Krotos is based in Edinburgh, Scotland and creates unique audio software products for AAA game studios, film studios, and top-notch post-production companies worldwide. Their first product, Dehumaniser Pro, was launched November 2013 to rave reviews and since, the company has quickly grown in size whilst releasing numerous exciting products. As the brainchild of sound designer Orfeas Boteas, Krotos is always looking for ways to improve the post-production process while simultaneously making it fun for sound engineers.

        

10 Products by Krotos Audio :

Krotos Audio Concept

Concept is an intuitive and creative soft-synth, that makes the process of creating your own patches fast and inspiring. Concept’s flexible synth engine will enable...
Krotos Audio Dehumaniser 2

Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and many more. Utilising incoming live or pre-recorded...
Krotos Audio Dehumaniser Simple Monsters

Perfect for audio professionals, students or anyone looking for advanced sound design at great value, this versatile tool makes a strong addition to any...
Krotos Audio Igniter

Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post or game audio,...
Krotos Audio Igniter Full Tank

Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease and at unbeatable value. Whether you work in...
Krotos Audio Reformer Pro

Krotos Audio, the company behind the innovative Dehumaniser, Reformer and Weaponiser product range, are pleased to announce the new and improved Reformer Pro – further...
Krotos Audio Sound Design Bundle

The Sound Design Bundle is a unique offering from Krotos, and includes three of their flagship products at 30% OFF: Dehumaniser 2, Reformer Pro (including the Krotos...
Krotos Audio Sound Design Bundle 2

The Sound Design Bundle 2 is the complete Krotos package and includes four flagship products and two library bundles at 30% OFF: Dehumaniser 2, Reformer Pro,...
Krotos Audio Weaponiser Basic

Krotos Audio, the company behind the innovative Dehumaniser and Reformer product range, are pleased to announce the release of their latest product - Weaponiser....
Krotos Audio Weaponiser Fully Loaded

Krotos Audio, the company behind the innovative Dehumaniser and Reformer product range, are pleased to announce the release of their latest product - Weaponiser....

Latest News from Krotos Audio :

Interview With Angelo Palazzo: Krotos In Stranger Things & Frozen 2
Wednesday December 18, 2019
Angelo Palazzo on using Krotos Reformer Pro and Dehumaniser 2 in Stranger Things 3 and Frozen II.

Multiple award-winning Sound Designer Angelo Palazzo‘s career spans 25 years, and has seen him work on huge titles such as Star Trek, From Dusk Til Dawn, Alita: Battle Angel, and many more.

2019 has been a busy year for him, and we’ve just heard of his nomination for MPSE Golden Reels for his recent work on Stranger Things 3 and Frozen II.

We caught up with Angelo to hear about his year, and to find out more about what role his Krotos software played in some of 2019’s biggest features and TV shows!

Hi Angelo, thanks for taking the time to talk to us again! Since we last spoke, you’ve worked on two major projects: Stranger Things 3 and Frozen 2. How did you land the Stranger Things gig, and what was it like joining the Sound Department on the third season?

Hey guys! Thanks for reaching out again for an interview. It’s always a pleasure. Yes, it’s been a busy year, for sure.. Stranger Things 3 was definitely one of the highlights and a blast to work on. It’s been quite a ride working on such a popular show and for a successful platform like Netflix.

The show came about for me through my relationship with Craig Henighan who I’ve known and worked with for many years. We were working on Alita: Battle Angel earlier in the year and he asked me if I’d like to take on the SFX Editorial for ST3. Of course, I said yes. I’m also a fan of the show so I was excited to be a part of it and I was definitely inspired about getting to add my style and choices to the show.

Our Sound Department is really a talented group of committed sound professionals. We function more like collaborators rather than a formal department as all of us have the mutual goal of wanting to produce excellent sound work. I’m definitely proud to be a part of this team. It includes re-recording mixers Will Files and Mark Paterson, Craig Henighan as our Sound Supervisor and lead Sound Designer, Ryan Cole is our Dialogue Supervisor, Katie Halliday is our Assistant Editor, and David Klotz is our Music Editor. Craig and David have been on since the first season and the rest of us are all new to the show. For me in terms of sound fx, this was exciting because it meant I had a lot of opportunities to get creative and bring my perspective and style to the show. Most of us actually worked remotely from our own studios which is fairly common these days and I think the first time we as a team were all in the same room together was during playback of the final episode.

What was your role on Stranger Things 3? Is there a particular scene / moment you’re the most proud of, and how did you achieve it?

I was the lead SFX Editor in that I was responsible for editing, sourcing, and recording the sound fx and backgrounds for each episode. We had decided early on that we weren’t going to use any of the fx or backgrounds from the first two season so I built up the FX and backgrounds for season three entirely from the ground up, so to speak. Occasionally, Craig and I collaborated on some sound design elements but overall I handled the sound fx. Our workflow was once I completed an episode, I would send it to Craig and he’d combine his design, add any additional elements and then ship it to the mix stage for the final. During the mix, Katie would help with any fx updates or adds and Craig and I would be on to the next episode in order to stay ahead of the schedule.

It’s hard to pick a particular scene I’m most proud of but I definitely enjoyed building out all the rich layers for the Carnival and Fourth of July scenes which included lots of fireworks, rides, screaming crowds, fights, and stylized slow motion. Also the big season finale of the Battle of Starcourt was a particularly fun and challenging episode as it involved it brought together all the big elements of the show. It involved a lot of fast-paced action, hefty fights, guns, fireworks, gore and stylized cutting between the battle in the Starcourt Mall and Hopper and Joyce infiltrating the Russian base on a mission to destroy the huge laser beam drill.

One thing I got a chance to do a lot of during ST3 is recording new material. I was on the show early enough and had plenty of lead up time to come up with ideas and record new material. Also during the post schedule, there were many opportunities to get out and record.

Since there were so many new locations this season, I got a chance to really explore some new backgrounds and sounds. For me, this was great. It was an opportunity to record new sounds and create very focused and custom sound tracks. I was constantly looking for chances to record. Even small, incidental things like in the Byers house, for example, all the doors, the dropping magnets, the microwave, refrigerator, and anything else I could think of is from my home.

My electric garage door was recorded to add character Mr Clarke’s garage door since it’s squeaky and jittery and helped add to the comedy of the scene when Winona Ryder (Joyce) goes to visit him. Los Angeles was hit with some heavy rainy days last November so I built up a new rain library that ended up in the show particularly in Ep 03 “The Case of the Missing Lifeguard” which mostly takes place during a deluge of rain.

Also, a carnival showed up one weekend near Burbank where I live and I was able to get lots of new crowd recordings, motors, rollercoaster tracks clacking, hammer hits, bells, gallery call outs, and scream bys and cheers etc. The carnival even had an exact Gravitron ride like the one in the show. I couldn’t believe it. I remember taking a photo and sending it to Craig saying something like, “Dude, look what I just recorded.” Haha.

Finally, for The Starcourt Mall, I went to The Burbank Town Center Mall and recorded various perspectives of all the different levels to create the ambience and feel of Starcourt. I recorded various POV’s as well as the food court, doors, wallas, crowds, parking lot, etc. Katie also did some of her own mall recordings as well as some public pool recordings for the early episodes which help round out a nice collection of new sounds.

You’ve been using Krotos software for quite some time now (I believe you were amongst the first Krotos users right from the beginning!). How have you incorporated them, and have they contributed to your workflow?

Reformer Pro and Dehumaniser 2 have definitely become part of my workflow. Overall I’d say Reformer Pro is my go-to-tool for quickly creating new fx layers and unique combinations and sweetener. I really like how it allows me to try out new ideas and achieve usable results without losing my creative flow or getting bogged down in technicalities and setup time. The most amount of time I ever need to spend with Reformer is when I’m building new libraries, which in fact doesn’t take much time at all and once that’s done, it’s off to the races and that’s when the fun starts.

In regards to creature vocal design, in the early days for me, I used to approach it by first creating a guide track using my own voice. This would simply allow me to have a road map of some of the expressions and directions I wanted to explore. More often than not though my voice would rarely end up in my final tracks since it wasn’t very usable. Now with Dehumaniser, I can still create my roadmaps the same way but now I can processes my voice and get much closer to the final result. It’s also way more fun and inspiring using Dehumansier 2 and it often gives me new ideas. Best of all, even though I will also end up layering in other other elements, Dehumaniser allows me to create very usable tracks that will typically end up in my final build.

Have you created your own libraries in Reformer Pro, and what kind of results have you achieved, any cool tricks you could share?

Oh yeah, I’ve created loads of custom libraries with Reformer Pro and I’ve come to learn which type of sounds work best too. It’s a lot of fun to go out and record new material and then build out libraries in Rerformer to use for a project.

A good example is in Ep 06: E Pluribus Unum. During this episode, El uses her abilities to find Billy and see into his past. We find ourselves in an idyllic dreamy beach sequence with waves softly crashing as Billy and his mother enjoy happy times. This scene slowly turns dark and sinister as his father shows up and the sky goes dark and electrical elements can be seen in the waves crashing and in the sky.

One of the ideas I came up with while I was looking at the waves crashing in the scene was how this dreamy scene gave the waves an almost ethereal quality. To me it look kind of like elegant thin papers slowly tearing with each wave crash. Paper tears have an almost ethereal, electrical quality to them so I thought it would be interesting to try to combine each wave crash with these tears to give them an otherworldly quality. I set about creating libraries in Reformer of soft beach waves crashing and paper tears and began experimenting and layering to find the right blends and combinations. Along with traditional editorial, I was able to create a scene that worked out really well and I was very happy with the results.

