Flux:: sound and picture development was founded in the 1990’s during the early days of digital audio software workstations, collaborating with Merging Technologies in the creation of Merging’s now well renowned products.

        

23 Products by Flux :

Flux Alchemist V3

Alchemist V3

Be it a serious problem with the dynamics in a mix, a delicate mastering assignment, or a situation with complicated dynamics, Alchemist provides everything you need...
Flux BitterSweet Pro

BitterSweet Pro

BitterSweet Pro is the result of the improved algorithms found in Flux’s acclaimed transient processor freeware, BitterSweet that has been used by hundreds of...
Flux Elixir V3

Elixir V3

Elixir is a novel kind of program limiter carefully designed to accomplish a truly pure natural sounding result without altering the nature of the audio material and...
Flux Epure V3

Epure V3

Epure is a state-of-the-art five-band equalizer designed to provide the absolute finest audio quality within the domain of digital audio processing. It is carefully...
Flux Evo Channel

Evo Channel

The Evo Channel is an adaptable module-based channel strip plug-in comprised of 5 highly innovative audio processing modules that include Drive, Phase, EQ, Compressor,...
Flux EVO IN

EVO IN

Two of the most important factors for taking control of the input signal, both for studio and live sound. EVO IN provides a Unique, Precise, Arbitrary and Linear Phase...
Flux Ircam HEar V3

Ircam HEar V3

HEar provides faithful reproduction of a stereo or surround mix with a pair of conventional stereo headphones. It relies on proven technology to model the various...
Flux Ircam Verb Session

Ircam Verb Session

VERB Session is based on the same fine technology used in the acclaimed IRCAM VERB algorithmic room acoustics and reverberation processor, with a modular construction...
Flux Ircam Verb V3

Ircam Verb V3

An algorithmic room acoustics and reverberation processor built in a modular way, with a recursive filtering based reverberation engine reproducing and synthesizing...
Flux Junger Audio Level Magic Multichannel

Junger Audio Level Magic Multichannel

As a result of a joint engineering venture, Jünger Audio and Flux:: are pleased to announce Level Magic for the first time in a software format. Developed and enhanced...
Flux Junger Audio Level Magic Stereo

Junger Audio Level Magic Stereo

As a result of a joint engineering venture, Jünger Audio and Flux:: are pleased to announce Level Magic for the first time in a software format. Developed and enhanced...
Flux Pure Analyzer Essential

Pure Analyzer Essential

The Flux Pure Analyzer System is a network-driven modular RTA-system providing an extensive range of analyzer options for any imaginable audio analysis and measurement...
Flux Pure Analyzer Live Option

Pure Analyzer Live Option

The Pure Analyzer Live provides the elements needed to assist the live sound engineer in speaker array calibration tasks, a delay finder, level, meter, transfer...
Flux Pure Analyzer Metering Option

Pure Analyzer Metering Option

The Pure Analyzer Metering provides an extensive set of measurement tools well adapted for Broadcast and Post Production facilities, presenting the metering tools for...
Flux Pure Analyzer Multichannel Option

Pure Analyzer Multichannel Option

The Pure Analyzer Multichannel provides a vast range of measurement tools for the most demanding multichannel environment. In addition to standard spectrum analyzer...
Flux Pure Compressor V3

Pure Compressor V3

The Pure Compressor Plug-in offers everything you would expect from a compressor, ranging from clean transparent subtle processing to classic heavy pumping. In...
Flux Pure DCompressor V3

Pure DCompressor V3

Pure DCompressor V3 provide the tools for restoring the original dynamics of the audio material. The dynamics processing algorithms are designed to automatically...
Flux Pure DExpander V3

Pure DExpander V3

Pure DExpander V3 is carefully designed to de-expand the audio material by magnifying the space information and enhancing the low levels of the material by amplifying...
Flux Pure Expander V3

Pure Expander V3

Pure Expander is a powerful versatile processor capable of anything from mild expansion to hard noise gating, perfectly suited for soft downward expansion. It can...
Flux Pure Limiter V3

Pure Limiter V3

Pure Limiter makes transparent limiting easy. A dramatic increase of the average audio level can now be accomplished without damaging the perceived audio quality. The...
Flux Solera V3

Solera V3

The Solera V3 dynamic processor combines the power of a compressor, expander, de-compressor and de-expander, all four available direct through the user interface,...
Flux SPAT Revolution

SPAT Revolution

The Audio industry is undergoing a profound evolution and Flux:: Spat Revolution is here to tackle it. Total immersion is the future of the gaming and entertainment...
Flux Syrah V3

Syrah V3

Syrah V3 handles the dynamics in a way that allows you to be creative, without a complicated user interface. Syrah is a next generation dynamics processor that uses...

5 Bundles by Flux :

Flux Full Pack 2.2

Full Pack 2.2 Bundle

This complete range of all the Flux plug-ins provides you with the best tools around for processing audio with the possibility of 8 channels for surround applications...
Flux Ircam Studio

Ircam Studio Bundle

The IRCAM Studio bundle includes products which are the result of over twenty years of research in the realm of music related digital signal processing. Ircam and...
Flux Ircam Trax V3

Ircam Trax V3 Bundle

A suite of three ingenious processors using technology, developed during many years, by the sound analysis/synthesis team at IRCAM with the objective to provide signal...
Flux Mastering Pack

Mastering Pack Bundle

The Mastering Pack contains four high-end dynamics processors: Solera, Epure, Elixir, Pure Limiter. It offers the best digital tools for mastering with up to 8...
Flux Studio Session Pack

Studio Session Pack Bundle

The Studio Session Pack contains 8 plug-ins : Pure Analyzer, Bittersweet Pro, Pure Compressor, Epure, Pure Expander, Pure Limiter, Syrah, and Ircam Tools Verb...

Latest News from Flux :

Immersive Audio At The 360 Paris Music Factory With Flux:: And Akagera
Thursday May 28, 2020

The 360 ​​Paris Music Factory venue opened in the beginning of February 2020, in the heart of the Barbès district in Paris, and then presented its first immersive concert, a unique musical experience, created by the Orléans jazz trio Akagera.

In our collaboration with Akagera we have been working in the 360 Paris Music Factory with the concert spatialisation aspect of the project. It’s a quite small venue, with less than 200 seats and a total capacity of 300 with the tiers folded back. The acoustics in the venue is very controlled and quite dry, making it an ideal situation for spatialisation and for playing with the direct sound, bringing an additional dimension to the spectator’s experience.

The 360 Music Factory now offers a pleasant setting for us to work there with immersive audio, the whole system is now already setup and installed, which is a huge relief compared to the concert we did some month ago with Akagera, where we brought a part of the sound system, the console and other equipment with us. Now everything is ready to go, already installed with the SPAT Revolution set up, right out of the box.

We’re using a NEXO system with two P12s out front and six ID24s for the bottom room, giving us the option for immersive sound. Up top we have a balcony with two P12s and two ID24s behind, covering the immersive aspect. For the console, we’re equipped with an Allen & Heath SQ5 and we have two RIOs on the stage. This all communicates on a Dante network, which enables a particularly fluid interaction with the SPAT Revolution.

The on-site system relies on eight main speakers surrounding the listener, and one of our objectives was to get hold of the blueprint, provided by the NEXO NS-1 system, of their placement, to then draw up what we call a speaker arrangement in SPAT Revolution. By entering the placement of each speaker into the SPAT and from that configuration create a binaural simulation, the engineer can then listen in binaural from home, or anywhere outside the venue, and get an idea of what may happen during the concert.

This approach helped us to get started already in beforehand, distributing the sounds within the space, start imagining soundscapes and start playing with the reverb, all in order to envisage how the concert will play out.

To best prepare for this concert we got hold of a multitrack recording from a previous concert, 14 tracks, the first 7 for the drums, 3 tracks for the marimba, 1 couple and 1 DI from the vibraphone, and a piezo for the trombone. All these tracks were sent to Auxes in Reaper with SPAT Send plug-ins inserted, and then summed to a bus, where we inserted the SPAT Return plug-ins to get the signal return back from SPAT again.

In SPAT Revolution all the inputs corresponding to the send plug-ins from Reaper each and one connect to a corresponding source, and the sources are routed to a Room where we can work virtually in the acoustic space of the concert hall. For the binaural monitor setup, so we could monitor this in Binaural, a Master was created and linked to the Room, with a conversion block in the Binaural Monitoring block to convert the actual 8.1 system to binaural.

In the Binaural Monitoring block a HRTF can be selected, suited to this kind of work. We generally tend to use Kemar, but recommend that you spend a little time listening to the different transfer functions and find one that works best for you, both in terms of timbre and spatialisation. Or, of course, you can load your own HRTF!

With this setup it’s then possible to start working on the placement of the instruments in the space, based on the recorded material. We can use this workflow to anticipate a certain number of things that may happen in the venue.

The first thing is that with the environment being small, we know that there are certain sources on which we will want to remove the early reflections from the reverb in SPAT, as the venue will give us a lot of this, and what we want to add above all, is the tail of the reverb to bring a sense of distance and to glue together the ensemble of sources.

