Krotos is based in Edinburgh, Scotland and creates unique audio software products for AAA game studios, film studios, and top-notch post-production companies worldwide. Their first product, Dehumaniser Pro, was launched November 2013 to rave reviews and since, the company has quickly grown in size whilst releasing numerous exciting products. As the brainchild of sound designer Orfeas Boteas, Krotos is always looking for ways to improve the post-production process while simultaneously making it fun for sound engineers.
From the footsteps crunching on glass to the tension created by the monster’s voice, the full sound design for this promo video was created using only the software and libraries contained in the bundle. Sound Design Bundle 2 is the flagship bundle from Krotos, combining four specialised plugins with three huge sound effects libraries – bundled together into one essential package at amazing value. Offering flexible, creative and efficient workflows for sound design, audio post-production and game audio, this enables you to design creatures, animals, weapons, vehicles, footsteps, Foley and other unique sound effects – advancing creativity and shortening the critical path from your imagination to the final mix. Interested in learning what the design process for this video was? We’ve broken down the video in to quick walkthroughs demonstrating how the specialised plugins from the bundle were applied to bringing the full sound to life. Watch ‘Sound Design in Under 10 Minutes’ to learn more!Back to all videos Related Videos
Using Weaponiser for Futuristic Sound EffectsRELATED PRODUCTS Save 40%   Quick View Buy Now Quick View Buy Now Quick View Buy Now Read More
From the tyre skids, background noises, footsteps crunching on glass to the tension created by the monster’s voice and resulting gun fire – the full sound design for this scene was created using only the software and libraries contained in the bundle.
Interested in learning what the design process for the above scene was? We’ve broken the scene down in to quick walkthroughs demonstrating how the specialised plugins were applied to bringing the full sound to life. Find out how in our new series ‘Sound Design in Under 10 Minutes’.Igniter: Vehicle sliding and door Foley.
Igniter is our all-in-one solution for vehicle sound design, one of the four flagship plugins that comes with the Sound Design Bundle 2. The beginning of the promo video shows a police van sliding in, skidding wheels, the van abruptly braking to a halt, and finally the back doors opening. How did we go about designing all of this using just Igniter… in under 10 minutes? Watch the video to learn how it was done.Reformer Pro: Glass Crunch and Movement Foley
Reformer Pro is our specialised Foley designer that lets you perform, automate and perform any sound effects in real-time using a mic or controller. In this walkthrough you’ll learn how the clothing movement and footsteps on the broken glass were designed with just Reformer Pro.Weaponiser: Gun fire and footsteps
Weaponiser provides powerful and efficient workflows for weapon sound design and layering. This video walks you through how the individual gunfire was designed, as well as showcasing the depth of Weaponiser’s versatility for creating footsteps.Dehumaniser 2: Monster Vocalisation
Dehumaniser 2 is the Sound Design Bundle’s creature and monster vocal processor, already famed for its use in feature films and TV Series like Stranger Things, the Lion King, Avengers, and many more. Watch the next walkthrough to learn how our sound designer handled an off-screen monster by allowing the audio to build all the tension using only Dehumaniser 2.Sound Design Bundle 2 Black Friday Discount
For a limited time throughout November, the Sound Design Bundle 2 is now available at its lowest price yet: usually at 30% off, this bundle is now available with an additional 20% discount, the perfect opportunity to start revolutionising your workflow at fantastic value!Save 20%   Quick View Buy Now
All the individual plugins from the Sound Design Bundle 2 are available for a free 10 day demo. Download a trial to explore the potential and see how they work for you!Save 30%   Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Read More
From dramatic period pieces to horrific alien invasions, Steven Avila has been responsible for creating unique and rich soundscapes for countless feature films and Television shows such as Preacher, Bloodline, Sneaky Pete, the Frozen Ground, and many more.
Steven talked to us about his career, workflow, and how his Krotos software came to the rescue when designing a particularly tricky scene in AMC’s Preacher. Read the interview below to find out what it means to “Weaponise it”!Hi Steven, thanks for taking the time to talk to us! We’re curious to find out more about your background. How did you get started out in sound?