Another example that was all the guttural and gross gore material that needed to be cut and created. I knew that I would be dealing with lots of gore, slime, bones and blood this season so I set out early making new recordings of thick goopy mud and yogurt as well as fibrous vegetables crunching, twisting and breaking for cartilage and bone. I would then use these to create separate custom libraries in Reformer and play around until I got combinations, layers, or sweeteners I liked. When combined with my editorial tracks, I was able to get some very nice results. Fortunatley, I also already have a formidable library of gore from years of working with Robert Rodriquez on many of his movies like Grindhouse, Machete, Sin City 2, Predators, and Alita: Battle Angel so I didn’t need to create too much new stuff but anytime I got extra time to record new gore ST3, I was sure to do it. You can hear some good examples throughout the season but two of my favorites are in the hospital scenes in Ep.5 “The Flayed” and Ep. 8 The Battle of Starcourt.

You worked on Frozen, and have recently completed Frozen 2, what was it like going back to the Frozen Universe, had much changed?

It was so fun getting to come back into the Disney world of Frozen. It was such a blast working on the first Frozen so getting asked to return to contribute my sound design and join the team again for Frozen 2 was such an honor. The post production sound was handled by the awesome folks at The Formosa Group. Formosa is such a great group of professionals and talent and some of favorite people in the sound industry are here. On Frozen 2, we had Sound Supervisor and lead Sound Designer, Odin Benitez, Pernell Salinas our Sound Assistant, Sound Designers Jeff Sawyer, Eliot Connors and Stephen Robinson, Harrison Meyle our Dialogue/ADR Supervisor, and our excellent mixers David Fluhr and Gabriel Guy. Also, new to the Frozen 2 team are a couple of young up and coming and talented editors Chris Bonis who handled Foley and Russel Topal who is a solid editor and rounded out our editorial team.

The Frozen Universe has changed in the sense that all the characters are, of course, older and dealing with more mature issues you might say. It’s sort of a darker Frozen with heavier issues to tackle and unpredictable characters to design. Elsa is presented as sort of a warrior at times and she isn’t afraid of confrontation or conflict so it all makes for a fun sound challenge.

It must be a lot of fun working in this Universe! How different is it designing for animation, does it mean you can put more creativity in to bringing your visions to life, and are there any major challenges that come with it?

I’ve always felt that animation is deceivingly challenging and often follows a very different set of “rules” than real-life action movies. The main thing is it looks all fun and playful because you’re in this world of colorful, cute and fun characters but when the action gets going you notice that they don’t move in a way that follows the laws of physics. They might jump or swirl or run or quickly appear or disappear in a way that isn’t possible in real life so, in terms of sound design and editorial, you need to be super-precise and tight and your sound choices must be focused and purposeful. You really can’t have any extra-fat so to speak when building your tracks.

Yes, I feel like I bring a level of creatively to animation that that’s different than typical live action. Real-life action is dictated much by what you see on screen but with animation who can play with perception. I find myself trying all sorts of sound experiments and thinking far outside the box when I need to create magic, or elemental characters or spirt sounds. Frozen 2 has a whole host of “spirit” characters that Elsa and the gang have to contend with. One of my main designs I was asked to create was Gale, the Wind Spirit.

Could you tell us some more about how you used your Krotos software on Frozen 2?

Yeah. When I designed Gale, I needed to create various expressions for her. For example, when we first meet her, she’s very playful and fluttery and is teasing and toying with Olaf. Later she becomes super angry and turns into this raging gale-force wind tornado. Each of these expressions needed organic natural elements like leaves and winds, of course, but more importantly needed “vocal” expressions to match her moves so that we could identify her voice and what she’s “saying” or “feeling”. I experimented with different recipes of plug ins to get what I wanted for this and Reformer Pro was instrumental when I needed to create unique combinations of winds, leaves, and other fluttery expressive tonalities and “vocal” elements.

I ended up creating Gale’s voice in a way that presents her as very ethereal, and expressive but it’s not actually a voice and yet it’s very identifiable that it’s her character and expressions. I created her movements to be organic with winds and leaves and whooshes etc but her actual “voice” was not wind at all. I first experimented with my voice and with female voices but non of that worked. Eventually what I designed was surprisingly unique and delicate. It was something I experimented with early on that caught Jennifer Lee’s attention so I knew I was on to something and going in the right direction. By the end I had developed a full “vocabulary” for Gale and she loved and was very happy. She kept wanting to know how I created Gale’s “voice” and expressions but I playfully told her that if I can’t tell her because it would lift the veil of “movie magic” and potentially ruin her movie experience.

It wasn’t that I was trying to be mysterious, or protective or precious about it. It’s more of a phenomenon that every sound designer encounters eventually in their career. That is, the minute you tell your director how you did something, it kind of messes up their experience of the movie. It can potentially ruin the movie magic so I even jokingly told Jennifer that I’m doing this to protect her. Haha. Seriously though, I’ve come to believe that it doesn’t matter how I achieve a sound in a movie.. All that matters is that it moves you and you respond to it. If I can achieve that, I’ve done my job. Over the years, I’ve simply become respectful of this phenomenon so I don’t want to make it about my quirky clever ideas but rather about whether you enjoy the movie.

And finally… what’s it like actually watching the full end-result of a film / TV show you’ve worked on, are you able to detach from your sound design work and enjoy it as a spectator?

It’s awesome and yes, always! Love what I do!

Share this article: RELATED PRODUCTS Quick View Buy Now

Weaponiser Fully Loaded

The ultimate weapon sound design and layering solution, Weaponiser Fully Loaded offers our most comprehensive weapon... £538.80 Quick View Buy Now

Sound Design Bundle 2

The Sound Design Bundle 2 combines our four flagship products with three huge sound effects libraries – bundled... £1,842.00 Quick View Buy Now

Reformer Pro

Reformer Pro allows sound designers, producers, musicians and performers to design, automate and perform any sound in real-time, like never... £334.80 Quick View Buy Now

Dehumaniser 2

Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... £334.80

The post Interview with Angelo Palazzo: Krotos in Stranger Things & Frozen 2 appeared first on Krotos.

Read More
Sound Design Bundle 2 In Action | SWAT Promo
Friday November 22, 2019
Sound Design Bundle 2 in Action | SWAT promo

From the footsteps crunching on glass to the tension created by the monster’s voice, the full sound design for this promo video was created using only the software and libraries contained in the bundle. Sound Design Bundle 2 is the flagship bundle from Krotos, combining four specialised plugins with three huge sound effects libraries – bundled together into one essential package at amazing value. Offering flexible, creative and efficient workflows for sound design, audio post-production and game audio, this enables you to design creatures, animals, weapons, vehicles, footsteps, Foley and other unique sound effects – advancing creativity and shortening the critical path from your imagination to the final mix. Interested in learning what the design process for this video was? We’ve broken down the video in to quick walkthroughs demonstrating how the specialised plugins from the bundle were applied to bringing the full sound to life. Watch ‘Sound Design in Under 10 Minutes’ to learn more!

Back to all videos Related Videos

Weaponiser Overview

Battle Bundle

Using Weaponiser for Futuristic Sound Effects

RELATED PRODUCTS Quick View Buy Now

Dehumaniser 2

Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... £334.80 Quick View Buy Now

Reformer Pro

Reformer Pro allows sound designers, producers, musicians and performers to design, automate and perform any sound in real-time, like never... £334.80 Quick View Buy Now

Igniter Full Tank

Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease and... £880.80

The post Sound Design Bundle 2 in Action | SWAT promo appeared first on Krotos.

Read More
Sound Design In Under 10 Minutes
Thursday November 14, 2019
Designing sound using the Sound Design Bundle 2

From the tyre skids, background noises, footsteps crunching on glass to the tension created by the monster’s voice and resulting gun fire – the full sound design for this scene was created using only the software and libraries contained in the bundle.

Interested in learning what the design process for the above scene was? We’ve broken the scene down in to quick walkthroughs demonstrating how the specialised plugins were applied to bringing the full sound to life. Find out how in our new series ‘Sound Design in Under 10 Minutes’.

Igniter: Vehicle sliding and door Foley.

Igniter is our all-in-one solution for vehicle sound design, one of the four flagship plugins that comes with the Sound Design Bundle 2. The beginning of the promo video shows a police van sliding in, skidding wheels, the van abruptly braking to a halt, and finally the back doors opening. How did we go about designing all of this using just Igniter… in under 10 minutes? Watch the video to learn how it was done.

Reformer Pro: Glass Crunch and Movement Foley

Reformer Pro is our specialised Foley designer that lets you perform, automate and perform any sound effects in real-time using a mic or controller. In this walkthrough you’ll learn how the clothing movement and footsteps on the broken glass were designed with just Reformer Pro.

Weaponiser: Gun fire and footsteps

Weaponiser provides powerful and efficient workflows for weapon sound design and layering. This video walks you through how the individual gunfire was designed, as well as showcasing the depth of Weaponiser’s versatility for creating footsteps.

Dehumaniser 2: Monster Vocalisation

Dehumaniser 2 is the Sound Design Bundle’s creature and monster vocal processor, already famed for its use in feature films and TV Series like Stranger Things, the Lion King, Avengers, and many more. Watch the next walkthrough to learn how our sound designer handled an off-screen monster by allowing the audio to build all the tension using only Dehumaniser 2.