One of the limits when using binaural monitoring is that the different panning laws are more evident on the timbral effects than the localization effects. This can make it quite complicated to anticipate the actual effect of the panning laws.

On the day of the concert, it literally only took us 5 minutes to be prepared for soundcheck, standing in the middle of the room with a small improvised work-station and the soundstage already prepared. We began with the default panning law Angular then we simply tried the different panning laws: and here we found that DBAP was close to what we were looking for.

Then we moved around in the room a little, and found that the result was quite coherent, all while keeping in mind where we placed the instruments, which we found really interesting with regards to the acoustics and the direct sound in the venue.

Playing an immersive concert in a venue that isn’t equipped with the right sound system requires at least two days of preparations. It’s one full day of installation, where we calibrate the system, and take the time to do it properly, then another day of work with the artist, creating the sound, obviously and fully normal, something that takes time.

Having to do everything from scratch, to get it all to work, calibrate the system, sound check, mixing, plus on top of that the immersive aspect in venues that aren’t made for it, is a real technical challenge.

On the other hand, when we turn up to a venue that’s fully equipped, it’s clear, if we’re two, one taking care of the traditional mixing, and the other person just the immersive aspect, it doesn’t take any longer to put together than a normal concert.

Search for: Recent posts

Archives

The post Immersive Audio at the 360 Paris Music Factory with Flux:: and Akagera appeared first on Flux::.

Read More
SPAT Revolution A Creative Playground For Sound Designer Jonas Gehrmann
Thursday May 21, 2020

Berlin, Germany—April 2020…

Given his background mixing front-of-house for rock bands, it’s no surprise that when Sphereo sound designer and 3D audio operator Jonas Gehrmann discusses immersive audio, he focuses a lot on music use cases. “In the end, immersive audio for concerts should be about music and not about technology,” he insists. “If you make an immersive concert mix where stuff is flying around, after two minutes it’s boring. We might use FLUX:: Immersive’s SPAT Revolution to create a more 360 degree image of the stage from the viewers position, so you are standing next to the guitar player and you hear the drums and guitar from there. We can use it to create a space for the in-ear monitors, where you usually wouldn’t hear the onstage sound. We create an immersive experience on the stage, but it’s still within the music; it’s not a rollercoaster ride.

Gehrmann uses SPAT Revolution to create immersive environments in a variety of venues, ranging from concert and theater venues such as Berlin’s historic Friedrichstadt-Palast theater, where he is a member of the sound designers’ team, to planetariums and other settings. “When you’re providing an immersive experience, every sound has to reach every point in the audience,” he observes. “When you do that with regular level panning, if you make it loud enough to hear in some places, it’s much too loud in other places. With SPAT, it’s possible to do an immersive experience where the mix is very accurate everywhere in the theater. We use SPAT to give the audience a natural sound; the people should think there’s nothing on the PA. What I do and what Fabian [Gehrmann’s Sphereo partner, room acoustic engineer Fabian Knauber] does has to be about music and to involve natural hearing.

Another advantage of SPAT is that it’s scalable and can be used in venues of varying sizes and with different loudspeaker systems. “For the immersive planetarium shows I did with pianist Kai Schumacher, we did 15 shows at 6 different planetariums over a couple of years,” Gehrmann recalls. “Every planetarium was different. Sometimes the people just sat in rows or in a circle because the stage is the dome. Schumacher is playing the piano live, and the sound goes to speakers in the roof. We had a 12-, a 16-, and a 24-speaker setup that we carried around to cover the various planetariums and other venues. With SPAT, we were able to provide a great sounding immersive experience in all of them.

That’s not to say it’s always easy adapting to different speaker systems. “Each type of loudspeaker gives you different results because of the loudspeaker’s design, so you have to account for that,” notes Gehrmann. “Compression, distortion, and phase issues can affect your results. Older halls where you have a a combination of different types of speakers can be especially challenging. We’ve worked in spaces where the differences between speakers weren’t correct for the room, some speakers were an odd shape, and we had totally weird problems. But SPAT makes those issues much easier to deal with than other immersive systems.

To date, all of Gehrmann’s projects have been for stationary audiences but he is eager to try new things. “I want to do an installation with SPAT where people can move around,” he muses. “One of our ideas is to put audio on headphones for people in an audience and track their positions as they move around. The sound will change along with their position.

SPAT is a professional tool, Gehrmann emphasizes, and to get the best results, you need to understand what you’re doing. “It’s not a trial-and-error tool for people who aren’t willing to learn how it works,” he asserts. “You have to know about room acoustics and which features will do what you want. But once you learn how to use it, it’s a powerful creative tool. SPAT gives you ideas and inspiration for new things you can try because it can do so much. It’s a big playground. And if you suggest a good idea to the people at FLUX:: Immersive, they will implement it, so you can directly influence the product. That’s very different from other companies.

Search for: Recent posts Archives

The post SPAT Revolution a Creative Playground for Sound Designer Jonas Gehrmann appeared first on Flux::.

Read More
How To Set Up Your DAW With Spat Revolution
Friday May 1, 2020

The easiest and fastest way to get started with Spat Revolution in a DAW environment is by using the Local Audio Path mode, running Spat on the same workstation as the DAW.

To facilitate this and to get started easily, we have created sessions and templates for a variety of DAWs and Spat Revolution.

AVID Pro Tools

Project Sessions and Templates downloads

Template used in the video tutorial

Other templates

  • Basic music PTX – Stereo, 5.1, Atmos 5.1.4 output formats with Binaural monitoring

Resources for more information and troubleshooting

Merging Technologies Pyramix

Project Sessions and Templates downloads

Template used in the video tutorial

Other Templates


Resources for more information and troubleshooting

Cockos Reaper

Project Sessions and Templates downloads

Template used in the video tutorial

Other Templates

Resources for more information and troubleshooting

Apple Logic Pro X

Project Sessions and Templates

Basic Apple Logic Pro X – 8 audio sends and 2 stereo returns

Additional Resources

Our product specialists are continuously working on different setups and templates, and in the future we will add templates for Steinberg Nuendo, Ableton Live and many others.

Search for: Recent posts Archives

The post How to set up your DAW with Spat Revolution appeared first on Flux::.

Read More
Internationaal Theater Amsterdam Takes Immersive Audio On Tour With SPAT Revolution
Monday April 27, 2020

Amsterdam, The Netherlands—April 2020…

Internationaal Theater Amsterdam (ITA) is both a theater venue and home to a large-scale, international traveling company presenting established and new theater and dance works. Led by director Ivo van Hove, ITA has increasingly worked with immersive sound environments in recent years. It can be demanding in its home theater, and can present special challenges when the company travels. “One of our venues is about 600 seats, a modern blackbox theater,” remarks ITA sound department member and sound system designer Erwin Sterk. “But we also tour to huge auditoriums with 2,000 seats, and it was quite hard to have our streams or files for immersive audio working in different speaker setups.

Sterk and his team could partially meet the challenges with various combinations of software but none were entirely satisfactory until they started using FLUX:: Immersive’s Spat Revolution software. Initially, they experimented with an earlier Max patch version of Spat from IRCAM, recalls Sterk, “but Spat from IRCAM was still somewhat experimental, and not completely an end user product for live shows. We used it for tests and to create the reverb, but I’d always end up bouncing the results.

Two years ago, Sterk found out that FLUX:: Immersive had built a finished product that works with OSC. The timing was perfect, as ITA was preparing a new show called A Little Life, with a string quartet and a composer whose work Sterk felt would benefit from Spat. The composer trusted Sterk’s judgement, and the results were excellent. “We ended up using Spat for a lot of the soundscapes that surround the audience, and I also used it for amplifying the string quartet,” Sterk recalls. “The show was quite intense, and at times we used Spat to spatialize and move the separate instruments around the audience. And when the quartet switched from playing harmoniously and softly to playing something very staccato and abstract, suddenly they’re dry and spatialized. People were saying, “Wow, it sounds so natural, and you don’t hear the amplification. How do you achieve that?” The creative team and composer were amazed by how quickly we could achieve this without re-programming in the mixing desk.

This kind of programming with a mixing console takes a lot of time and is more complicated, Sterk relates, “and in stressful situations it’s tricky because you can mess up with your scenes or with your routing. With Spat’s virtual spaces, it’s more realistic and consistent. You can mix the directions where the source comes from, and Spat calculates all the reflections and the reverb.

In the another play, an actor is playing different roles, such as the maitre d’hote / hotel clerk, or a vendor who is selling strawberries on the beach. “When he’s shouting from off stage, like ‘Buone fragole!’ or making an announcement in the hotel, we use Spat to place it so it sounds like he’s located where we want him,” describes Sterk. “The results moving from the rehearsal room to the venue are amazing. We even use Spat as a reverb engine for some objects in the rooms that don’t move, and we use it as a surround burst.

At times, Sterk employs Spat as one would a game engine. “In a video game, you have music and effects around you, and they’re all oriented relative to your changing position,” he observes. “Using sound as objects opens a whole new set of creative tools for a variety of applications” as sounds are moving around you or an audience starts moving.