As a kid I was always making home movies and coming up with silly songs. After doing some research on careers in film, I decided that sound was the perfect combination of film and music that I was looking for. I attended Cal State Fullerton and volunteered to do sound on any student film projects I could get my hands on. At the time, there were no sound classes in the film department so it was a lot of trial, error and experimentation. I also took advantage of the sound classes they offered in the theatre department.
After graduating in 1999 I took on a few internships and landed an assistant job at Monkeyland Audio. It wasn’t long before they had me cutting effects on independent features and TV projects. I loved the place so much I spent 15 years there! I am now working at Sony Pictures in the TV department which is also a wonderful place to work and a dream come true!What’s a day in the life of a sound effects editor / sound designer like for you?
It’s a job I love but it is also very demanding. My days are quite long and intense. I spend about 10 or 11 hours a day cutting sound effects on various TV shows. I would say on average we get about 5 or 6 days to cut hard FX and backgrounds on an hour-long TV show. Depending on how busy the show is, this can be a pretty daunting task. There’s no time to be sick, sleepy or slow and you must stay focused the entire shift. After a day of cutting I am mentally exhausted. I go home, get some rest and do it again. At the end of the day, there’s nothing more rewarding than listening to your work on TV and getting compliments about how good it sounds. It makes it all worth it!You’ve been using Weaponiser in your set-up, what are your impressions, and has it contributed to your workflow?
I was fortunate enough to be the lucky winner of a raffle at the MPSE Golf Tournament about a year ago. Orfeas attended the event in LA and donated the Krotos Sound Design Bundle 2 that I won! I had spoken to him earlier that day about the software and how I wanted to use it for sound on the show “Preacher”. Funny how that worked out! I must say that Weaponiser is my favorite tool in the bundle. It has so many great features and uses but for me it is most useful for getting things done quickly without giving up creativity and quality. If you ever find yourself struggling over a tedious and repetitive sound editing task….. just “Weaponise It!”Can you tell us more about your approach, and the assets you use?
Whenever I have a tedious task at hand I pull up Weaponiser. “Preacher” is an action packed show and sometimes the amount of fighting, shooting and all out madness can be overwhelming. When I see a five-minute fist fight between large groups of people, I find it faster and easier to take all my favorite punches, kicks and whooshes, prep them quickly for Weaponiser and drop them into the software. I put certain groups of sounds in the various banks of each category (Onset, Body, Thump, Tail). Next, I randomize each bank so that every punch, kick or whoosh is randomly selected. I also like to randomize the volume and speed of each sound in turn creating endless combinations for ultimate variation. The synth modulator under the Thump tab is also super handy for beefing up anything that needs more impact. Once I’m all set up, I either mark my session where impacts are needed or try to hit each impact on the fly. I usually record the Onset, Body, Thump and Tail separately to allow more flexibility in the mix.There’s an interesting scene in Preacher that you used Weaponiser for… we want to know more about this! What were your visions for the sound effects, and how did you achieve them?
Sex! Yes, I used Weaponiser for a sex scene! It was a super long dialogue scene that seemed like a piece of cake until the director explained that an angel and a demon were supposed to be having crazy, floor pounding sex in the room upstairs. To create a realistic, non-repetitive, bed pounding sound with a free flowing rhythm would have been super tedious and time consuming. I decided to “Weaponise It”! I gathered my elements (wood hits, ceiling thuds, bed squeaks, springs). I prepped my sounds, dropped them in, randomized and then performed the sex scene with my mouse. It was great! It sounded realistic due to the variation and organic rhythm of my performance.And how would you have approached these scenes before you discovered Krotos and Weaponiser?
Before Krotos Weaponiser this would have taken some time. I would have started by finding a good series of wood hits to use as my base headboard sound. I would have started laying the wood hits across the scene one by one in random order. I would have also tried to vary the speed between hits via nudge and vary the pitch of each hit via pitch shift. Once I had my base down, I would have started adding more elements (wood hits, ceiling booms, bed squeaks, bed springs) making sure each element was in sync with the previous sound. Let’s just say Weaponiser saved me some timeFinally, do you have any advice for the Sound Effects Editors and Sound Designers of the future?