Sound Design Bundle 2 Black Friday Discount

For a limited time throughout November, the Sound Design Bundle 2 is now available at its lowest price yet: usually at 30% off, this bundle is now available with an additional 20% discount, the perfect opportunity to start revolutionising your workflow at fantastic value!

Quick View Buy Now

Sound Design Bundle 2

The Sound Design Bundle 2 combines our four flagship products with three huge sound effects libraries – bundled... £1,842.00 Try a free 10 day demo

All the individual plugins from the Sound Design Bundle 2 are available for a free 10 day demo. Download a trial to explore the potential and see how they work for you!

Quick View Buy Now

Reformer Pro

Reformer Pro allows sound designers, producers, musicians and performers to design, automate and perform any sound in real-time, like never... £334.80 Quick View Buy Now

Sound Design Bundle 2

The Sound Design Bundle 2 combines our four flagship products with three huge sound effects libraries – bundled... £1,842.00 Quick View Buy Now

Sound Design Bundle

The Sound Design Bundle combines three of our flagship products together into one essential sound design package at... £880.80 Quick View Buy Now

Weaponiser Fully Loaded

The ultimate weapon sound design and layering solution, Weaponiser Fully Loaded offers our most comprehensive weapon... £538.80

The post Sound Design in Under 10 Minutes appeared first on Krotos.

Read More
Interview With Steven Avila (Sony Pictures)
Friday November 8, 2019
Krotos Interview with Sound Designer / Sound Editor Steven Avila

From dramatic period pieces to horrific alien invasions, Steven Avila has been responsible for creating unique and rich soundscapes for countless feature films and Television shows such as Preacher, Bloodline, Sneaky Pete, the Frozen Ground, and many more.

Steven talked to us about his career, workflow, and how his Krotos software came to the rescue when designing a particularly tricky scene in AMC’s Preacher. Read the interview below to find out what it means to “Weaponise it”!

Hi Steven, thanks for taking the time to talk to us! We’re curious to find out more about your background. How did you get started out in sound?

As a kid I was always making home movies and coming up with silly songs. After doing some research on careers in film, I decided that sound was the perfect combination of film and music that I was looking for. I attended Cal State Fullerton and volunteered to do sound on any student film projects I could get my hands on. At the time, there were no sound classes in the film department so it was a lot of trial, error and experimentation. I also took advantage of the sound classes they offered in the theatre department.

After graduating in 1999 I took on a few internships and landed an assistant job at Monkeyland Audio. It wasn’t long before they had me cutting effects on independent features and TV projects. I loved the place so much I spent 15 years there! I am now working at Sony Pictures in the TV department which is also a wonderful place to work and a dream come true!

What’s a day in the life of a sound effects editor / sound designer like for you?

It’s a job I love but it is also very demanding. My days are quite long and intense. I spend about 10 or 11 hours a day cutting sound effects on various TV shows. I would say on average we get about 5 or 6 days to cut hard FX and backgrounds on an hour-long TV show. Depending on how busy the show is, this can be a pretty daunting task. There’s no time to be sick, sleepy or slow and you must stay focused the entire shift. After a day of cutting I am mentally exhausted. I go home, get some rest and do it again. At the end of the day, there’s nothing more rewarding than listening to your work on TV and getting compliments about how good it sounds. It makes it all worth it!

You’ve been using Weaponiser in your set-up, what are your impressions, and has it contributed to your workflow?

I was fortunate enough to be the lucky winner of a raffle at the MPSE Golf Tournament about a year ago. Orfeas attended the event in LA and donated the Krotos Sound Design Bundle 2 that I won! I had spoken to him earlier that day about the software and how I wanted to use it for sound on the show “Preacher”. Funny how that worked out! I must say that Weaponiser is my favorite tool in the bundle. It has so many great features and uses but for me it is most useful for getting things done quickly without giving up creativity and quality. If you ever find yourself struggling over a tedious and repetitive sound editing task….. just “Weaponise It!”

Can you tell us more about your approach, and the assets you use?

Whenever I have a tedious task at hand I pull up Weaponiser. “Preacher” is an action packed show and sometimes the amount of fighting, shooting and all out madness can be overwhelming. When I see a five-minute fist fight between large groups of people, I find it faster and easier to take all my favorite punches, kicks and whooshes, prep them quickly for Weaponiser and drop them into the software. I put certain groups of sounds in the various banks of each category (Onset, Body, Thump, Tail). Next, I randomize each bank so that every punch, kick or whoosh is randomly selected. I also like to randomize the volume and speed of each sound in turn creating endless combinations for ultimate variation. The synth modulator under the Thump tab is also super handy for beefing up anything that needs more impact. Once I’m all set up, I either mark my session where impacts are needed or try to hit each impact on the fly. I usually record the Onset, Body, Thump and Tail separately to allow more flexibility in the mix.

There’s an interesting scene in Preacher that you used Weaponiser for… we want to know more about this! What were your visions for the sound effects, and how did you achieve them?

Sex! Yes, I used Weaponiser for a sex scene! It was a super long dialogue scene that seemed like a piece of cake until the director explained that an angel and a demon were supposed to be having crazy, floor pounding sex in the room upstairs. To create a realistic, non-repetitive, bed pounding sound with a free flowing rhythm would have been super tedious and time consuming. I decided to “Weaponise It”! I gathered my elements (wood hits, ceiling thuds, bed squeaks, springs). I prepped my sounds, dropped them in, randomized and then performed the sex scene with my mouse. It was great! It sounded realistic due to the variation and organic rhythm of my performance.

And how would you have approached these scenes before you discovered Krotos and Weaponiser?

Before Krotos Weaponiser this would have taken some time. I would have started by finding a good series of wood hits to use as my base headboard sound. I would have started laying the wood hits across the scene one by one in random order. I would have also tried to vary the speed between hits via nudge and vary the pitch of each hit via pitch shift. Once I had my base down, I would have started adding more elements (wood hits, ceiling booms, bed squeaks, bed springs) making sure each element was in sync with the previous sound. Let’s just say Weaponiser saved me some time

Finally, do you have any advice for the Sound Effects Editors and Sound Designers of the future?

I see lots of young sound graduates who are so hung up on the idea of working at the biggest studio, with the most famous supervisors on the hugest blockbuster films. Try to concentrate on learning the craft in those first years instead. Learn everything you can and get those mistakes out of the way. Your first job is usually where you’ll learn the most. It’s ok to work at a tiny post house doing sound for a cheesy web series. Any place that lets you get in there and get your hands dirty is a perfect place to hone your skills and get good enough to impress people. Don’t forget to network! Knowing people is half the battle!

Share this article: RELATED PRODUCTS Quick View Buy Now

Weaponiser Fully Loaded

The ultimate weapon sound design and layering solution, Weaponiser Fully Loaded offers our most comprehensive weapon... £538.80 Quick View Buy Now

Weaponiser Basic

The ultimate weapon sound design and layering solution, Weaponiser Basic gets you started with an introductory library of professionally recorded... £334.80 NEW Quick View Buy Now

Trailers Library

Provided by Krotos. The Trailers Library by Krotos is a specialised sound library filled with cinematic transitions, massive... £91.20 NEW Quick View Buy Now

Whooshes Library

Provided by Krotos. The Whooshes Library by Krotos offers a complete collection of whoosh sound effects for creating... £82.80

The post Interview with Steven Avila (Sony Pictures) appeared first on Krotos.

Read More
Introductory Offer: Trailers & Elements
Friday October 25, 2019
Introducing Trailers & Elements

We’re pleased to introduce two new specialised SFX bundles: the Trailers Library for Weaponiser and the Elements Bundle for Reformer Pro. To celebrate the release, both libraries come free with our Sound Design Bundles for a very limited time.

Trailers Library

Trailers brings you cinematic transitions, massive impacts, synth swells, and dramatic risers – a perfect selection of sounds to boost your project. Bring your visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow, and start creating responsive, dramatic sounds with precision and total ease.

Elements Bundle

Elements offers a wide range of environmental textures, sweeteners, ambiences and impact sound effects – optimised for designing, automating and performing sound in real-time using Reformer Pro.

NEW Quick View Buy Now

Trailers Library

Provided by Krotos. The Trailers Library by Krotos is a specialised sound library filled with cinematic transitions, massive... £91.20 NEW Quick View Buy Now

Elements Bundle

The Elements Bundle by Krotos and Silverplatter Audio offers a wide range of environmental textures,... £184.80 Empower your creative sound design process with $298 worth of free SFX!

To celebrate the release, we’re offering both these bundles free with our Sound Design Bundles – but only for a limited time!

Sound Design Bundle Sound Design Bundle 2

The Sound Design Bundle 2 is our best value package available at 30% off. This bundle combines our flagship plug-ins and three huge libraries – offering fast and creative workflows for designing creatures, footsteps, extreme voice overs, weapons, Foley, vehicles and a whole lot more.

Now for a limited time, you’ll receive both Trailers & Elements free when you purchase Sound Design Bundle 1 or 2 – the perfect opportunity to add even more powerful sound assets to your collection.

Quick View Buy Now

Sound Design Bundle

The Sound Design Bundle combines three of our flagship products together into one essential sound design package at... £880.80 Quick View Buy Now

Sound Design Bundle 2

The Sound Design Bundle 2 combines our four flagship products with three huge sound effects libraries – bundled... £1,842.00

The post Introductory Offer: Trailers & Elements appeared first on Krotos.