One of the biggest advantages of using Spat for a touring company like ITA is the ability to re-create a design in different venues. “If you move to a new venue, you have to adapt the speaker plan,” details Sterk. “In Spat it’s easy to make changes to the speaker positions in the software to re-create the sound of the room. But there is more. If, for example, your sound effect is a bird flying around, and you don’t like the trajectory in the new venue, you don’t have to re-create your whole show file. With three mouse clicks, you can draw a new line, listen to it, and have the new version for today. With Spat, if you know the OSC commands, you can start from scratch and work with it. We finally have a tool that we can easily bring into a production without needing a big investment.

Sterk especially likes to use his imagination with Spat. “It’s really cool to use Spat live, and it’s super-fast,” he offers. “When the director wants something special, you can make it directly with your mouse or with a touch screen. When he’s happy, you can re-record the OSC files with a sequencer, to reproduce what you did. When using Spat, I don’t care about the numbers anymore; I completely forget about the values of settings. I get the speakers and the objects right, and I’m just creating a sound I am looking for. And Spat has parameters you don’t have in other tools that enable you to create cool sounds. We used Spat to create a really nice effect with a fade from a small to a big room and from big room to small, changing the room absorption. There are a lot of fun things you can do.

Although one can use Spat for wild immersive effects for live concerts or theatrical plays, Sterk feels that isn’t always the best use. “I think it works more to place the whole audience in a room with re-created room acoustics to extend your soundscapes,” he opines. “You get a better and equal mix because you can achieve a localization that’s spread over multiple speakers. Spatialisation adds an extra dimension to the creative pallet. Whether it’s a trumpet flying around or realistic acoustics in a particular scene, it has to be an extension of the story you want to tell. We can achieve that with Spat, and that’s why it’s the best on the market.

Search for: Recent posts Archives

The post Internationaal Theater Amsterdam Takes Immersive Audio On Tour with SPAT Revolution appeared first on Flux::.

Read More
Waseda’s Artware Hub Brings Immersive To Life With SPAT Revolution
Thursday April 9, 2020

Tokyo, Japan – April 2020

Shinjuku has a long history as one of Tokyo’s most vibrant areas, and Waseda is arguably the district’s cultural and creative nexus. The area is home to the renowned Waseda University, as well as numerous museums, theaters, night clubs, and performance spaces.

Waseda’s newest venue, the Artware Hub, opened its doors in late 2019. Commissioned by the Kakehashi (Arts and Cultural Foundation), the space is the realization of a lifelong dream of Roland Corporation founder and visionary Ikutaro Kakehashi.

What appears at first glance to be a fairly typical live performance venue is, in fact, much more. Designed as an experimental acoustic space, the facility incorporates an unparalleled 36.8 multi-channel immersive audio system based around FLUX::Immersive’s SPAT Revolution software engine.

The concept for the space was brought to life by Ikuo Kakehashi, the Kakehashi Foundation’s Director, and son of the famed inventor, working with producer/engineer Keiichi Ito. As Ikuo explains, his father was always cognizant of the relationship between music and technology, and the impact of an environment on creative collaboration. “My father used to say that no matter how good the instrument maker made the instrument, it would be meaningless without a proper place to experience it,” Ikuo observes.

The venue takes its name from the term “Artware,” coined by Ikutaro Kakehashi. The term refers to not just hardware and software, but also to the human experience of an artistic performance. “We wanted to create a space that was more than merely a concert hall, that was a place where content of all kinds could be realized, and an environment where multiple people could gather and share in that performance,” Ikuo explains.

The immersive listening experience was an important part of the performance environment for Ikutaro Kakehashi. As early as 1991, he had developed a 3D audio processor dubbed RSS – Roland Sound Space – one of a number of early attempts to create an immersive experience using regular stereo speaker configuration. “In designing the space, one of the most important areas of content creation for us was immersive audio,” Ikuo confirms.

At the heart of the immersive audio system is FLUX:: Immersive’s SPAT Revolution, providing acoustic simulation that allows the user to freely arrange input sources in a virtual space where loudspeakers may be freely placed to create virtually any configuration of sonic landscape.

The system is configured using a single purpose-built computer. An RME HDSPe-MADI FX interface provides up to 64 channels of MADI I/O at 96kHz across the 36-channel system. An Avid S6L console offers tight integration with SPAT Revolution for controlling input sources. Since the actual FOH mix position is program dependent, the S6L is purposely housed in a road case to enable it to be moved to the appropriate sweet spot.

Audio sources from the stage, as well as pro tools outputs, are connected to the S6L via AVB, and signal is routed to SPAT via MADI. An Avid MTRIX is at the core of the Artware Hub system, providing routing matrix and system monitoring and control. Outputs are converted from MADI to Dante for system distribution.

The multi-channel speaker arrangement is comprised of 24 in-wall speakers at two elevations, 2.5 meters and 5 meters, each with 12 speakers arranged in 360 degrees at 30 degrees apart. Nine more speakers – eight in a circle and one at zenith – are attached to a central grid mounted to the ceiling. Three more speakers occupy temporary locations on the front floor for special effects. Eight subwoofers in four cardioidal pairs complete the loudspeaker configuration.

Since its opening in the fall of 2019, the Artware Hub has hosted a wide range of performances and garnered high praise from visitors and performers alike. Thanks to the efforts of Ikuo Kakehashi and Keichi Ito, and innovative technologies like SPAT Revolution, Ikutaro Kakehashi’s vision can finally be realized.

Systems Solutions Provider: ROCK ON PRO

Search for: Recent posts Archives

The post Waseda’s Artware Hub Brings Immersive to Life with SPAT Revolution appeared first on Flux::.

Read More
Introduction To Spat Revolution – Online Training Session
Friday April 3, 2020

We are pleased to invite you for a 2 hour live online training session on the FLUX:: IRCAM Spat Revolution software.

In this training session, we will explore the use of the software and learn how to design various types of systems, study use cases and look at different ways to integrate with third party elements.

The training includes a 90-day license of Spat Revolution, so you can take a deeper dive at your own pace, and to make it possible to follow the training steps hands on during the session.

Our qualified FLUX:: Immersive Consulting Group team members will be online to assist and to answer your questions live.

The full two-hour training session will be held at two occasions:

April 14th Session

8:00 AM EST (Eastern Standard Time, New York)

2:00 PM CEST (Central Europe Summer Time, Paris)

9:00 PM JSP (Japan Standard Time, Tokyo)

April 15th Session

9:00 AM PST (Pacific Standard Time, Los Angeles)

12:00 PM EST (Eastern Standard Time, New York)

6:00 PM CEST (Central Europe Summer Time, Paris)

This training session will be divided in 4 main modules of roughly 30 minutes each.

As we are delivering you this session live, you will be welcomed to ask your questions in the chat window. Our FLUX:: Immersive team will do their best to respond to those questions. At the end of each of the modules we will be reviewing some of the important questions received.

4 Modules

  • Introduction
  • Exploring Spat Revolution software engine
  • Deploying Spat Revolution software
  • Integration of third party
  • Sign Me Up ! Search for: Recent posts Archives

    The post Introduction to Spat Revolution – Online Training Session appeared first on Flux::.

    Read More
    Composer Josh Peck Is Immersed In The Healing Properties Of Sound With SPAT Revolution
    Thursday April 2, 2020

    Hudson Valley, NY – April 2020…

    When British playwright William Congreve first coined the phrase, “music has charms to soothe the savage beast,” he likely had no idea of the depth of that observation. The therapeutic properties of music have been proven to exceed even our wildest expectations, and have long been a focus of the medical, neuroscience, and wellness communities.

    For multi-instrumentalist Josh Peck, the power of music as a healing force is something he has quite literally immersed himself into. From his home base at the Sound Dojo, a 20.2 channel immersive retreat he designed and built in New York’s Hudson Valley, the classically trained composer and sound designer merges immersive soundscapes and the healing arts, utilizing FLUX Immersive’s SPAT Revolution software to create a wide range of exhibits and experiential events.

    Peck credits his background in music production and composition with putting him on his current path. “I came up as a typical studio rat, working as an assistant engineer at Unique Recording in New York,” he recounts. “That led to a job at the Lodge Studios. I ended up on the production side, as a composer, but I think along the journey I lost some of the passion for why I got into music in the first place. A lot of major label projects are creativity by committee, and you lose some of the essence of the magic.

    It was during the same period that Peck began to become involved in mindfulness and the wellness community. Incorporating his love of music and audio was a natural fit. “I had begun exploring spatial audio, and the possibilities really excited me. It led me to begin exploring sound not from a music or performance perspective, but more as a sonic landscape. Sound is an essential component in the self-exploration experience. The immersive element, done right, adds a whole new dimension to it.”

    While he’s been involved for several years in creating content for numerous festivals, events, and museum exhibitions, it was his growing fascination with immersive audio that led to the creation of the Dojo, a 22-channel ambisonic space that also serves as Peck’s recording and composition studio and sound lab. “It’s a beautiful space that was built without a real business plan,” he concedes. “I mainly just knew if I wanted to get into spatial sound, I needed an instrument – which is this room – to even begin to understand its potential.