I see lots of young sound graduates who are so hung up on the idea of working at the biggest studio, with the most famous supervisors on the hugest blockbuster films. Try to concentrate on learning the craft in those first years instead. Learn everything you can and get those mistakes out of the way. Your first job is usually where you’ll learn the most. It’s ok to work at a tiny post house doing sound for a cheesy web series. Any place that lets you get in there and get your hands dirty is a perfect place to hone your skills and get good enough to impress people. Don’t forget to network! Knowing people is half the battle!Share this article: RELATED PRODUCTS Save 30%   Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Read More
We’re pleased to introduce two new specialised SFX bundles: the Trailers Library for Weaponiser and the Elements Bundle for Reformer Pro. To celebrate the release, both libraries come free with our Sound Design Bundles for a very limited time.Trailers Library
Trailers brings you cinematic transitions, massive impacts, synth swells, and dramatic risers – a perfect selection of sounds to boost your project. Bring your visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow, and start creating responsive, dramatic sounds with precision and total ease.Elements Bundle Quick View Buy Now Quick View Buy Now
To celebrate the release, we’re offering both these bundles free with our Sound Design Bundles – but only for a limited time!Sound Design Bundle Sound Design Bundle 2
The Sound Design Bundle 2 is our best value package available at 30% off. This bundle combines our flagship plug-ins and three huge libraries – offering fast and creative workflows for designing creatures, footsteps, extreme voice overs, weapons, Foley, vehicles and a whole lot more.
Now for a limited time, you’ll receive both Trailers & Elements free when you purchase Sound Design Bundle 1 or 2 – the perfect opportunity to add even more powerful sound assets to your collection.Save 20%   Quick View Buy Now Quick View Buy Now Read More
The Krotos team are excited to be exhibiting at this year’s AES trade show in New York City. The AES International Pro Audio Convention takes place October 16th – 19th at the Javits Center.
At our booth we’ll be demonstrating the Krotos sound design software, answering questions, and generally talking about audio, so come along and say hello. And plus… we may even give you a special sneak preview of things to come from Krotos in the future…
Register for your free complimentary Krotos Exhibits-Plus Badge through AES.
If you’re interested in setting up a meeting anytime during the conference, or while we’re visiting New York, please contact us.Free registration Contact Save 20%   Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Read More
We strongly recommend that all Mac-based users of Krotos products wait to upgrade to this new OS for the time-being. On release, Krotos products will not support this version of OS X.We recommend you turn off automatic updates on your Mac to stay in control of your software as these changes are rolled out by Apple, to avoid disruption to your workflow. We will be in touch once we have updated our software to meet the new OS X guidelines. If you have any other technical questions or enquiries, please feel free to contact us. Contact Save 20%   Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Read More
Andy took some time to talk to us about working with Igniter for driving games, his background, his advice to those starting out in game audio, and his favorite games! Watch his in-depth Igniter tutorial, and find out more in the interview below!Tutorial: Modern Vehicle Sound Design Techniques using Igniter
Andy Gibson talks you through how he uses Igniter for game audio sound design for driving games.
Download a free 10 day demo to try it yourselfInterview: Hi Andy, thanks for taking the time to talk to us. We’re curious to find out bit more about your background! How did you get into sound design and how did working in the games industry come about?
I originally got into sound design from being a musician, I went to Brighton University and studied music and visual art, I learnt sound engineering by working at a recording studio and then I did a Master’s Degree in Sound and Post production at Bournemouth University.
I got a lucky break with Monumental Games in Nottingham who needed a sound designer, video editor and musician and I could do all 3 so it was a good fit and I got my first break into the industry 13 years ago.Are you much of a gamer yourself, and if so what have been your favourite games?