Read More
Krotos At AES New York
Friday October 11, 2019
Krotos at AES New York 2019

The Krotos team are excited to be exhibiting at this year’s AES trade show in New York City. The AES International Pro Audio Convention takes place October 16th – 19th at the Javits Center.

Find us in the Exhibition Hall at Booth 504D as part of the AVID Partner Pavilion. If you’re there, we’d love to meet you.

At our booth we’ll be demonstrating the Krotos sound design software, answering questions, and generally talking about audio, so come along and say hello. And plus… we may even give you a special sneak preview of things to come from Krotos in the future…

Register for your free complimentary Krotos Exhibits-Plus Badge through AES.

If you’re interested in setting up a meeting anytime during the conference, or while we’re visiting New York, please contact us.

Free registration Contact Quick View Buy Now

Sound Design Bundle 2

The Sound Design Bundle 2 combines our four flagship products with three huge sound effects libraries – bundled... £1,842.00 Quick View Buy Now

Reformer Pro

Reformer Pro allows sound designers, producers, musicians and performers to design, automate and perform any sound in real-time, like never... £334.80 Quick View Buy Now

Dehumaniser 2

Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... £334.80 Quick View Buy Now

Weaponiser Fully Loaded

The ultimate weapon sound design and layering solution, Weaponiser Fully Loaded offers our most comprehensive weapon... £538.80

The post Krotos at AES New York appeared first on Krotos.

Read More
MacOS 10.15 – Catalina
Wednesday October 2, 2019
MacOS 10.15 – Catalina Update As some of you may know, Apple will soon be releasing a new version of OSX; Catalina. Apple are making a series of changes to the way the OS works, which will have a knock-on effect on some audio software. Like many developers, we will need some time to update our processes to meet their new standards for 3rd Party software.

We strongly recommend that all Mac-based users of Krotos products wait to upgrade to this new OS for the time-being. On release, Krotos products will not support this version of OS X.

We recommend you turn off automatic updates on your Mac to stay in control of your software as these changes are rolled out by Apple, to avoid disruption to your workflow. We will be in touch once we have updated our software to meet the new OS X guidelines. If you have any other technical questions or enquiries, please feel free to contact us. Contact Quick View Buy Now

Sound Design Bundle 2

The Sound Design Bundle 2 combines our four flagship products with three huge sound effects libraries – bundled... £1,842.00 Quick View Buy Now

Reformer Pro

Reformer Pro allows sound designers, producers, musicians and performers to design, automate and perform any sound in real-time, like never... £334.80 Quick View Buy Now

Dehumaniser 2

Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... £334.80 Quick View Buy Now

Weaponiser Fully Loaded

The ultimate weapon sound design and layering solution, Weaponiser Fully Loaded offers our most comprehensive weapon... £538.80

The post MacOS 10.15 – Catalina appeared first on Krotos.

Read More
Tutorial & Interview With Andy Gibson On Game Audio And Igniter
Thursday September 26, 2019
Driving Game Audio Sound Design Tutorial & Interview with Andy Gibson

Andy Gibson is the Lead Audio Designer at Electric Square. Andy has been responsible for creating the sound for games such as The Grand Tour, Forza Street, Hot Wheels ID, For Honor, and much more.

Andy took some time to talk to us about working with Igniter for driving games, his background, his advice to those starting out in game audio, and his favorite games! Watch his in-depth Igniter tutorial, and find out more in the interview below!

Tutorial: Modern Vehicle Sound Design Techniques using Igniter

Andy Gibson talks you through how he uses Igniter for game audio sound design for driving games.

Download a free 10 day demo to try it yourself

Interview: Hi Andy, thanks for taking the time to talk to us. We’re curious to find out bit more about your background! How did you get into sound design and how did working in the games industry come about?

I originally got into sound design from being a musician, I went to Brighton University and studied music and visual art, I learnt sound engineering by working at a recording studio and then I did a Master’s Degree in Sound and Post production at Bournemouth University.

I got a lucky break with Monumental Games in Nottingham who needed a sound designer, video editor and musician and I could do all 3 so it was a good fit and I got my first break into the industry 13 years ago.

Are you much of a gamer yourself, and if so what have been your favourite games?

My all-time favourite game is probably Bayonetta. I’m currently playing Bayonetta 2 on Nintendo Switch mainly because it’s absolutely bonkers in every way and there isn’t anything else quite like it. The music is fantastically weird too.

Inside by Playdead is an amazing example of game audio and a brilliant game as well, I can’t recommend it enough. The Uncharted series, but in particular Lost Legacy – I love the dialogue between the two main female characters.

For my sins, I played World of Warcraft for 4 years. I don’t play it anymore but I still get a bit excited every time they release an update.

I guess because I make games, the end product isn’t always what interests me now. I’m much more interested in the technology related to manipulating audio in games than the actual final results

You’ve been the Audio Lead at Electric Square, what projects have you been working on there recently?

I’m currently working on Hot Wheels ID – a mobile application that works alongside Mattel’s physical toys.

I also work on Forza Street – a free to play play mobile and Windows racer, Electric Square are working on with Turn 10. Prior to that I worked on the Grand Tour, an episodic game based on the successful TV show and before that I worked on For Honor at Studio Gobo.

And what’s a typical day in the life as an Audio Director like for you, is it still very much hands-on?

A typical day in the life of an Audio Director, hmm… there are a lot of meetings, organising and delegating work out to the sound designers, talking with the leads of other departments, spending a lot of time in spreadsheets, Jira and other project management tools but ultimately overseeing and steering the audio vision of the game and keeping your team happy and busy.

At Electric Square im currently in a lead audio role, so it’s much more hands-on, after the stand-up meetings and team meetings and game reviews I will make lots of audio content either from original recordings that we go out and record ourselves, or from libraries and audio tools such as Native Instruments, Whoosh, RX, Krotos tools and Reaper etc. We work in sprints and milestones, so its always busy and deadlines loom.

You seem to keep busy and have many other talents from music to video production, animation and filmmaking. What’s the creative community like in Brighton?

Thank you! I love making music and sound for games but in my spare time I make videos for bands that I love such as The Grey Hairs, Power Solo and God Damn.

Brighton is an amazing hub for creativity, especially now for the games industry. The Indie scene is flourishing, and there are many large studios here now: Unity have an office here and it’s just a really good town.

It’s an attractive place for skilled and talented people to come and live and work there’s plenty to do and see, I’ve been here for many years but enjoy it more now as the games industry is growing here.

What are some of the most challenging gaming projects you’ve worked on so far? And the most rewarding?

The most challenging games have worked on so far would probably be Drakansang Online and Sniper Ghost Warrior 3. With Drakansang Online I had to convert a five-year-old MMO client-based RPG game from Fmod Designer to Fmod Studio whilst it was a live game. It was complicated and many assets needed to be reworked.

The Grand Tour game is probably the most rewarding game I’ve worked for a while on for so many reasons. We had a short development cycle and we had to pre-plan everything: I had to edit a lot of Jeremy Clarkson’s dialogue which was painful in places.

I enjoyed the way in which the episodic delivery worked and the fact that the game was marketed and made for people that enjoy the TV Show and not necessarily gamers, it was an interesting, challenging and rewarding experience.

It’s great to hear that you’ve been using and exploring Igniter for vehicle sound design! What are your impressions so far, and has it improved your workflow?

Totally – Igniter is a great tool for working with sound to picture and manipulating the audio whilst viewing the video. It speeds up my workflow for generating initial ideas, getting stuff in quick, and having a palette of sounds straight away.

Igniter is unconventional and interactive. Instead of editing and manipulating pre-recorded audio, you can can use granular sounds and manipulate them with pitch and modulations etc to get a very believable sound quickly and easily.

Igniter comes with inbuilt synthesisers and loop makers, which are great for experimenting with fictitious or electrical cars. It works well as a way to to prepare assets for Fmod, Rev or Wwise, so it’s definitely worth checking out, and I’ve heard Wwise integration will be available soon. When this happens it will be extremely powerful for game development

What would you say the future of gaming audio technology looks like?

Granular, Wwise and Fmod, and triggering audio with Houdini. What I currently find exciting about game audio is that the restrictions that have always held it back are slowly going away due to faster technology, faster CPUs, more storage or memory, etc, so we can have more sounds, make it more granular, more reactive and smarter!

Dev teams working with Houdini, the art generative tool, are placing audio with art assets simultaneously and reactively based on game data and parameters, is a smart and fast way of working and I think this will become more commonplace in the next year or two

And finally, what advice would you pass on to those thinking of entering the game audio world as a career path?

It’s tough, its hard work and it might take a while. Learn the middleware, get your head around Unity or Unreal, record your own stuff and learn how to manipulate it and make it interesting. It probably won’t come straight away, it might take more than several times to get a lucky break but keep persisting!

Check out the Indie scene, maybe work on some titles on a profit share basis, network, listen and meet as many folk as you can. Get to game industry nights – there are loads, we ( Charlie Pateman and I) run a Game Audio night in Brighton – you’re very welcome to come along!

Share this article: RELATED PRODUCTS Quick View Buy Now

Igniter Full Tank

Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease and... £880.80 Quick View Buy Now

Igniter

Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether... £538.80 Quick View Buy Now

Sound Design Bundle 2

The Sound Design Bundle 2 combines our four flagship products with three huge sound effects libraries – bundled... £1,842.00 Quick View Buy Now

Reformer Pro

Reformer Pro allows sound designers, producers, musicians and performers to design, automate and perform any sound in real-time, like never... £334.80

The post Tutorial & Interview with Andy Gibson on Game Audio and Igniter appeared first on Krotos.