    Audio in the space comes from an iMac Pro, running through RME MADIface I/O units into a 20.2 system using Focal Solo6 Be powered monitors. “It’s a 21-foot diameter circular space, with all the speakers hidden in the walls, so it’s all part of the acoustics of the room,” he explains. “We’ve got eight speakers in the walls, eight more in what I’m calling an oculus, overhead, and four more in the middle. The walls are all designed with dif-sorbers – diffusion and absorption – like a typical bass trap you’d find in the back of a mix room, but on every wall. It’s all wood, so there’s still a lot of vividness and natural ambience to it. You can really play with blankets and rugs on the floors and walls to play with reflections.

    Once the space became a reality, it opened the door to myriad other possibilities. The Dojo has become a nexus for the wellness community, with private and public events held year round. “We can hold eight to ten people in the space,” Peck reports. “It’s a great space to explore sound and space as a vehicle for change and a tool for exploring different states of consciousness, but we’re able to do so from a real scientific background, where the spatial component provides a larger canvas for not just expressing, but experiencing dimensionality.

    The sonic landscapes Peck creates incorporate both synthesis and natural sounds, including Himalayan singing bowls and other ancient instruments. “We’re using both ancient and new technology to create a rich tapestry of frequencies and overtones and harmonics that invite judicious listening and active participation on so many different levels.

    All the immersive content is designed using SPATI’ve been working with SPAT since it came out. The intuitive nature of the program itself – the thoughtfulness, the workflow – they’re so far ahead of anyone else. I’ve experimented with a number of immersive platforms, but what FLUX is doing is a whole other level of realism and professionalism.

    Peck continues to create sonic content for other events and exhibition spaces as well, and SPAT is a critical tool in that process too. “One area where SPAT really shines is the ease with which I can convert content from my space to other site-specific builds. I can create 3D virtual spaces and encode and decode them easily. I’ve easily moved from binaural to a 16-channel, 700-person immersive ocean dive meditation event under the great whale exhibit at the Museum of Natural History, without having to do a whole lot of reprogramming. What was really wonderful was that I could go home, work on a room’s design, and then easily decode it for the space. Of course, you always have to work in the space to fine tune it, but SPAT enabled me to do a lot of the design work in advance.”

    For Peck, the immersive environment is more than merely an art form – it’s a life-changing endeavor. “I’ve learned so much about the psychoacoustics of immersive audio. The impact of different frequencies and overtones on the human psyche is just the beginning. The ability to locate those sounds dramatically intensifies the experience of how we relate to the emotions behind the sounds. With a bit of ‘pre-flight’ guidance on the art of deep listening, it can become a tremendously empowering vehicle for people.

    The response within the mindfulness community has been overwhelmingly positive, Peck reports. “These are fascinating times. People are discovering sound as an important vehicle to experience a therapeutic space. There’s a real hunger for it. We’ve been working with other facilities who are looking to build therapeutic spaces too, and I always recommend SPAT to people getting into immersive sound design.

    Indeed, Peck asserts, FLUX is the ideal partner for exploring this new and largely unchartered territory. “There are very few people doing immersive right now, and even fewer doing it well. Some companies get lost in the technology. FLUX seems to have really nailed the balance between tech and creative. With SPAT, FLUX is building software that is not just cool for creating artistic effects – they are building something that really empowers the wellness space/community. They are my go-to platform for this kind of work.

    Sound Dojo loudspeaker and Multi-Channel Systems Design by Terence Caulkins from Arup.

    http://www.thedojoupstate.com/

    Search for: Recent posts Archives

    The post Composer Josh Peck is Immersed in the Healing Properties of Sound with SPAT Revolution appeared first on Flux::.

    Read More
    Canopy LA’s Moore Is Immersed In Spat Revolution
    Friday March 20, 2020

    Los Angeles, CA – March 2020…

    Like many audio professionals, Braeger Moore started out as a performing musician before turning his attention to recording and audio engineering. A native of Texas, he graduated from Texas Tech, then attended the Conservatory of Recording Arts and Sciences in Phoenix, where he met future business and creative partner Nate Greene. The two migrated to Los Angeles in 2013 and opened a small recording studio, mostly producing, mixing, and mastering records for hip hop and indy artists.

    Although the studio proved profitable, Moore and Greene sought new challenges. When they met Clay Schmitt in 2017, the pieces fell into place, and the three partners formed Canopy LA, a sound studio focused on developing immersive audio for interactive, story-driven experiences. It wasn’t long before Moore’s position as Technical Director and Audio Technologist led him to FLUX::Immersive’s Spat Revolution real-time 3D audio mixing software.

    We were interested in immersive audio for sound design, film, games, and installs,” Moore recalls, “and installs caught our attention first. We wanted to work with director Adam Amaral of Master of Shapes but he was working with game engines, and we didn’t have experience with that.” To learn the tools, Moore designed a game, in collaboration with his two partners. They showed the game to Amaral, who agreed to work with them. That was Canopy LA’s entrée into installation work.

    By late 2018, Moore was looking for the best way to tap into complex speaker arrays, including nontraditional ones. “I picked up Spat Revolution and learned my way around it, with help from FLUX::Immersive,” he relates. “Then a project came along for Facebook/Oculus where we had the opportunity to use Spat to achieve our vision.

    The project was a temporary install for an event at the historic Los Angeles Theatre. “People showed up to watch a movie and had no idea what was about to happen,” recounts Moore. “Previews start to roll, it looks like a normal commercial for a game, and then all of a sudden — boom!— the commercial explodes out from the front screen and lights up the entire roof, the sides, and all the way behind people. We showed immersive commercials for four different games, which required a combination of projection mapping of the entire theater in 360° in conjunction with holograms at the very front.

    The three-level venue seats more than 2,000 people. “We’d never done anything that huge before,” Moore discloses. “We knew we would use a lot of speakers and high channel counts, and we wanted to address each of the speakers discretely. Spat Revolution is the best and most intelligent choice for that. Spat is great to work with. You can design the layout specifically and modify it creatively. You have a bunch of different algorithms to choose from, and certain objects and motions suit different use cases. There are no boundaries to Spat except computing power, and it runs on a Mac or Windows PC. I shopped around for spatial audio solutions, and one person wanted $40,000 for a standalone hardware unit; that will never work for us.

    The Facebook/Oculus project didn’t use conventional commercials with voiceover. “The idea was to put you in the game,” clarifies Moore. “A good example of using Spat, and one of the most impressive for the people experiencing it, was the commercial for a game called Moss. This serpent starts in the front of the screen and crawls all the way around the back of the theater, crawling through the walls and being hidden and then exposed, so you know he’s around you. Then he shows up back at the front of the screen and roars. We had 25 discrete addressable channels of audio, so as the serpent crawled around behind people, we tied the sound to the motion, so you hear him moving through rocks and making creepy noises and that sort of stuff. The sound varies as he’s moving through the different surfaces and areas. It was super fun.

    In another commercial, a discus flies around the room and bounces off the walls. “That was one where I wish we had more speakers but Spat definitely helped that sound of bouncing around the room,” Moore states. “We did different effects for each area.

    Moore can’t imagine accomplishing this type of project without Spat. “Doing a smaller array that sums a lot of speakers into left and right wouldn’t be nearly as effective,” he notes. “And rendering each channel individually would be impossible. With Spat, each speaker was accounted for in the model and carried the correct part of the program. We’re usually working on really tight timelines, and the hugest optimization we implemented was using Spat to deal with the entire mix all at once.

    Canopy LA also used Spat at a recent Verizon off-site Super Bowl celebration. “The part involving Spat was unplanned until the day before launch,” muses Moore. “The main experience was a 7.1 presentation in a dome, which we did. The day before it went live, the client asked us to design sound for the hallway leading into the dome, using ten speakers down the hallway. So I created a Spat session at home, modeled the hallway, and designed effects emulating going out into a stadium. At the front of the hallway was a loud crowd, and as you got toward the back of the hallway it became a reverberating, less present crowd so it felt like you were getting further away but with the echoes of the hallway. Spat was perfect for that. And we did it in one night. Anybody else probably would have turned that down but with Spat, we could do it. My team and I love Spat because it makes high-channel-count, custom projects possible, and we can do them quickly.

    Search for: Recent posts Archives

    The post Canopy LA’s Moore is Immersed in Spat Revolution appeared first on Flux::.

    Read More
    FLUX:: Is Immersed In Expansion
    Friday February 7, 2020

    Orleans, France – February 2020…

    It has been a banner year for FLUX::Immersive, a pioneer in audio plug-in design and immersive technologies. The company enjoyed tremendous growth in 2019, and enters 2020 primed for even more expansion. Unified under the FLUX:: brand, the company now encompasses multiple divisions focused on engineering and business development.

    The company’s home office in Orleans, France is now home to Flux: Software Engineering (SE). Led by company founder and President Gaël Martinet, Flux SE is focused on software research and development, including the company’s highly acclaimed SPAT Revolution immersive software. Flux SE’s third-party development projects include prototyping and development of audio plug-ins, workstation platforms, software processing libraries and algorithms, working with such high-profile collaborators as IRCAM, Merging Technologies, and Jünger Audio.