My all-time favourite game is probably Bayonetta. I’m currently playing Bayonetta 2 on Nintendo Switch mainly because it’s absolutely bonkers in every way and there isn’t anything else quite like it. The music is fantastically weird too.
Inside by Playdead is an amazing example of game audio and a brilliant game as well, I can’t recommend it enough. The Uncharted series, but in particular Lost Legacy – I love the dialogue between the two main female characters.
For my sins, I played World of Warcraft for 4 years. I don’t play it anymore but I still get a bit excited every time they release an update.
I guess because I make games, the end product isn’t always what interests me now. I’m much more interested in the technology related to manipulating audio in games than the actual final resultsYou’ve been the Audio Lead at Electric Square, what projects have you been working on there recently?
I’m currently working on Hot Wheels ID – a mobile application that works alongside Mattel’s physical toys.
I also work on Forza Street – a free to play play mobile and Windows racer, Electric Square are working on with Turn 10. Prior to that I worked on the Grand Tour, an episodic game based on the successful TV show and before that I worked on For Honor at Studio Gobo.And what’s a typical day in the life as an Audio Director like for you, is it still very much hands-on?
A typical day in the life of an Audio Director, hmm… there are a lot of meetings, organising and delegating work out to the sound designers, talking with the leads of other departments, spending a lot of time in spreadsheets, Jira and other project management tools but ultimately overseeing and steering the audio vision of the game and keeping your team happy and busy.
At Electric Square im currently in a lead audio role, so it’s much more hands-on, after the stand-up meetings and team meetings and game reviews I will make lots of audio content either from original recordings that we go out and record ourselves, or from libraries and audio tools such as Native Instruments, Whoosh, RX, Krotos tools and Reaper etc. We work in sprints and milestones, so its always busy and deadlines loom.You seem to keep busy and have many other talents from music to video production, animation and filmmaking. What’s the creative community like in Brighton?
Thank you! I love making music and sound for games but in my spare time I make videos for bands that I love such as The Grey Hairs, Power Solo and God Damn.
Brighton is an amazing hub for creativity, especially now for the games industry. The Indie scene is flourishing, and there are many large studios here now: Unity have an office here and it’s just a really good town.
It’s an attractive place for skilled and talented people to come and live and work there’s plenty to do and see, I’ve been here for many years but enjoy it more now as the games industry is growing here.What are some of the most challenging gaming projects you’ve worked on so far? And the most rewarding?
The most challenging games have worked on so far would probably be Drakansang Online and Sniper Ghost Warrior 3. With Drakansang Online I had to convert a five-year-old MMO client-based RPG game from Fmod Designer to Fmod Studio whilst it was a live game. It was complicated and many assets needed to be reworked.
The Grand Tour game is probably the most rewarding game I’ve worked for a while on for so many reasons. We had a short development cycle and we had to pre-plan everything: I had to edit a lot of Jeremy Clarkson’s dialogue which was painful in places.
I enjoyed the way in which the episodic delivery worked and the fact that the game was marketed and made for people that enjoy the TV Show and not necessarily gamers, it was an interesting, challenging and rewarding experience.It’s great to hear that you’ve been using and exploring Igniter for vehicle sound design! What are your impressions so far, and has it improved your workflow?
Totally – Igniter is a great tool for working with sound to picture and manipulating the audio whilst viewing the video. It speeds up my workflow for generating initial ideas, getting stuff in quick, and having a palette of sounds straight away.
Igniter is unconventional and interactive. Instead of editing and manipulating pre-recorded audio, you can can use granular sounds and manipulate them with pitch and modulations etc to get a very believable sound quickly and easily.
Igniter comes with inbuilt synthesisers and loop makers, which are great for experimenting with fictitious or electrical cars. It works well as a way to to prepare assets for Fmod, Rev or Wwise, so it’s definitely worth checking out, and I’ve heard Wwise integration will be available soon. When this happens it will be extremely powerful for game developmentWhat would you say the future of gaming audio technology looks like?
Granular, Wwise and Fmod, and triggering audio with Houdini. What I currently find exciting about game audio is that the restrictions that have always held it back are slowly going away due to faster technology, faster CPUs, more storage or memory, etc, so we can have more sounds, make it more granular, more reactive and smarter!