Read More
Weaponiser Whooshes Library
Wednesday September 11, 2019
Weaponiser Whooshes Library

The Whooshes Library by Krotos offers a complete collection of whoosh sound effects for creating a variety of movements, pass-bys, transitions, sweeps and impacts. Professionally recorded and designed by Krotos, this high-quality sound library is specially designed for use in Weaponiser – the all-in-one creative solution for weapon sound design and layering.

Bring your visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow, and start creating responsive sound effects with speed, precision, and total ease. The Whooshes Library offers a comprehensive selection of 574 designed assets that range from sci-fi, cinematic, traditional, electric, ethereal and more. The library also contains a reverse version of each to allow you to put your latest TV, film, video game, trailer sound or post-production projects in motion even faster!

This SFX library also comes with 50 presets to get you started right out-of-the-box so you can tweak, layer, design and experiment with Weaponiser.

Back to all videos Related Videos

Weaponiser Overview

Battle Bundle

Using Weaponiser for Futuristic Sound Effects

RELATED PRODUCTS Quick View Buy Now

Dehumaniser 2

Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... £334.80

The post Weaponiser Whooshes Library appeared first on Krotos.

Read More
Weaponiser Magic Library
Wednesday September 11, 2019
Weaponiser Magic Library

The Magic Library by Krotos is a specialised sound library filled with otherworldly, supernatural, cinematic sounds – the perfect mix to inspire and create your secret audio potions. Professionally recorded and designed by Krotos, this high-quality sound library is specially designed for use in Weaponiser – the all-in-one creative solution for weapon sound design and layering.

Bring your visions to life with immense flexibility via Weaponiser’s powerful and efficient workflow, and start creating responsive, magical sounds with speed, precision and total ease. The Magic library offers a large selection of 476 high-quality assets that range from elements to jangles, chimes, shimmering sparks, deep blasts, cinematic shards and much more – everything you need to create endless combinations and unique textures for TV, film, video games, trailers, other post-production and music projects.

This SFX library also comes with 50 presets to get you started right out-of-the-box so you can tweak, layer, design and experiment with Weaponiser. Cast a spell, brew your potions, and create sonic wizardry in your sound design!

Back to all videos Related Videos

Weaponiser Overview

Battle Bundle

Using Weaponiser for Futuristic Sound Effects

RELATED PRODUCTS Quick View Buy Now

Dehumaniser 2

Dehumaniser 2 is a powerful vocal processing tool perfect for a range of vocal effects, from monsters to robots and... £334.80

The post Weaponiser Magic Library appeared first on Krotos.

Read More

Latest 50 Videos from Krotos Audio :