    The recent opening of Montreal, Canada-based Flux Technologies, home of Flux:: Immersive Consulting Group, provides the company with a strong presence in North America. Technology veteran and long-time key partner Hugo Larin joins the company as a shareholder and Director of Business Development, and will spearhead global expansion of the company’s sales and marketing network, as well as overseeing integration with hardware manufacturers, and expanding the company’s growing presence in the live entertainment sector.

    “We have come a long way since I founded Flux 20 years ago, and it’s been an amazing journey,” remarked Martinet. “And yet it’s clear that this was just the beginning. Our growth now has dramatically accelerated. We have some exciting new products and projects in the works, and the future is very bright for Flux.”

    “Flux products speak for themselves, and our collaborations with technology leaders has given us a unique perspective on the needs and demands of industry professionals worldwide,” added Larin. “From our humble beginnings as a single-owner software engineering startup, Flux has grown to become a customer-focused leader and innovator. Today Flux technology can be found in the world’s leading performance venues and studios. We’re immensely proud of the team we’ve built, and the best is yet to come.”

    For more information on Flux:: visit www.flux.audio or connect with #fluximmersive on social media.

    Search for: Recent posts Archives

    The post FLUX:: is Immersed in Expansion appeared first on Flux::.

    Read More
    Ty Fy Studios’ Dan Scott Creates Immersive Experiences With Spat Revolution
    Friday February 7, 2020

    Orlando, FL—February 2020… Acclaimed audio engineer and sound designer Dan Scott has helped create Emmy award-winning television programs, as well as films, rides, and Broadway-caliber theater shows in venues around the world. A member of the Orlando-based Ty Fy Studios team since 2007, Scott has worked for such elite clients as LucasFilm, Cartoon Network, Fox, Walt Disney Entertainment, and Walt Disney Imagineering. Since 2016, he has relied on FLUX:: Immersive’s Spat Revolution real-time 3D audio mixing software to create realistic immersive virtual audio environments.

    “The first show that I used Spat Revolution on was for a cruise line,” recalls Scott. “The ship had a new, large-scale theater show with a lot of immersive technologies. They were putting time and money into making the show look brilliant, with a ton of new video technology. They used small set pieces and a giant 6K-resolution curved LED video wall with shading and mapping that tracked the set, so the video reacted to what was happening onstage. There were projections on the floor and on the walls, and the scenes were dynamic and changing. They did a great job of changing the feel of the room for every scene. It was really beautiful.”

    Scott wanted to scale up the show’s audio technology to complement the high-end video but the theater had a conventional audio infrastructure. ”With Spat I was able to use every individual speaker to create a virtual room instead of just panning between matrixed speaker clusters. I used Spat to spatialize dialog, effects, and music without any additional hardware.”

    In theme park and cruise line productions, setting the mood is crucial to the experience, Scott observes. “From the moment they walk into the venue, you need to take the guests away from the thousands of people they’ve been surrounded by all day and transport them into the story you’re telling. The preshow walk-in for this specific show was an ambient soundscape to put the audience inside a craftsman’s workshop, including torches projected on the walls along the aisles, conveniently right on top of the speakers,” he describes. “Those were my favorite ambient elements of the scene. With Spat I was able to put different subtle crackling on every torch, and as you walked by each one you heard the torches’ sound go by. Spat gave us the ability to make it truly immersive and different for each person in the audience.”

    During the walk-in, Scott was able to give audience members the effect of some elements coming from outside the walls of the workshop, in addition to the sounds coming from within, before the actor arrived onstage. “You hear him get up and walk, his chair scrapes, and it sounds as if he were backstage, even though we’re just using normal line array speakers up front,” Scott observes. Spat Revolution placed everything so well that it sounded like he walked across the stage, wound a music box, and listened to a song play for a few moments; then he’d walk the other way and try one of his other music boxes. When the show started, we placed the sound right where the actor came up on a lift holding one of the music boxes we had just heard.”

    Panning audio in a multi-speaker system is not new, Scott points out, “but Spat glues everything together so it doesn’t feel like you’re just panning from speaker to speaker. The virtual room adds reflections, and you’re localizing sources in the room by using every individual speaker to help create the environment, instead of just changing the volume percentage across the speakers.”

    “I love that Spat automation is controlled by, and saved directly within, our Pro Tools sessions,” Scott continues. “We’ve used it in shows set outdoors in the countryside, dungeons, race tracks, you name it. It’s awesome to create what we want each space to sound like and grab automation snapshots to recall through the timeline of the show. Then anything we throw into that room feels like it’s in the right space for the scene. And it’s not just a sound coming from a speaker. You’re virtualizing the entire environment and utilizing every speaker in the system.”

    Spat Revolution also enables the Ty Fy team to develop abnormal room layouts. “That’s big in theme parks,” Scott adds. “I worked on a Halloween attraction in Hong Kong where there were segments with multiple connected rooms, and I was able to easily move sounds realistically between them. The main sound source was placed in one room but you would hear the ambience in the next room over, so you get a sense of what’s coming. This was all set in a giant castle that was made of styrofoam and wire, so it didn’t have a natural acoustic ambience that matched the visual—but we could create an ambience that made the space feel much bigger than it actually was. It’s a lot more realistic with Spat than with previous methods, and it’s a lot more achievable because it’s faster and less expensive.”

    Scott just finished a 360-degree film that was mixed in Dolby Atmos. “We were using the Dolby setup but I knew I could achieve some elements better in Spat because I could virtualize the entire space,” he notes. “Atmos is great and gives you access to a large number of speakers but it’s only discrete panning; it’s not filtering or adding ambience. It’s so great to be able take my sources into Spat, quickly design a room layout using either a CAD drawing or some quick laser measurements for accurate speaker locations, and source the outputs through the Atmos system. With Spat it was easier and faster to get more believable sounding movements.”

    Scott has used Spat so successfully that clients specifically ask for it. “The reaction has been unanimously positive,” he reports. “Spat gives us more options and frees us. It opens up the creative process.”

    Search for: Recent posts Archives

    The post Ty Fy Studios’ Dan Scott Creates Immersive Experiences with Spat Revolution appeared first on Flux::.

    Read More

    Latest 50 Videos from Flux :