Dev teams working with Houdini, the art generative tool, are placing audio with art assets simultaneously and reactively based on game data and parameters, is a smart and fast way of working and I think this will become more commonplace in the next year or twoAnd finally, what advice would you pass on to those thinking of entering the game audio world as a career path?
It’s tough, its hard work and it might take a while. Learn the middleware, get your head around Unity or Unreal, record your own stuff and learn how to manipulate it and make it interesting. It probably won’t come straight away, it might take more than several times to get a lucky break but keep persisting!
Check out the Indie scene, maybe work on some titles on a profit share basis, network, listen and meet as many folk as you can. Get to game industry nights – there are loads, we ( Charlie Pateman and I) run a Game Audio night in Brighton – you’re very welcome to come along!Share this article: RELATED PRODUCTS Save 50%   Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now
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The Whooshes Library by Krotos offers a complete collection of whoosh sound effects for creating a variety of movements, pass-bys, transitions, sweeps and impacts. Professionally recorded and designed by Krotos, this high-quality sound library is specially designed for use in Weaponiser – the all-in-one creative solution for weapon sound design and layering.
Bring your visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow, and start creating responsive sound effects with speed, precision, and total ease. The Whooshes Library offers a comprehensive selection of 574 designed assets that range from sci-fi, cinematic, traditional, electric, ethereal and more. The library also contains a reverse version of each to allow you to put your latest TV, film, video game, trailer sound or post-production projects in motion even faster!
This SFX library also comes with 50 presets to get you started right out-of-the-box so you can tweak, layer, design and experiment with Weaponiser.Back to all videos Related Videos
Using Weaponiser for Futuristic Sound EffectsRELATED PRODUCTS Save 40%   Quick View Buy Now Read More
The Magic Library by Krotos is a specialised sound library filled with otherworldly, supernatural, cinematic sounds – the perfect mix to inspire and create your secret audio potions. Professionally recorded and designed by Krotos, this high-quality sound library is specially designed for use in Weaponiser – the all-in-one creative solution for weapon sound design and layering.
Bring your visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow, and start creating responsive, magical sounds with speed, precision and total ease. The Magic library offers a large selection of 476 high-quality assets that range from elements to jangles, chimes, shimmering sparks, deep blasts, cinematic shards and much more – everything you need to create endless combinations and unique textures for TV, film, video games, trailers, other post-production and music projects.
This SFX library also comes with 50 presets to get you started right out-of-the-box so you can tweak, layer, design and experiment with Weaponiser. Cast a spell, brew your potions, and create sonic wizardry in your sound design!Back to all videos Related Videos
Using Weaponiser for Futuristic Sound EffectsRELATED PRODUCTS Save 40%   Quick View Buy Now Read More
To celebrate the release, we’re offering our users a limited-time introductory discount, as well as huge savings across the full range of Krotos libraries for Reformer Pro and Weaponiser.
Get 40% off our range of specialised sound libraries for use with Reformer, Reformer Pro or Weaponiser and empower your creative sound design process!Coupon Code: LIBRARYSALE
To the get the discount, simply apply the coupon code to your basket at check out. This offer is available between 31st August – 5th September and excludes Boom Libraries and Total Bundle 1 – don’t miss out!Browse libraries New libraries for Weaponiser: Magic & Whooshes
The new Magic and Whooshes Libraries by Krotos are two specialised sound libraries that let you bring your creative visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow.
Both these high-quality sound library are specially designed for use in Weaponiser – the all-in-one creative solution for weapon sound design and layering.
Get 40% off as an introductory offer before September 5th!Magic Library Whooshes Library Coupon Code: LIBRARYSALE
*This offer is available for not available for Boom Libraries or Krotos Total Bundle 1.Weaponiser Libraries Save 30%   NEW Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Browse Weaponiser Libraries Reformer Libraries Save 30%   New Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Browse Reformer Libraries Read More