens, futuristic robots, angry beasts, tiny creatures and beyond.
Buy Now Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... €391.51The post Dehumaniser 2: Exploring the Modules appeared first on Krotos.
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