    TUTO BITTERSWEET Pro V3 : REGLAGES AVANCES [FR] Video
    TUTO BITTERSWEET Pro V3 : REGLAGES AVANCES [FR] Jun 26, 2020
    Nous verrons dans cette vidéo les réglages avancés du BitterSweet Pro V3 et nous regarderons en détail le fonctionnement de son étage de filtres. Par Jean Loup Pecquais, Ingénieur du son. https://www.flux.audio/project/bittersweet-pro/ #FluxImmersive #EmpowerCreativity #AudioPlugin Stay Tuned...
    TUTO BITTERSWEET Pro V3: ADVANCED FEATURES [EN/US] Video
    TUTO BITTERSWEET Pro V3: ADVANCED FEATURES [EN/US] Jun 26, 2020
    In this video, we will see the advanced features and in particular, take a detailed look at how the filter stage works. By Jean-Loup Pecquais, Sound Engineer. https://www.flux.audio/project/bittersweet-pro/ #FluxImmersive #EmpowerCreativity #Mastering Stay Tuned with FLUX:: Visit our website:...
    TUTO : Comment configurer SPAT Revolution avec NUENDO ? Video
    TUTO : Comment configurer SPAT Revolution avec NUENDO ? Jun 12, 2020
    Comment configurer NUENDO et SPAT Revolution en utilisant le mode Local Audio Path dans le contexte d'un mix studio ? Le mode Local Audio Path est le moyen le plus simple de connecter SPAT Revolution et NUENDO lorsque vous les faites fonctionner tous les deux à partir de la même machine. Ce mode...
    TUTO: How to set up SPAT Revolution with NUENDO? Video
    TUTO: How to set up SPAT Revolution with NUENDO? Jun 12, 2020
    How to configure NUENDO and the SPAT Revolution by using the Local Audio Path mode in the context of a studio mix? The Local Audio Path mode is the simplest way to connect the SPAT Revolution and NUENDO when running them both from the same machine. This mode enables the exchange of audio and...
    SPAT REVOLUTION : Préparation d'un concert Live Immersif [FR] Video
    SPAT REVOLUTION : Préparation d'un concert Live Immersif [FR] Jun 12, 2020
    De la pré-production au concert live à la salle 360 Factory à Paris. Écoutez l'ingénieur du son Jean-Loup Pecquais parler du mixage immersif pour Akagera à la salle 360 Factory à Paris et des étapes de préparation pour construire le concert. Cette vidéo montre comment il a utilisé le système...
    SPAT REVOLUTION: Preparation of an Immersive concert [EN/US] Video
    SPAT REVOLUTION: Preparation of an Immersive concert [EN/US] Jun 12, 2020
    From preproduction to a live concert at the 360 Music factory venue in Paris. Listen to sound engineer Jean-Loup Pecquais talk about mixing immersive for Akagera at the 360 Music factory venue in Paris and the preparation steps in advancing the show. This video covers how he used the in-house...
    TIPS: SIDECHAIN FUNCTION [FR] Video
    TIPS: SIDECHAIN FUNCTION [FR] May 29, 2020
    Dans cette vidéo Tips, nous examinerons comment utiliser la fonction Sidechain sur les plug-ins Flux:: PURE series, Solera et Alchemist à l'aide de Cockos Reaper. #Immersiveaudio #mastering #Plugin Découvrez l’univers FLUX:: Sur notre site web : https://fluximmersive.com Suivez nous sur nos...
    TIPS: SIDECHAIN FUNCTION [EN/US] Video
    TIPS: SIDECHAIN FUNCTION [EN/US] May 29, 2020
    In this video tips we take a look at how to use the sidechain function on the Flux:: PURE series, Solera and Alchemist dynamics plug-ins using Cockos Reaper. #Immersiveaudio #mastering #Plugin Stay Tuned with FLUX:: Visit our website : https://fluximmersive.com Follow us on Social Media...
    TUTO BITTERSWEET Pro V3: TRANSIENT DESIGNER [EN/US] Video
    TUTO BITTERSWEET Pro V3: TRANSIENT DESIGNER [EN/US] May 15, 2020
    BITTERSWEET PRO V3 is a Transient Designer. In this video we will see the basic functions of the BITTERSWEET PRO V3. How to process transients and play on the energy sensation of a sound source. *Due to COVID-19, this video was shot in unusual conditions. Be safe and stay creative! By Jean Loup...
    TUTO BITTERSWEET Pro V3 : TRANSIENT DESIGNER [FR] Video
    TUTO BITTERSWEET Pro V3 : TRANSIENT DESIGNER [FR] May 15, 2020
    BITTERSWEET PRO V3 est un Transient Designer. Nous verrons dans dans cette vidéo les fonctions de base du BITTERSWEET PRO V3. Comment traiter les transitoires et jouer sur la sensation d'énergie d'une source sonore. *En raison du COVID-19, cette vidéo a été tournée dans des conditions...
    TUTO : Comment configurer SPAT Revolution avec Pyramix ? Video
    TUTO : Comment configurer SPAT Revolution avec Pyramix ? May 15, 2020
    Comment configurer Pyramix et SPAT Revolution en utilisant le mode Local Audio Path dans le contexte d'un mix studio ? Le mode Local Audio Path est le moyen le plus simple de connecter SPAT Revolution et Pyramix lorsque vous les faites fonctionner tous les deux à partir de la même machine. Ce...
    TIPS: Preset Manager & Morphing Slider [EN/US] Video
    TIPS: Preset Manager & Morphing Slider [EN/US] Apr 30, 2020
    In this video, we will see how to load the Presets and how to use the Morphing Slider. The preset manager and the Morphing setting can be found in the Pure Series, Solera V3, Alchemist V3, Syrah V3, Elixir V3, IRCAM Studio and Evo channel. They form an integral part of the Flux DNA....
    TIPS : Gestion Preset et Morphing Slider [FR] Video
    TIPS : Gestion Preset et Morphing Slider [FR] Apr 30, 2020
    Dans cette vidéo, nous verrons comment charger les Presets et comment utiliser le Morphing Slider. Le Preset Manager et le réglage de morphing se retrouvent dans la série des Pure, le Solera V3, l'Alchemist V3, le Syrah V3, l’Elixir V3, l'IRCAM Studio et l’Evo Channel. Ils font partie intégrante...
    Introduction to Spat Revolution – Online Training Session #2 Video
    Introduction to Spat Revolution – Online Training Session #2 Apr 15, 2020
    #FluxImmersive #SpatRevolution #EmpowerCreativity Stay Tuned with Flux:: Visit our website : https://fluximmersive.com Follow us on Social Media Facebook : https://facebook.com/FluxImmersive Twitter : https://twitter.com/FluxImmersive Instagram : https://www.instagram.com/fluxImmersive...
    Introduction to Spat Revolution – Online Training Session #1 Video
    Introduction to Spat Revolution – Online Training Session #1 Apr 14, 2020
    #FluxImmersive #SpatRevolution #EmpowerCreativity Stay Tuned with Flux:: Visit our website : https://fluximmersive.com Follow us on Social Media Facebook : https://facebook.com/FluxImmersive Twitter : https://twitter.com/FluxImmersive Instagram : https://www.instagram.com/fluxImmersive...
    TUTO: How to set up SPAT Revolution with PRO TOOLS? Video
    TUTO: How to set up SPAT Revolution with PRO TOOLS? Apr 10, 2020
    How to configure PRO TOOLS and the SPAT Revolution by using the Local Audio Path mode in the context of a studio mix? The Local Audio Path mode is the simplest way to connect the SPAT Revolution and PRO TOOLS when running them both from the same machine. This mode enables the exchange of audio...
    TUTO : Comment configurer SPAT Revolution avec PRO TOOLS ? Video
    TUTO : Comment configurer SPAT Revolution avec PRO TOOLS ? Apr 10, 2020
    Comment configurer PRO TOOLS et SPAT Revolution en utilisant le mode Local Audio Path dans le contexte d'un mix studio ? Le mode Local Audio Path est le moyen le plus simple de connecter SPAT Revolution et PRO TOOLS lorsque vous les faites fonctionner tous les deux à partir de la même machine. Ce...
    TUTO: How to set up SPAT Revolution with REAPER? Video
    TUTO: How to set up SPAT Revolution with REAPER? Apr 10, 2020
    How to configure REAPER and the SPAT Revolution by using the Local Audio Path mode in the context of a studio mix? The Local Audio Path mode is the simplest way to connect the SPAT Revolution and REAPER when running them both from the same machine. This mode enables the exchange of audio and...
    TUTO : Comment configurer SPAT Revolution avec REAPER ? Video
    TUTO : Comment configurer SPAT Revolution avec REAPER ? Apr 10, 2020
    Comment configurer REAPER et SPAT Revolution en utilisant le mode Local Audio Path dans le contexte d'un mix studio ? Le mode Local Audio Path est le moyen le plus simple de connecter SPAT Revolution et REAPER lorsque vous les faites fonctionner tous les deux à partir de la même machine. Ce mode...
    TUTO: How to set up SPAT Revolution with Pyramix? Video
    TUTO: How to set up SPAT Revolution with Pyramix? Apr 10, 2020
    How to configure Pyramix and the SPAT Revolution by using the Local Audio Path mode in the context of a studio mix? The Local Audio Path mode is the most simple way to connect the SPAT Revolution and Pyramix when running them both from the same machine. This mode allows the exchange of audio...
    TUTO SYRAH V3: Creative Compression [EN/US] Video
    TUTO SYRAH V3: Creative Compression [EN/US] Mar 27, 2020
    SYRAH V3 is a unique tool conceived and used for more creative dynamic treatment, combining a Compressor and a De-Expander. How to use SYRAH plugin in several different applications, on drums, vocals as well as an entire mix?* *- 4'01: Start of Sound examples - By Jean Loup Pecquais, Sound...
    TUTO SYRAH V3 : Compression Créative [FR] Video
    TUTO SYRAH V3 : Compression Créative [FR] Mar 27, 2020
    SYRAH V3 est un outil unique conçu et utilisé pour un traitement dynamique plus créatif, combinant un Compresseur et un DExpandeur. Comment utiliser le plugin SYRAH dans plusieurs applications différentes, sur la batterie, la voix ainsi que sur un mix complet?* *- 4'01: Début des Examples sonores...
    TIPS IRCAM VERB V3: Width Effect [EN/US] Video
    TIPS IRCAM VERB V3: Width Effect [EN/US] Mar 13, 2020
    How to create a realistic stereophonic width effect on mono sources with the IRCAM VERB V3 plugin? By Jean Loup Pecquais, Sound Engineer. More Information: https://www.flux.audio/project/ircam-verb-v3/ #FluxImmersive #EmpowerCreativity #AudioPlugin Stay Tuned with FLUX:: Visit our website :...
    TIPS IRCAM VERB V3 : Effet de largeur [FR] Video
    TIPS IRCAM VERB V3 : Effet de largeur [FR] Mar 13, 2020
    Comment créer un effet de largeur stéréophonique réaliste sur des sources monos avec le plugin IRCAM VERB V3 ? Par Jean Loup Pecquais, Ingénieur du son. More Information: https://www.flux.audio/project/ircam-verb-v3/ #FluxImmersive #EmpowerCreativity #AudioPlugin Stay Tuned with FLUX:: Visit...
    TIPS: Stereo Mixing with SPAT Revolution [EN/US] Video
    TIPS: Stereo Mixing with SPAT Revolution [EN/US] Feb 28, 2020
    How to mix in stereo with the SPAT Revolution and achieve a sound scene easily by manipulating the sources in a perceptual way. With the help of the SPAT Revolution, the sound scene comes to life. By Jean Loup Pecquais, Sound Engineer. More Information:...
    TIPS : Mixage Stéréo avec SPAT Revolution [FR] Video
    TIPS : Mixage Stéréo avec SPAT Revolution [FR] Feb 28, 2020
    Comment mixer en stéréo avec le SPAT Révolution et réaliser une scène sonore facilement en manipulant les sources de manière perceptive. Avec l'aide du SPAT Revolution, la scène sonore prend vie. Par Jean Loup Pecquais, ingénieur du son. More Information:...
