Krotos is based in Edinburgh, Scotland and creates unique audio software products for AAA game studios, film studios, and top-notch post-production companies worldwide. Their first product, Dehumaniser Pro, was launched November 2013 to rave reviews and since, the company has quickly grown in size whilst releasing numerous exciting products. As the brainchild of sound designer Orfeas Boteas, Krotos is always looking for ways to improve the post-production process while simultaneously making it fun for sound engineers.
The Whooshes Library by Krotos offers a complete collection of whoosh sound effects for creating a variety of movements, pass-bys, transitions, sweeps and impacts. Professionally recorded and designed by Krotos, this high-quality sound library is specially designed for use in Weaponiser – the all-in-one creative solution for weapon sound design and layering.
Bring your visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow, and start creating responsive sound effects with speed, precision, and total ease. The Whooshes Library offers a comprehensive selection of 574 designed assets that range from sci-fi, cinematic, traditional, electric, ethereal and more. The library also contains a reverse version of each to allow you to put your latest TV, film, video game, trailer sound or post-production projects in motion even faster!
This SFX library also comes with 50 presets to get you started right out-of-the-box so you can tweak, layer, design and experiment with Weaponiser.Back to all videos Related Videos
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The Magic Library by Krotos is a specialised sound library filled with otherworldly, supernatural, cinematic sounds – the perfect mix to inspire and create your secret audio potions. Professionally recorded and designed by Krotos, this high-quality sound library is specially designed for use in Weaponiser – the all-in-one creative solution for weapon sound design and layering.
Bring your visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow, and start creating responsive, magical sounds with speed, precision and total ease. The Magic library offers a large selection of 476 high-quality assets that range from elements to jangles, chimes, shimmering sparks, deep blasts, cinematic shards and much more – everything you need to create endless combinations and unique textures for TV, film, video games, trailers, other post-production and music projects.
This SFX library also comes with 50 presets to get you started right out-of-the-box so you can tweak, layer, design and experiment with Weaponiser. Cast a spell, brew your potions, and create sonic wizardry in your sound design!Back to all videos Related Videos
Using Weaponiser for Futuristic Sound EffectsRELATED PRODUCTS Quick View Buy Now Quick View Buy Now Read More
To celebrate the release, we’re offering our users a limited-time introductory discount, as well as huge savings across the full range of Krotos libraries for Reformer Pro and Weaponiser.
Get 40% off our range of specialised sound libraries for use with Reformer, Reformer Pro or Weaponiser and empower your creative sound design process!Coupon Code: LIBRARYSALE
To the get the discount, simply apply the coupon code to your basket at check out. This offer is available between 31st August – 5th September and excludes Boom Libraries and Total Bundle 1 – don’t miss out!Browse libraries New libraries for Weaponiser: Magic & Whooshes
The new Magic and Whooshes Libraries by Krotos are two specialised sound libraries that let you bring your creative visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow.
Both these high-quality sound library are specially designed for use in Weaponiser – the all-in-one creative solution for weapon sound design and layering.
Get 40% off as an introductory offer before September 5th!Magic Library Whooshes Library Coupon Code: LIBRARYSALE
*This offer is available for not available for Boom Libraries or Krotos Total Bundle 1.Weaponiser Libraries NEW Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Browse Weaponiser Libraries Reformer Libraries New Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Browse Reformer Libraries Read More
Krotos and Pro Sound Effects have teamed up to bring you a special, limited-edition sound design package. The ‘Reformer Pro Animals Bundle’ comes with Reformer Pro, the award-winning Krotos plugin that lets you design, automate and perform any sound effect in real-time. Combine this with a huge variety of animal sounds from Pro Sound Effects, and you’ve got yourself an incredibly powerful set of creative sound design resources – all at fantastic value!
Want to learn how this bundle can be put to use to design incredibly unique creature sound effects? Watch our new tutorial to see how it’s done.Tutorial: Using the Pro Sound Effects Animals Bundle in Reformer Pro
Sound designer Dan Bieranowski (Mystic Frequency) talks you through his process for using the Pro Sound Effects Animals Bundle in Reformer Pro to create a variety of animal and creature vocalisations.
In this tutorial you’ll learn how you import the PSE libraries, how to blend them together to design completely unique animal sound effects instantly, and how you can do this simply by using your voice to perform your sounds in real-time. Dan also shows how you can use Reformer Pro and the Animals Bundle mixed in over a drum loop to find creative and inspiring ways to shape your sound.Krotos Reformer Pro & Pro Sounf Effects Animals Bundle
Ready to give it a try? Get the Pro Sound Effects Animals Bundle free when you buy Reformer Pro for a limited-time only*. Or try a free 10 day Reformer Pro demo to try it for yourself.