Introducing Concept | Synthesis in Motion Video
Introducing Concept | Synthesis in Motion Jan 14, 2020
Concept is an intuitive and creative soft-synth, that makes the process of creating your own patches fast and inspiring. Concept’s flexible synth engine will enable you to create everything from traditional synth sounds to more complex evolving textures and custom sound design elements. A fresh...
Concept Walkthrough Video
Concept Walkthrough Jan 14, 2020
Concept is an intuitive and creative soft-synth, that makes the process of creating your own patches fast and inspiring. Concept’s flexible synth engine will enable you to create everything from traditional synth sounds to more complex evolving textures and custom sound design elements. This...
Roni Size interview | Krotos Concept Video
Roni Size interview | Krotos Concept Jan 14, 2020
UK drum'n'bass pioneer Roni Size (Reprazent, Universal) talks to Krotos about his background, his music and gear. We're really excited to have Roni onboard for Concept, the new software-synth from Krotos! Roni Size’s whole life has been about building something new from whatever was around him....
Coming Soon | Concept | 14 January 2020 Video
Coming Soon | Concept | 14 January 2020 Jan 10, 2020
The makers of Dehumaniser, Weaponiser, Reformer and Igniter are preparing for liftoff. Krotos are stepping into the music-making universe to explore new ways to shape familiar waves... Join us on 14th January to meet Concept. Sign up here to be the first to know more:...
Sound Design in Under 10 Minutes: Vehicle Sound with Igniter Video
Sound Design in Under 10 Minutes: Vehicle Sound with Igniter Nov 14, 2019
Igniter is our all-in-one solution for vehicle sound design, one of the four flagship plugins that comes with the Sound Design Bundle 2. The beginning of the promo video shows a police van sliding in, skidding wheels, the van abruptly braking to a halt, and finally the back doors opening. How...
Sound Design in Under 10 Minutes: Glass Crunch and Movement Foley with Reformer Pro Video
Sound Design in Under 10 Minutes: Glass Crunch and Movement Foley with Reformer Pro Nov 14, 2019
Reformer Pro is our specialised Foley designer that lets you perform, automate and perform any sound effects in real-time using a mic or controller. In this walkthrough you’ll learn how the clothing movement and footsteps on the broken glass were designed with just Reformer Pro. Watch the...
Sound Design in Under 10 Minutes: Monster Vocalisation with Dehumaniser 2 Video
Sound Design in Under 10 Minutes: Monster Vocalisation with Dehumaniser 2 Nov 14, 2019
Dehumaniser 2 is the Sound Design Bundle’s creature and monster vocal processor, already famed for its use in feature films and TV Series like Stranger Things, the Lion King, Avengers, and many more. Watch the next walkthrough to learn how our sound designer handled an off-screen monster by...
Sound Design in Under 10 Minutes: Gun Fire & Footsteps with Weaponiser Video
Sound Design in Under 10 Minutes: Gun Fire & Footsteps with Weaponiser Nov 14, 2019
Weaponiser provides powerful and efficient workflows for weapon sound design and layering. This video walks you through how the individual gunfire was designed, as well as showcasing the versatility Weaponiser offers for designing footsteps with the Footsteps Bundle, which comes included in the...
Krotos Sound Design Bundle 2 in Action | SWAT promo Video
Krotos Sound Design Bundle 2 in Action | SWAT promo Nov 14, 2019
From the footsteps crunching on glass to the tension created by the monster's voice, the full sound design for this promo video was created using only the software and libraries contained in the bundle. Sound Design Bundle 2 is the flagship bundle from Krotos, combining four specialised plugins...
Creating Creature Sounds with Dehumaniser 2 Video
Creating Creature Sounds with Dehumaniser 2 Nov 1, 2019
Voice-over actor Nola Klop, sound designer Sander Van Zanten and a very special guest have tested out Dehumaniser 2. See what's possible for creature sounds, aliens, robots, monsters and more simply by using a selection of Dehumaniser 2's tweakable presets. Dehumaniser 2 is a powerful vocal...
Krotos Trailers Library for Weaponiser Video
Krotos Trailers Library for Weaponiser Oct 24, 2019
Intoducing the Trailers Library for Weaponiser! The Trailers Library by Krotos is a specialised sound library filled with cinematic transitions, massive impacts, synth swells, and dramatic risers – a perfect selection of sounds to boost your project with. This sound library is designed for use...
Krotos Elements Bundle for Reformer Pro Video
Krotos Elements Bundle for Reformer Pro Oct 24, 2019
The Elements Bundle by Krotos offers a wide range of environmental textures, sweeteners, ambiences and impact sound effects – optimised for designing, automating and performing sound in real-time using Reformer Pro. Ranging from frozen scrapes or pouring water, to campfire ambiences or immense...
Sound Design from the Sofa Series Part 4 Video
Sound Design from the Sofa Series Part 4 Sep 4, 2019
Sound Design from the Sofa Part 4 Now that we've put the car in motion in part 3, it's time to create the pass-by whooshes in Igniter and Reformer Pro, and adding the finishing touches to tie the sound design together. Here in part 4 of Sound Design from the Sofa, sound designer Dan...
Sound Design from the Sofa Series Part 3 Video
Sound Design from the Sofa Series Part 3 Sep 4, 2019
Sound Design from the Sofa Part 3 Now that you've explored using the Sound Design Bundle 2 to design the sound for a sword fight scene in parts 1 & 2, it's time to take an in-depth look at Igniter, our specialised vehicle and engine sound design plugin. In part 3 of Sound Design from the Sofa,...
Krotos Whooshes Library for Weaponiser Video
Krotos Whooshes Library for Weaponiser Aug 30, 2019
Weaponiser Whooshes Library The Whooshes Library by Krotos offers a complete collection of whoosh sound effects for creating a variety of movements, pass-bys, transitions, sweeps and impacts. Professionally recorded and designed by Krotos, this high-quality sound library is specially designed for...
Krotos Magic Library for Weaponiser Video
Krotos Magic Library for Weaponiser Aug 30, 2019
The Magic Library by Krotos is a specialised sound library filled with otherworldly, supernatural, cinematic sounds - the perfect mix to inspire and create your secret audio potions. Professionally recorded and designed by Krotos, this high-quality sound library is specially designed for use in...
Tutorial: Using the Pro Sound Effects Animals Bundle in Reformer Pro Video
Tutorial: Using the Pro Sound Effects Animals Bundle in Reformer Pro Aug 14, 2019
Sound designer Dan Bieranowski (Mystic Frequency) talks you through his process for using the Pro Sound Effects Animals Bundle in Reformer Pro to create a variety of animal and creature vocalisations. In this tutorial you'll learn how you import the PSE libraries, how to blend them together to...
Krotos & Pro Sound Effects: Reformer Pro Animals Bundle Video
Krotos & Pro Sound Effects: Reformer Pro Animals Bundle Aug 6, 2019
Krotos and Pro Sound Effects have teamed up to bring you a special limited edition bundle. The Reformer Pro Animals Bundle comes with Reformer Pro, the award-winning Krotos plugin that lets you design, automate and perform any sound effect in real-time. Combine this with a huge variety of animal...
Sound Design from the Sofa Series Part 2 Video
Sound Design from the Sofa Series Part 2 Jul 30, 2019
Want to find out how the Sound Design Bundle 2 can greatly improve your creativity and workflow? Watch the second episode of ‘Sound Design from the Sofa’ with Dan Mellins-Cohen for an in-depth look at the flagship Sound Design Bundle 2 from Krotos. In this tutorial, Dan continues demonstrating...
Sound Design from the Sofa Series Part 1 Video
Sound Design from the Sofa Series Part 1 Jul 30, 2019
Want to find out how the Sound Design Bundle 2 can greatly improve your creativity and workflow? Watch the first episode of ‘Sound Design from the Sofa’ with Dan Mellins-Cohen for an in-depth look at the flagship Sound Design Bundle 2 from Krotos. In this tutorial, Dan demonstrates how you can...
Using Reformer Pro to Design Sound for Haunted House Attractions Video
Using Reformer Pro to Design Sound for Haunted House Attractions Jul 11, 2019
Theme park and haunted house attractions sound designer Dan Bieranowski (Mystic Frequency) took the time to talk us through his process for creating sound effects for a haunted house attraction using Reformer Pro. In this video Dan shows how he designed zombie vocalisation and sound effects for...
Krotos Sound Design Bundle 2 Video
Krotos Sound Design Bundle 2 Jul 4, 2019
Transform Your Sound Design The Krotos Sound Design Bundle 2 combines our four flagship products with three huge sound effects libraries – bundled together into one essential package at amazing value. Offering flexible, creative and efficient workflows for sound design, audio post-production...
Krotos Total Bundle 2 for Reformer Pro Video
Krotos Total Bundle 2 for Reformer Pro Jun 27, 2019
Total Bundle 2 for Reformer Pro is a mammoth SFX package of over 7,000 high-quality sound effects that can be used to design, automate and perform sound in real-time using Reformer Pro. This bundle includes the Krotos Clothes & Materials Foley, Rocks, Water, Surfaces & Electronics Bundles –...
Tutorial: Using Krotos Weaponiser to Create Footsteps Sound Effects Video
Tutorial: Using Krotos Weaponiser to Create Footsteps Sound Effects Jun 10, 2019
As well as primarily being a weapon sound design plugin, Weaponiser has powerful and efficient functions, which lend themselves perfectly for dynamic asset creation outside of weapons. Our Footsteps SFX bundle for Weaponiser now allows you to flexibily create and perform responsive footstep...
Krotos Weaponiser Footsteps Bundle Video
Krotos Weaponiser Footsteps Bundle May 30, 2019
The Footsteps Bundle is a comprehensive collection of 1885 dynamic shoe, step and surface assets designed for use with Weaponiser. As well as being the ultimate weapon sound design solution, Weaponiser’s powerful and efficient workflow also functions as an ideal tool-kit for dynamic asset...
Krotos Reformer Pro Clothes & Materials Foley Bundle Video
Krotos Reformer Pro Clothes & Materials Foley Bundle Apr 25, 2019
The Krotos Clothes & Materials Foley Bundle is an extensive collection of high-quality and versatile sound design libraries built for Reformer Pro. This bundle combines the Krotos Clothes Foley Bundle with new additions to offer a complete package of royalty-free SFX for post-production and...
Tutorial: Using Krotos Igniter to Create Vehicle Sound Effects Video
Tutorial: Using Krotos Igniter to Create Vehicle Sound Effects Apr 12, 2019
In this tutorial, Andrew details each processing stage of creating the vehicle sound effects using the presets in the Krotos Igniter VST/AU/AAX plugin. Find out how quick and easy it was to modulate and add parameters from Igniter's built-in presets in this guide. 0:33 Creating Sci-Fi Car Sound...
How to Create Sci-Fi Car Sound Effects in Krotos Igniter Video
How to Create Sci-Fi Car Sound Effects in Krotos Igniter Apr 10, 2019
Using the Krotos Igniter presets to create sci-fi vehicle sound effects. Igniter is the new industry standard plugin for sound designers working with vehicle sound effects. With Igniter you can create any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio...
How to Create Helicopter Sound Effects in Krotos Igniter Video
How to Create Helicopter Sound Effects in Krotos Igniter Apr 10, 2019
Using the Krotos Igniter presets to create helicopter sound effects. Igniter is the new industry standard plugin for sound designers working with vehicle sound effects. With Igniter you can create any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post...
How to Create Car Engine Sound Effects in Krotos Igniter Video
How to Create Car Engine Sound Effects in Krotos Igniter Apr 10, 2019
Using the Krotos Igniter presets to create car engine sound effects. Igniter is the new industry standard plugin for sound designers working with vehicle sound effects. With Igniter you can create any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post...
Krotos Sound Design Bundle 2 Video
Krotos Sound Design Bundle 2 Mar 7, 2019
The Sound Design Bundle 2 is the complete Krotos package and includes our four flagship products and two library bundles at 30% OFF: Dehumaniser 2, Reformer Pro, Weaponiser Fully Loaded, Igniter Full Tank, Krotos Bundle 1 Library and Battle Bundle. The ultimate sound design solution at unbeatable...
Igniter Walkthrough Video
Igniter Walkthrough Feb 21, 2019
Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars,...
Igniter - Complex Vehicle Sound Design. Simplified. Video
Igniter - Complex Vehicle Sound Design. Simplified. Feb 19, 2019
Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW –fromsports cars, motorbikes,...
Coming Soon Video
Coming Soon Feb 15, 2019
From the makers of Dehumaniser, Reformer Pro and Weaponiser. The newest addition to the Krotos product range. Register on our mailing list to find out more: https://www.krotosaudio.com
Using Dehumaniser 2 for Vocal Production Video
Using Dehumaniser 2 for Vocal Production Dec 18, 2018
Not only is Dehumaniser a flexible and powerful tool for processing monster, creature, robot and other types of voiceove effects, it can also be used for vocal production! Download a free, 10 Day Demo at the following link: https://www.krotosaudio.com/products/dehumaniser2/ Download the...
Using Reformer Pro's Transient Controls Video
Using Reformer Pro's Transient Controls Dec 18, 2018
Amongst the many features included in Reformer Pro, the software allows you to perform impacts and add extra definition using our unique Transient Engine. Trigger transients directly, based on frequency via velocity-sensitive midi input. Download a free, 10 Day Demo at the following link:...
Using Reformer Pro for Sound Replacement Video
Using Reformer Pro for Sound Replacement Nov 27, 2018
Reformer Pro allows sound designers, producers, musicians and performers to design, automate and perform any sound in real-time, like never before. It even replaces audio! Download a free, 10 Day Demo at: https://www.krotosaudio.com/products/reformer-pro/
Using Weaponiser for Futuristic Sound Effects Video
Using Weaponiser for Futuristic Sound Effects Nov 23, 2018
Not only is Weaponiser the ultimate weapon sound design solution, but it can also be used as a great layering tool - whether that might be to create impacts, textures, ambiences or just about any combination of sounds. In this video, we show you how to use Weaponiser to create futuristic sound...
How To Create Impact Sound Effects Using Weaponiser Video
How To Create Impact Sound Effects Using Weaponiser Oct 25, 2018
The ultimate weapon sound design and layering solution, Weaponiser Fully Loaded extends the power of Weaponiser Basic by offering our most comprehensive library of professionally recorded weapon sounds, carefully designed presets with high-end, real-time synthesis and unparalleled sound quality –...
How To Create Zombie Sound Effects Using Simple Monsters Video
How To Create Zombie Sound Effects Using Simple Monsters Oct 25, 2018
Simple Monsters is a really fun and easy-to-use VST/AU/AAX plugin that uses the legendary Dehumaniser 2’s engine, distilling its many parameters down to five main monster voice elements, offering incredible flexibility while streamlining your voice effects creation workflow. Terrify your...
How To Make A Punch Sound Using Weaponiser - Fight Scene Breakdown Video
How To Make A Punch Sound Using Weaponiser - Fight Scene Breakdown Sep 27, 2018
Combat sounds form such an integral part of many film action scenes and video games. But we all know that designing them can often take longer than necessary! Not if you use Weaponiser and The Battle Bundle together.
Weaponiser - Battle Bundle Video
Weaponiser - Battle Bundle Aug 17, 2018
For use with both Weaponiser Basic and Weaponiser Fully Loaded, the Battle Bundle is one of the most comprehensive libraries of battle-related sounds ever recorded for TV, film and video games, and features a staggering 5854 high-quality combat sounds - from sword attacks and rapiers to...
Using Reformer Pro To Create Horror Film Sound Effects Video
Using Reformer Pro To Create Horror Film Sound Effects Jul 30, 2018
Reformer Pro allows you to craft dynamic and original soundscapes from our extensive range of available libraries. Watch professional sound designer Mark Hailstone experiment with our new ‘Water’ and ‘Surfaces’ libraries. Download a FREE, 10 day Reformer Pro demo here:...
How To Create Sci-Fi Vehicle Sound Effects Using Reformer Pro Video
How To Create Sci-Fi Vehicle Sound Effects Using Reformer Pro Jul 25, 2018
Learn how to use Reformer Pro to create sci-fi vehicles out of jets and a motorcycle by using it on an insert of the source sounds track and then automating the position between my custom libraries. Download a FREE, 10 day demo at https://www.krotosaudio.com/products/reformer-pro/
How To Create Robot Footstep Sound Effects Using Weaponiser Video
How To Create Robot Footstep Sound Effects Using Weaponiser Jul 25, 2018
Learn how to create mech suit/robot footsteps presets where the onset is the heel, the body is the toe, the thump is the weight, then the tail is the hydraulics and synthetic robotic sweeteners. Download a FREE, 10 day demo at https://www.krotosaudio.com/products/weaponiser-fully-loaded/
Fruit and Veg Library Preview Video
Fruit and Veg Library Preview Aug 14, 2018
Clothes Library Preview Video
Clothes Library Preview Aug 14, 2018
Wild Animals Bundle Library Preview Video
Wild Animals Bundle Library Preview Aug 14, 2018
Surfaces Bundle Library Preview Video
Surfaces Bundle Library Preview Aug 14, 2018
Krotos Sound Design Bundle Video
Krotos Sound Design Bundle May 23, 2018
The Krotos Sound Design Bundle presents our three flagship products at a discounted price: Dehumaniser 2, Reformer Pro (including the Krotos Bundle 1) and Weaponiser Fully Loaded. Offering a professional solution for all your sound design needs, these unique plugins offer powerful and high-speed...