    TUTO ELIXIR V3: Using a True Peak Limiter in Mastering [EN/US] Video
    TUTO ELIXIR V3: Using a True Peak Limiter in Mastering [EN/US] Feb 7, 2020
    How to use the Limiter True Peak ELIXIR V3 as the last mastering step to obtain the desired sound level while preserving the integrity of your mix. By Jean Loup Pecquais, Sound Engineer. More Information: https://www.flux.audio/project/elixir/ #FluxImmersive #EmpowerCreativity #AudioPlugin Stay...
    TUTO ELIXIR V3 : Utilisation d'un Limiter True Peak en Mastering [FR] Video
    TUTO ELIXIR V3 : Utilisation d'un Limiter True Peak en Mastering [FR] Feb 7, 2020
    Comment utiliser le Limiter True Peak ELIXIR V3 en dernière étape de mastering pour obtenir le niveau sonore souhaité tout en préservant l'intégrité de son mixage. Par Jean Loup Pecquais, ingénieur du son. More Information: https://www.flux.audio/project/elixir/ #FluxImmersive #EmpowerCreativity...
    TIPS EPURE V3: Hipass filter vs Bell Filter [EN/US] Video
    TIPS EPURE V3: Hipass filter vs Bell Filter [EN/US] Jan 31, 2020
    Equalization Tips with EPURE V3: Comparison of phase effects induced by high pass filters and bell filters and their implications in a mixing context. By Jean Loup Pecquais, Sound Engineer. More Information: https://www.flux.audio/project/evo-in/ #FluxImmersive #EmpowerCreativity #AudioPlugin...
    TIPS EPURE V3 : Filtre passe-haut vs Filtre en cloche [FR] Video
    TIPS EPURE V3 : Filtre passe-haut vs Filtre en cloche [FR] Jan 31, 2020
    Astuce d'égalisation avec EPURE V3 : Comparaison des effets de phases induit par les filtres passe-haut et les filtres en cloche et leurs implications dans un contexte de mixage. Par Jean Loup Pecquais, ingénieur du son. More Information: https://www.flux.audio/project/evo-in/ #FluxImmersive...
    TUTO EVO IN: Phase Treatment [EN/US] Video
    TUTO EVO IN: Phase Treatment [EN/US] Jan 16, 2020
    How to optimize the sound recording by manipulating the phase instead of manipulating the time with the EVO IN plugin. By Optimizing recording, we retrieve a sound richer and therefore simple to manipulate in the rest of our mix. By Jean Loup Pecquais, Sound Engineer. More Information:...
    TUTO EVO IN : Traitement de la phase [FR] Video
    TUTO EVO IN : Traitement de la phase [FR] Jan 16, 2020
    Comment optimiser la prise de son en manipulant la phase au lieu manipuler le temps avec le plugin EVO IN. But : Obtenir une matière sonore plus riche et plus facile à manipuler pour la suite du mixage. Par Jean Loup Pecquais, ingénieur du son. More Information:...
    FLUX:: SPAT REVOLUTION : Preparation d'une tournée live immersif avec AKAGERA Video
    FLUX:: SPAT REVOLUTION : Preparation d'une tournée live immersif avec AKAGERA Dec 9, 2019
    Veuillez mettre des écouteurs pour une expérience audio 3D immersive binaural. AKAGERA est un trio de jazz acoustique unique. En créant un paysage alternant jazz, trompettes, balafons et une variété d'instruments de percussion africains, le groupe français AKAGERA explore les savanes, les...
    FLUX:: SPAT REVOLUTION: Preparation of a live immersive tour with AKAGERA Video
    FLUX:: SPAT REVOLUTION: Preparation of a live immersive tour with AKAGERA Dec 6, 2019
    Please put on headphones for a binaural immersive 3D-audio experience. AKAGERA is a unique acoustic jazz trio. Creating a landscape alternating Jazz, Trumpets, Balafons, and a variety of African Percussion instruments, French group AKAGERA explore savannas, deserts and deep forests in a sensible...
    CLOSE TALKER - Immersion: A silent concert in binaural audio Video
    CLOSE TALKER - Immersion: A silent concert in binaural audio Oct 12, 2019
    CLOSE TALKER, an Indie Rock band from Saskatchewan in Canada, has always strived to push their craft toward new uncharted territories, here the band is taking the silent disco concept up a notch with their latest live show Immersion using binaural audio and headphones for the audience. In this...
    FLUX:: AES New York 2019 Video
    FLUX:: AES New York 2019 Oct 8, 2019
    CLOSE TALKER - A band from Saskatchewan, Canada, has always strived to push their craft toward new uncharted territories, now they are taking the silent disco concept up a notch with their latest show Immersion, a silent binaural show, created with AVID S6L, Pro Tools and SPAT REVOLUTION using...
    FLUX:: Studio session with AKAGERA Video
    FLUX:: Studio session with AKAGERA Sep 5, 2019
    FLUX:: with AKAGERA - A unique Jazz experience in binaural Please put on headphones for a binaural immersive 3D-audio experience. Creating a landscape alternating Jazz, Trumpets, Balafons, and a variety of African Percussion instruments, French group AKAGERA explore savannas, deserts and deep...
    FLUX:: Subscription Licensing – Get Instant Access Now! Video
    FLUX:: Subscription Licensing – Get Instant Access Now! Jul 26, 2019
    With our subscription plans you’re getting access to all the software you need, at the same fixed price every month or year, and without any additional cost for future new software releases or versions. Simply choose your bundle, select a plan, and get instant access now!...
    SPAT REVOLUTION and AVID S6L with EAW and Robert SCOVILLE at InfoComm 2019 Video
    SPAT REVOLUTION and AVID S6L with EAW and Robert SCOVILLE at InfoComm 2019 Jun 27, 2019
    SPAT REVOLUTION and AVID S6L with EAW and Robert SCOVILLE at InfoComm 2019 presenting an Immersive frontal experience using ADAPtive systems adapting the system performance to produce asymmetrical output to the defined coverage area for a unique Immersive experience. #FluxImmersive...
    Interview Hervé Déjardin, Ingénieur du son / Studio 112, Radio France (Paris) - Part.1 Video
    Interview Hervé Déjardin, Ingénieur du son / Studio 112, Radio France (Paris) - Part.1 May 13, 2019
    Hervé Déjardin travaille au pôle qualité et innovation de Radio France. Spécialiste du son spatialisé et immersif, il nous reçoit au Studio 112 de la Maison de la Radio et nous décrit son parcours professionnel. #FluxImmersive #EmpowerCreativity #SpatRevolution #RadioFrance Stay Tuned with...
    Interview Hervé Déjardin, Ingénieur du son / Studio 112, Radio France (Paris) - Part.2 Video
    Interview Hervé Déjardin, Ingénieur du son / Studio 112, Radio France (Paris) - Part.2 May 13, 2019
    Dans cette deuxième partie, Hervé Déjardin nous parle de l'immersion au sein de la radio, de l'évolution technologique de ces 10 dernières années, de ce qu'offre la spatialisation en terme de nouvelles perceptions, nouvelles émotions et nouveaux espaces de création. #FluxImmersive...
    Interview Hervé Déjardin, Ingénieur du son / Studio 112, Radio France (Paris) - Part.3 Video
    Interview Hervé Déjardin, Ingénieur du son / Studio 112, Radio France (Paris) - Part.3 May 13, 2019
    Dans cette troisième partie, Hervé Déjardin nous parle des logiciels qui sont adaptés à un usage spécifique de production, du projet immersif qu'il a mené avec Romain Delahaye aka Molécule au Rex Club et de son expérience du SPAT Révolution, logiciel de spatialisation, de mixage et de création....
    Interview Hervé Déjardin, Ingénieur du son / Studio 112, Radio France (Paris) - Part.4 Video
    Interview Hervé Déjardin, Ingénieur du son / Studio 112, Radio France (Paris) - Part.4 May 13, 2019
    Dans cette quatrième et dernière partie, Hervé Déjardin nous parle du mixage adapté aux conditions d'usage, nouveau paradigme dans l'univers de l'audio, des objectifs de qualité qui sont au cœur du dispositif de Radio France, l'évolution du métier d'ingénieur du son et des nouvelles perspectives...
    Interview Hervé Déjardin, Sound engineer / Studio 112, Radio France (Paris) - Part.1 Video
    Interview Hervé Déjardin, Sound engineer / Studio 112, Radio France (Paris) - Part.1 May 13, 2019
    Hervé Déjardin works at the department of quality and innovation at Radio France. Being a Spatial and Immersive sound specialist, he receives us at Studio 112 in the Radio France facility and tells us a little about his career and professional endeavors. #FluxImmersive #EmpowerCreativity...
    Interview Hervé Déjardin, Sound engineer / Studio 112, Radio France (Paris) - Part.2 Video
    Interview Hervé Déjardin, Sound engineer / Studio 112, Radio France (Paris) - Part.2 May 13, 2019
    In this second video Hervé Déjardin tells us about Immersive sound for the Radio, the technological evolution during the last ten years, and what spatialization offers in terms of new perceptions, new emotions and new ways of being creative. #FluxImmersive #EmpowerCreativity #SpatRevolution...
    Interview Hervé Déjardin, Sound engineer / Studio 112, Radio France (Paris) - Part.3 Video
    Interview Hervé Déjardin, Sound engineer / Studio 112, Radio France (Paris) - Part.3 May 13, 2019
    In this third video, Hervé Déjardin talks about software adapted for a specific use in a production, the immersive project he led with Romain Delahaye (aka Molécule) at the Rex Club and his experience of the SPAT Revolution, and about spatialization software and mixing and creation....
    Interview Hervé Déjardin, Sound engineer / Studio 112, Radio France (Paris) - Part.4 Video
    Interview Hervé Déjardin, Sound engineer / Studio 112, Radio France (Paris) - Part.4 May 13, 2019
    In this fourth and last video, Hervé Déjardin talks about mixing adapted to the conditions of the utilization, the new paradigm in the audio universe, quality objectives that are at heart of the Radio France system, and about the evolution of the sound engineer profession and new perspectives of...
    FLUX:: Pure Analyzer System - Analyze This! Video
    FLUX:: Pure Analyzer System - Analyze This! Feb 22, 2019
    The Pure Analyzer System is the most comprehensive real-time analyzer system on the market, designed to provide total visual control in all situations, from being an invaluable help to improve your mixes, to assist in critical tasks for professional mastering, broadcast, post-production and live...
    MEROVEE, compositeur et artiste sonore - Fêtes des lumières 2018 de la ville de Lyon (Part.2) Video
    MEROVEE, compositeur et artiste sonore - Fêtes des lumières 2018 de la ville de Lyon (Part.2) Feb 13, 2019
    MEROVEE a composé une oeuvre sonore originale pour accompagner le parcours lumineux conçu par TETRO. Il nous fait part de son expérience et de l’utilisation du SPAT Revolution pour la réalisation de cette mise en scene architecturale du Grand Hôtel-Dieu. More information:...
    MEROVEE, compositeur et artiste sonore - Fêtes des lumières 2018 de la ville de Lyon (Part.1) Video
    MEROVEE, compositeur et artiste sonore - Fêtes des lumières 2018 de la ville de Lyon (Part.1) Feb 1, 2019
    Merovee nous fait part de son expérience d’utilisation du SPAT Revolution pour la creation sonore Pareidolia. Un set hybride techno conçu pour une soirée immersive qui s’est déroulé dans le célèbre club lyonnais Le Sucre. More information: https://www.flux.audio/project/spat-revolution/...