*This offer is exclusively available at Krotos until August 29th 2019 – don’t miss out!Buy now learn more Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now
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Tyler Hoffman is a sound designer and musician currently working at Yessian Music as an audio engineer. His passion is to create sound effects for video games and film.
As a long-time Krotos user, he’s given us some insights in to how he’s used Krotos plugins in his sound design work.Dehumaniser 2 & Reformer Pro to design Colosse, the giant rock creature.
I discovered Krotos back in 2016 while working on a sound design project for school. I owned no sound libraries and my universities libraries had no creature sounds I could manipulate to my liking. While looking up how creature vocalizations were created in The Desolation of Smaug film, there was an A Sound Effect article interviewing David Farmer. While the article doesn’t specifically call out Dehumaniser, at the bottom of the page was a “Creature sound design – further reading & resources” section. Dehumaniser (the first version) was listed as a resource. I was ecstatic to find such a tool existed that I could use my own voice or other sounds to turn into creature vocals
I downloaded a trial and shortly purchased Dehumaniser, and I was able to easily convolute my own voice with pig, alligator, cats, and dog sounds to yield some pretty crazy results in a matter of seconds. Dehumaniser 2 saved me an immense amount of time.Giant Rock Creature Vocalisation with Dehumaniser 2
A couple of years later, while working on my first 360 video to learn the FB360 tools for ambisonic audio, I needed to create vocalizations for this giant elemental rock creature. This creature, Colosse, emotes a small range of different emotional states. These emotional states would be a neutral state, an aware/worried state, and a dying state. In the video, you are in a fixed position for two different scenes watching this nomadic human character interact with nature. From behind, you start to hear footsteps and our creatures first vocalization. There’s no back story so your imagination is free to determine if our small character is out to hunt this monster or just observe and study it.
This video is available in its original form on the Oculus Store and Steam for free. I reached out to the director of the video, Nick Pittom of the publishing company Fire Panda LTD if I could get a high res version to work on and he gave me permission to use and post my final product.
To correctly utilize Dehumaniser 2, the trick is all in the name. You start with a human vocal performance of some sort and dehumanize it! I didn’t like my performances of roars, so I recruited my dad to go in my closet and roar into a microphone and give me some different types of emotions.
Afterwards, I started experimenting with Dehumaniser’s presets. They weren’t fully helping me achieve the sound I wanted for this creature. I liked the convolution modules, but I felt like I could get a more customizable sound if I mixed an additional animal vocal in with Reformer Pro on a different track. There’s a learning curve for using Dehumaniser to just the right amount. It’s easy to get carried away with it and think the more modules you add the better a sound will be.
I made three different “Rock Creature” presets that I switch between. I mute or bypass different modules within the preset at times for different sonorities of the vocalizations since some of the modules affect certain harmonics.
Looking at my RockCreature01 patch, I will walk through the different modules I have and why I chose them.
The Noise Generator + Delay Pitch Shift module while used in series creates the initial “mask” for the creature. The Noise Generator distorts the audio, making it sound very aggressive, while the Delay Pitch Shift creates the size of our beast. It changes the decay of the produced voice, while creating a delayed loop of the input. Using these two modules in serial creates a convincing creature sound alone while just barely dipping into an overly computer-like sound.
In parallel runs a Granular module which I have creating a lower guttural layer. I didn’t change the default locations of the parameters too much. The reproduced grains of audio created a nice whispery hiss that I thought the overall sound required by playing with the Grain Pitch parameter. I left the Grain Size relatively small because I just wanted a hint of what the granular synth has to offer.
Lastly, I have in parallel a Pitch Shifting module to simply pitch the input signal down 2 octaves. I used this module to help create the size of the beast. This in conjunction with the Noise Gen and Delay Pitch Shifter worked wonders.
The EQs in Dehumaniser become your best friend in terms of cutting out some fun frequencies that start to make their way into the mix. They’re equipped with 5 bands with a gain tolerance of +/- 24dB to attenuate most of what you like or don’t like. With the whole patch working, in comparison with the clean audio, my dad now actually sounds scary.
Even with just Dehumaniser 2, my Dad has turned into some scary monster, but it does not sound like this magical rock titan in this video. Now I have sent my creature vocal through an Auxiliary channel for some additional processing to be thrown in beside it. The two plugins that really add some sounds are Reformer Pro, & Infected Mushroom’s Manipulator. I purchased the Krotos Rock Impact library to use with it. Slowing down the playback speed + playing with the mix added a nice rocky movement to the roar while Manipulator pitched it down and played with the harmonics slightly.
I used Reformer Pro a lot to supplement the design of Colosse’s movement sound. With each arm/leg/body movement, there were a multitude of concrete, brick, tree, earthquake, avalanche, and other sounds all meticulously placed to create and sound like movement. There was no real method to my madness; I wanted to try new things out and experiment. Eventually I ended up with a great sound. But even after all this processing, it was still missing an organic life-like layer.