Latest Tweets from Krotos Audio :

sonicstate
sonicstate @sonicstate (retweeted by @KrotosAudio) Saturday January 18, 2020
NAMM 2020: Krotos Audio Concept - New Synth Plugin (video): Its all about the modulation https://t.co/FeI9JZkjy9 https://t.co/Lv5CaTXlhp
KrotosAudio
Krotos @KrotosAudio Monday January 20, 2020
SonicState came by our booth at NAMM to take a closer look at Concept with Matt from Krotos. Huge thanks again to… https://t.co/PJ0xA9wt0j
KrotosAudio
Krotos @KrotosAudio Monday January 20, 2020
@thediscoking Thanks again for the fantastic hands-on video, Adam!
mlscollings
matthew collings @mlscollings (retweeted by @KrotosAudio) Monday January 20, 2020
Excited to receive the Best Plugin of NAMM Award from @sonicstate for @KrotosAudio Concept synth. Thanks guys! https://t.co/CaZFAmHpKu
KrotosAudio
Krotos @KrotosAudio Monday January 20, 2020
Concept won the sonic state best plugin award of NAMM2020 #NAMMSHOW #synth @sonicstate Thank you so much! https://t.co/AqX5kgr5Xv
KrotosAudio
Krotos @KrotosAudio Saturday January 18, 2020
Come and play with Concept at NAMM booth no 16300 and get a Krotos t-shirt! #NAMMShow #synthesizer #sounddesign… https://t.co/2OhF4HBTK9
KrotosAudio
Krotos @KrotosAudio Saturday January 18, 2020
Adam from @MusicRadar has taken a deeper dive in to Concept for their Hands-On series. Watch the video to learn mor… https://t.co/dJYpnroAj2
KrotosAudio
Krotos @KrotosAudio Friday January 17, 2020
We had the opportunity to visit UK drum'n'bass pioneer @ronisizebristol (Reprazent, Universal) in his studio in Bri… https://t.co/MQjYDzscU4
computermusicuk
Computer Music @computermusicuk (retweeted by @KrotosAudio) Wednesday January 15, 2020
.@KrotosAudio's Concept synth plugin promises to make patch creation “fast and inspiring” https://t.co/3YrAzBLl4h
Thorsten_Meyer_
Thorsten Meyer @Thorsten_Meyer_ (retweeted by @KrotosAudio) Tuesday January 14, 2020
Concept the first software-synth from Krotos https://t.co/CtFBV5qHHT https://t.co/BRfZ0J7GZX
MusicRadar
MusicRadar @MusicRadar (retweeted by @KrotosAudio) Wednesday January 15, 2020
.@KrotosAudio's Concept synth plugin promises to make patch creation “fast and inspiring” https://t.co/PZ5piDsskM
KrotosAudio
Krotos @KrotosAudio Wednesday January 15, 2020
@0ddIction Great to hear you like it, and thanks for your feedback! We will take that in to consideration. By the w… https://t.co/B3e4a0PK4R
0ddIction
Oddiction @0ddIction (retweeted by @KrotosAudio) Tuesday January 14, 2020
Woah! That nee @KrotosAudio Concept looks badass. Getting up extra early to fit some demo time into my schedule! 🤩
RichardDevine
Richard Devine @RichardDevine (retweeted by @KrotosAudio) Tuesday January 14, 2020
@KrotosAudio releases "Concept" an intuitive and creative soft-synth. I created a bunch of factory patches and its… https://t.co/CMeiw0oaEW
KrotosAudio
Krotos @KrotosAudio Wednesday January 15, 2020
@0ddIction Sounds excellent! ☕️ Really hope you enjoy Concept, let us know how it goes!
KrotosAudio
Krotos @KrotosAudio Tuesday January 14, 2020
Krotos are stepping into the music-making universe for the first time with Concept! Concept is an intuitive and cr… https://t.co/G1xr5N14p8
KrotosAudio
Krotos @KrotosAudio Tuesday January 14, 2020
@ESV_Store 🙌
KrotosAudio
Krotos @KrotosAudio Monday January 13, 2020
Attending @NAMMShow this week? We're bringing a new product announcement to the show this year, so come join us to… https://t.co/FRJhuJli4o
KrotosAudio
Krotos @KrotosAudio Saturday January 11, 2020
Sound Designer Angelo Palazzo talked to us about how he used his Krotos software in Stranger Things 3 and Frozen 2.… https://t.co/wGlpHPvpKa
KrotosAudio
Krotos @KrotosAudio Friday January 10, 2020
The makers of Dehumaniser, Weaponiser, Reformer and Igniter are preparing for liftoff 🚀 Krotos are stepping into t… https://t.co/L5Xx41h4QT
PixelNoiseMusic
Pixel Noise @PixelNoiseMusic (retweeted by @KrotosAudio) Wednesday January 8, 2020
Back with another #weeklyweaponiser custom mech sound! (2/4) Really, Weaponiser kills at so much more than just we… https://t.co/YYLg0oGuyk
KrotosAudio
Krotos @KrotosAudio Tuesday January 7, 2020
Krotos are exploring new ways to shape familiar waves... Can't wait to find out what's happening? Sign up here to… https://t.co/5nkdzaH8sY
KrotosAudio
Krotos @KrotosAudio Friday January 3, 2020
@its_zoey_betch @PixelNoiseMusic Hi Zoey, great to hear you're enjoying these too! If you haven't tried Weaponiser… https://t.co/cewshuioxJ
PixelNoiseMusic
Pixel Noise @PixelNoiseMusic (retweeted by @KrotosAudio) Thursday January 2, 2020
First #sounddesign vid of the year! Continuing with more Weaponiser :D In this video we take a closer look at the… https://t.co/wnTvMRMF8j
KrotosAudio
Krotos @KrotosAudio Thursday January 2, 2020
Happy New Year from the Krotos team! Can't wait to find out what's to come from us in 2020? Sign up now...:… https://t.co/yk8hpcJCdN
PixelNoiseMusic
Pixel Noise @PixelNoiseMusic (retweeted by @KrotosAudio) Thursday December 26, 2019
Back with some custom made mech sounds in this week's Weaponiser video! Really fun! Still just scratching the surf… https://t.co/GY1n9gjJhm
cegasound
Carlos Egas @cegasound (retweeted by @KrotosAudio) Friday December 27, 2019
Today's work for @GuardianOfLore ! Had a blast impersonating the breathtaking Yaguareté. Also, first time using Ref… https://t.co/mNDaUX9gI1
KrotosAudio
Krotos @KrotosAudio Thursday January 2, 2020
@GiganticCranium Hi Mac, that's great to hear! We'd love to find out how you get on with it if you use it for any projects :-)
GiganticCranium
Mac Smith @GiganticCranium (retweeted by @KrotosAudio) Sunday December 29, 2019
Learned how to use Reformer Pro by @KrotosAudio tonight. Just scratched the surface, but the #sounddesign potential… https://t.co/58R6EwrTh9
KrotosAudio
Krotos @KrotosAudio Monday December 30, 2019
Bjørn Jacobsen gives you the story behind the sound design of DARQ in this in-depth interview on @asoundeffect In… https://t.co/coA7OMvkFn
KrotosAudio
Krotos @KrotosAudio Friday December 27, 2019
Are you a student or educator? To help you get access to the tools you need for your work, we're pleased to offer… https://t.co/zmVdWnAjMW
KrotosAudio
Krotos @KrotosAudio Thursday December 26, 2019
Love the sound of cars and engines? Nick Spradlin and Watson Wu talk about the sound of vehicles in this excellent… https://t.co/kkq47wT0UN
CWsession
Clockwork sessions @CWsession (retweeted by @KrotosAudio) Friday December 20, 2019
Here is a sample library we recorded for our friends at @KrotosAudio https://t.co/7TbYDwsLk5 #samplelibrary… https://t.co/9ysFtMjsec
KrotosAudio
Krotos @KrotosAudio Thursday December 19, 2019
KrotosAudio
Krotos @KrotosAudio Wednesday December 18, 2019
Angelo Palazzo talked to us about how he used his Krotos software in Stranger Things 3 and Frozen 2. Read the full… https://t.co/j7nfn69x1b
KrotosAudio
Krotos @KrotosAudio Thursday December 12, 2019
⏰ Deals ending soon! There are only a few days left to grab your special offer: take advantage of huge discounts ac… https://t.co/GYniIidx9I
KrotosAudio
Krotos @KrotosAudio Thursday December 12, 2019
@GameAudioNorth Thanks! Ooh yes please we'll pick the winner! 🤞
KrotosAudio
Krotos @KrotosAudio Wednesday December 11, 2019
We're looking forward to attending @GameAudioNorth this Saturday! The Portfolio Surgery offers a chance for people… https://t.co/c8JvsLeCIw
KrotosAudio
Krotos @KrotosAudio Wednesday December 11, 2019
@CAntkow @PixelNoiseMusic Hey Christian, that's what we like to hear! Weaponiser is currently on sale at 30% off (u… https://t.co/avoL6X4K6c
PixelNoiseMusic
Pixel Noise @PixelNoiseMusic (retweeted by @KrotosAudio) Wednesday December 11, 2019
In this Weaponiser vid: sound design applications other than guns...using guns! Weaponiser can also create great s… https://t.co/4M7jdKLG78
PixelNoiseMusic
Pixel Noise @PixelNoiseMusic (retweeted by @KrotosAudio) Sunday December 8, 2019
Starting to learn how to use Weaponiser from @KrotosAudio this month! Going to make this a "weekly Weaponiser" se… https://t.co/KSIOWm8UkE
amnesiasound
Yanni Caldas @amnesiasound (retweeted by @KrotosAudio) Sunday December 8, 2019
@PixelNoiseMusic @KrotosAudio I love weaponizer. Gamechanger in weapon design for me.
northentone
Tony Gibson @northentone (retweeted by @KrotosAudio) Friday December 6, 2019
Reformer helping my (limited) vocal talents to create some amazing creature sounds for an upcoming project!! 😍🤯… https://t.co/vMoN9RCIx7
KrotosAudio
Krotos @KrotosAudio Thursday December 5, 2019
Nice little Krotos mention in this interview with the Terminator: Dark Fate sound team! Supervising sound editor C… https://t.co/rCP5MN4fda
GameAudioNorth
Game Audio North @GameAudioNorth (retweeted by @KrotosAudio) Tuesday December 3, 2019
3) ***The Game Audio North Christmas Raffle*** Prizes to bag: - GameSynth by @tsugistudio Tsugi (Windows only) -… https://t.co/aBFpUxxZA0
minetstore
MI オンラインストア @minetstore (retweeted by @KrotosAudio) Saturday November 30, 2019
自分の声と効果音がリンク。マイクをトリガーに効果音を再生できるKROTOS Reformer Proが今なら大特価。大容量のライブラリもついてくるので、手に入れたその日からお使いいただけます。… https://t.co/JHcnLbV26O
proximity_sound
Proximity Sound @proximity_sound (retweeted by @KrotosAudio) Saturday November 30, 2019
@bleepeater @En_Neem @BinaryKedi @KrotosAudio While I’m sure the plugin does a lot more than just play samples, it’… https://t.co/qoiSvTRkBQ
bleepeater
bleepeater @bleepeater (retweeted by @KrotosAudio) Saturday November 30, 2019
@proximity_sound @En_Neem @BinaryKedi There's always @KrotosAudio weaponiser
KrotosAudio
Krotos @KrotosAudio Saturday November 30, 2019
Explore an expansive selection of specialised sound libraries designed to interact seamlessly with your Krotos soft… https://t.co/AWsvJgma8x
minetstore
MI オンラインストア @minetstore (retweeted by @KrotosAudio) Friday November 22, 2019
フォーリーサウンド(映像効果音)の雄、KROTOS。銃のサンプルで架空の武器を作る。エア・カーのサウンドを創造する。野生動物の鳴き声を当てる・・・KROTOSがあなたの理想の効果音を創出します。 @KrotosAudio… https://t.co/cKHWRz5FiK

Facebook page from Krotos Audio :

About Krotos Audio :

We're distributing Krotos Audio in the following 245 countries :

  • Afghanistan
  • Aland Islands
  • Albania
  • Algeria
  • American Samoa
  • Andorra
  • Angola
  • Anguilla
  • Antarctica
  • Antigua And Barbuda
  • Argentina
  • Armenia
  • Aruba
  • Australia
  • Austria
  • Azerbaijan
  • Bahamas
  • Bahrain
  • Bangladesh
  • Barbados
  • Belarus
  • Belgium
  • Belize
  • Benin
  • Bermuda
  • Bhutan
  • Bolivia
  • Bosnia And Herzegovina
  • Botswana
  • Bouvet Island
  • Brazil
  • British Indian Ocean Territory
  • Brunei Darussalam
  • Bulgaria
  • Burkina Faso
  • Burundi
  • Cambodia
  • Cameroon
  • Canada
  • Cape Verde
  • Cayman Islands
  • Central African Republic
  • Chad
  • Chile
  • China
  • Christmas Island
  • Cocos (keeling) Islands
  • Colombia
  • Comoros
  • Congo
  • Congo
  • Cook Islands
  • Costa Rica
  • CÔte D'ivoire
  • Croatia
  • Cuba
  • Cyprus
  • Czech Republic
  • Denmark
  • Djibouti
  • Dominica
  • Dominican Republic
  • Ecuador
  • Egypt
  • El Salvador
  • Equatorial Guinea
  • Eritrea
  • Estonia
  • Ethiopia
  • Falkland Islands (malvinas)
  • Faroe Islands
  • Fiji
  • Finland
  • France
  • French Guiana
  • French Polynesia
  • French Southern Territories
  • Gabon
  • Gambia
  • Georgia
  • Germany
  • Ghana
  • Gibraltar
  • Greece
  • Greenland
  • Grenada
  • Guadeloupe
  • Guam
  • Guatemala
  • Guernsey
  • Guinea
  • Guinea-bissau
  • Guyana
  • Haiti
  • Heard Island & Mcdonald Islands
  • Holy See (vatican City State)
  • Honduras
  • Hong Kong
  • Hungary
  • Iceland
  • India
  • Indonesia
  • Iran
  • Iraq
  • Ireland
  • Isle Of Man
  • Israel
  • Italy
  • Jamaica
  • Japan
  • Jersey
  • Jordan
  • Kazakhstan
  • Kenya
  • Kiribati
  • Korea-north
  • Kuwait
  • Kyrgyzstan
  • Lao
  • Latvia
  • Lebanon
  • Lesotho
  • Liberia
  • Libyan Arab Jamahiriya
  • Liechtenstein
  • Lithuania
  • Luxembourg
  • Macao
  • Macedonia
  • Madagascar
  • Malawi
  • Malaysia
  • Maldives
  • Mali
  • Malta
  • Marshall Islands
  • Martinique
  • Mauritania
  • Mauritius
  • Mayotte
  • Mexico
  • Micronesia
  • Moldova
  • Monaco
  • Mongolia
  • Montenegro
  • Montserrat
  • Morocco
  • Mozambique
  • Myanmar
  • Namibia
  • Nauru
  • Nepal
  • Netherlands
  • Netherlands Antilles
  • New Caledonia
  • New Zealand
  • Nicaragua
  • Niger
  • Nigeria
  • Niue
  • Norfolk Island
  • Northern Mariana Islands
  • Norway
  • Oman
  • Pakistan
  • Palau
  • Palestinian Territory
  • Panama
  • Papua New Guinea
  • Paraguay
  • Peru
  • Philippines
  • Pitcairn
  • Poland
  • Portugal
  • Puerto Rico
  • Qatar
  • Reunion
  • Romania
  • Russian Federation
  • Rwanda
  • Saint Barthélemy
  • Saint Helena
  • Saint Kitts And Nevis
  • Saint Lucia
  • Saint Martin
  • Saint Pierre And Miquelon
  • Saint Vincent And The Grenadines
  • Samoa
  • San Marino
  • Sao Tome And Principe
  • Saudi Arabia
  • Senegal
  • Serbia
  • Seychelles
  • Sierra Leone
  • Singapore
  • Slovakia
  • Slovenia
  • Solomon Islands
  • Somalia
  • South Africa
  • South Georgia & The South Sandwich Islands
  • Spain
  • Sri Lanka
  • Sudan
  • Suriname
  • Svalbard And Jan Mayen
  • Swaziland
  • Sweden
  • Switzerland
  • Syrian Arab Republic
  • Taiwan
  • Tajikistan
  • Tanzania
  • Thailand
  • Timor-leste
  • Togo
  • Tokelau
  • Tonga
  • Trinidad And Tobago
  • Tunisia
  • Turkey
  • Turkmenistan
  • Turks And Caicos Islands
  • Tuvalu
  • Uganda
  • Ukraine
  • United Arab Emirates
  • United Kingdom
  • United States
  • United States Minor Outlying Islands
  • Uruguay
  • Uzbekistan
  • Vanuatu
  • Venezuela
  • Viet Nam
  • Virgin Islands, British
  • Virgin Islands, U.s.
  • Wallis And Futuna
  • Western Sahara
  • Yemen
  • Zambia
  • Zimbabwe
  • © Copyright Plugivery 2013 - 2020