The next step was to try to convey that this creature is a giant and has magical properties that makes it speak and move. I started auditioning different animal wails and bellows and I eventually landed on using alligators and walruses. Adding in these creatures among some others with additional Reformer rock impacts, I started getting super close to what I was looking for.
I still I wasn’t where I wanted to be! I was thinking of some references I could try to mimic. I thought of The Balrog from the Lord of the Rings and how there’s a gritty fire substance to its roar. I discovered layers of cinderblocks being dragged on a surface were recorded to help supplement its roar. Using this newfound knowledge, I recorded dragging bricks and cinderblocks on different surfaces and dropping rocks on cinderblocks. With some creative editing, EQ, Pro-Subharmonic, Lo-Air, and the Infected Mushroom Pusher I at long last found what I was looking for. The following sounds are some examples of what “Colosse” makes (without reverb/delay) in the video below. These sounds were mixed in an ambisonic space so they may sound a little different in stereo without processing.Colosse, the Giant Rock Creature 360Video Try a free 10 day demo Reformer Pro Dehumaniser 2 Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now
The post Using Krotos Reformer Pro and Dehumaniser 2 to design a giant rock monster appeared first on Krotos.Read More
In this 4-part tutorial series, sound designer Dan Mellins-Cohen demonstrates how you can quickly and easily use the plugins included in the Sound Design Bundle 2 to design entire scenes in no time at all.
Parts 3 & 4 demonstrate the unrivaled flexibility of Igniter for vehicle sound design.Part 1: Part 2: Part 3: Part 4: Back to all videos Related Videos
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Sound Design Bundle 2
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Sound designer Dan Mellins-Cohen shows you how quickly and easily our plugins and libraries can be used to design the sound for entire scenes, all from the comforts of his sofa.
From Foley to sword impacts, footstep sound effects, vocalisations, pass-by’s and whooshes, learn how the Sound Design Bundle 2 can save you hours of editing time and revolutionise your workflow.
Part 1: Foley, impacts and sword movements
Part 1 covers the process for creating armour and clothing movement, dirt slides and Foley by performing them in real-time through a mic using Reformer Pro.
For the complex sword hits, wooshes, impacts and footsteps, Dan shows you how these can all be done in Weaponiser to save you huge amounts of time.
Part 2: Samurai Vocalisation and Footsteps
Watch part 2 to learn how foot steps and slides can be created using the Footsteps Bundle in Weaponiser, and how the characters’ grunts and growls are brought to life quickly and easily with Dehumaniser 2.
Part 3: Futuristic car scene
Now that you’ve explored using the Sound Design Bundle 2 to design the sword fight scene in parts 1 & 2, it’s time to take an in-depth look at Igniter, our specialised vehicle and engine sound design plugin.
Here in part 3, Dan demonstrates how he creates the sound for futuristic car scene footage using Igniter.
Part 4: Pass-bys and Whooshes simplified.
Credits:Sound Design: dmcsquaredaudio.com Voiceover & Video Production: dmcvoiceovers.com Twitter: @dmc2sound Try a free 10 day demo
Ready to give it a try? Download a free 10 day demo of the plugins contained in the bundle to evaluate them all in your own time.Sound Design Bundle 2 Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Read More
Theme park and haunted house attractions sound designer Dan Bieranowski (Mystic Frequency) took the time to talk us through his process for creating sound effects for a haunted house attraction using Reformer Pro.Back to all videos Related Videos
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The post Using Reformer Pro to Design Sound for Haunted House Attractions appeared first on Krotos.Read More
Theme park and haunted house attractions sound designer Dan Bieranowski (Mystic Frequency) took the time to talk us through his process for creating sound effects for a haunted house attraction using Reformer Pro.Create Zombie vocalisation and sound effects in under 5 minutes
In this video Dan shows how he designed zombie vocalisation and sound effects for an intense impact moment, all from scratch and in under five minutes – a process that previously would have taken him hours to layering sound effects together for.
Learn how Dan uses his own voice to perform the vocalisations, and how he imports his own zombie samples to analyse using Reformer Pro’s Analysis Tool.Try a free 10 day demo
Ready to give it a try? Download a free 10 day demo to evaluate Reformer Pro in your own time.Reformer Pro Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now
The post Tutorial: Using Reformer Pro to Design Sound for Haunted House Attractions appeared first on Krotos.Read More
We’re excited to be heading to sunny Brighton for this year’s Develop: Conference between 9 – 11th July. Develop:Brighton has been bringing together the European Game Dev community since 2006, and we’re looking forward to be involved this year.
We’re looking forward to seeing you in Brighton.Contact Quick View Buy Now Quick View Buy Now Quick View Buy Now Quick View Buy Now Read More