    Latest Tweets from Flux :

    FluxImmersive
    Flux:: @FluxImmersive Wednesday July 1, 2020
    Hervé Déjardin on #SPATREVOLUTION 🎧 👉 https://t.co/jawdbDVV1g 🌐 https://t.co/QEXR2YBEOb #immersiveaudio… https://t.co/MDywe8NBpw
    LSAOnline
    L&SA Magazine @LSAOnline (retweeted by @FluxImmersive) Tuesday June 30, 2020
    FLUX::Immersive Brings the Crowd Inside the Music https://t.co/LjO2MLIpnG @FluxImmersive #fluximmersive… https://t.co/41RFp1luCC
    FluxImmersive
    Flux:: @FluxImmersive Tuesday June 30, 2020
    What's your Crew? 😎 #fluximmersive #spatrevolution #pureanalyzer #software #standalone #audipro #studiolife… https://t.co/m55TNrQpt7
    FluxImmersive
    Flux:: @FluxImmersive Monday June 29, 2020
    👇TIPS OF THE WEEK 👇 Once your send and return are available, you can use CTRL+A to select all, and then CTRL+L to… https://t.co/t0Kn5XAshQ
    FluxImmersive
    Flux:: @FluxImmersive Friday June 26, 2020
    Check out the latest video about BITTERSWEET PRO on the Flux:: YT Channel 😎 ▶️https://t.co/ddGZVceKRD In this vid… https://t.co/uOzlYHIEU8
    FluxImmersive
    Flux:: @FluxImmersive Wednesday June 24, 2020
    SHOW US YOUR #PUREANALYZER 😎 📷 https://t.co/cioGaYaX4l 🌐 https://t.co/Ce6D7LQkBU #fluximmersive #immersiveaudio… https://t.co/M4WVq4MIAq
    FluxImmersive
    Flux:: @FluxImmersive Tuesday June 23, 2020
    Check out what Jon Sine has to say about the Flux:: Pure Analyzer 😀 ▶️ https://t.co/HZ4ZI6Dgga #pureanalyer… https://t.co/ya0ipyVtdE
    FluxImmersive
    Flux:: @FluxImmersive Monday June 22, 2020
    Morning Meeting at Flux:: 😎 ▶️ https://t.co/Ce6D7LQkBU #morning #meeting #work #fluximmersive #immersiveaudio… https://t.co/VAE0mzzaeu
    FluxImmersive
    Flux:: @FluxImmersive Tuesday June 16, 2020
    Check out the amazing work of Johnny Torchy with The Neko Light Orchestra 🤩 ▶️ https://t.co/W1xF5m6yf7… https://t.co/seefK3nvhp
    FluxImmersive
    Flux:: @FluxImmersive Friday June 12, 2020
    It's here 😍 From pre-production to a Live Concert at the 360 Music Factory venue in Paris. Listen to sound engine… https://t.co/oXmmaynplI
    FluxImmersive
    Flux:: @FluxImmersive Wednesday June 10, 2020
    This Friday on the FLUX:: Youtube Channel Discover and learn about a preparation of an immersive concert 🎧 👉… https://t.co/LZYWsxMoF3
    FluxImmersive
    Flux:: @FluxImmersive Friday June 5, 2020
    Check out Alessandro Baldessari latest EP !!! 🤩 The tracks called "Soundscape" have been made using our… https://t.co/bDAcCl0msh
    Avid
    Avid @Avid (retweeted by @FluxImmersive) Thursday June 4, 2020
    Tokyo’s Artware hub features an immersive audio system based around Avid VENUE | S6L and @FLUXImmersive Spat Revolu… https://t.co/S21Y4E0KhJ
    Avid
    Avid @Avid (retweeted by @FluxImmersive) Friday May 29, 2020
    Artware hub by Roland founder Ikutaro Kakehashi brings immersive audio to life with VENUE | S6L and @FLUXImmersive… https://t.co/9kl43mZOlE
    FluxImmersive
    Flux:: @FluxImmersive Friday May 29, 2020
    Check out the latest Tips on our YouTube Channel ! 👀 👉 https://t.co/mRQH3bYkBI #plugin #vst #immersiveaudio… https://t.co/vEfZaxp2ed
    AvidLiveSound
    Avid Live Sound @AvidLiveSound (retweeted by @FluxImmersive) Wednesday May 27, 2020
    Tokyo’s Artware hub features an immersive audio system based around Avid VENUE | S6L and @FLUXImmersive Spat Revolu… https://t.co/EivJ8fXiC6
    audiomusicadigi
    Audio Musica Digital @audiomusicadigi (retweeted by @FluxImmersive) Sunday May 24, 2020
    Spat Revolution, un patio de juegos creativo para el diseñador de sonido Jonas Gehrmann @FluxImmersive… https://t.co/U9R6MfaVuh
    LSAOnline
    L&SA Magazine @LSAOnline (retweeted by @FluxImmersive) Wednesday May 20, 2020
    Spat Revolution a Creative Playground for Sound Designer Jonas Gehrmann https://t.co/LofLx1aHX2 @FluxImmersive
    Ircam
    IRCAM @Ircam (retweeted by @FluxImmersive) Sunday May 17, 2020
    Wondering how to mix in stereo with SPAT Revolution and achieve a sound scene easily by manipulating the sources? S… https://t.co/7lioM0Z6xU
    FluxImmersive
    Flux:: @FluxImmersive Friday May 15, 2020
    New video TUTO Thanks to support FLUX:: Immersive YouTube Channel and do not forget to subscribe and activate the n… https://t.co/uqgJQ40Xhb
    FluxImmersive
    Flux:: @FluxImmersive Thursday May 14, 2020
    Tips to help you! 😎 Here is the playlist: ➡️ https://t.co/ZwekJP7Jxo Thank you for your support And do not forget t… https://t.co/bcKepHLvfn
    FluxImmersive
    Flux:: @FluxImmersive Friday May 8, 2020
    👉Simply chose your Complete Pack Subscription, select a plan, and get instant access now! https://t.co/iL75PkmwMU… https://t.co/r9KRXMMbDZ
    FluxImmersive
    Flux:: @FluxImmersive Friday May 8, 2020
    Thanks For your support #FabriceChantôme 5 Audio Channels plugin test/ Test de 5 tranches de consoles en plugins… https://t.co/nvR3SFU8T0
    FluxImmersive
    Flux:: @FluxImmersive Thursday May 7, 2020
    Take time to discover our new tutorials! 😎 Here is the playlist: ➡️ https://t.co/HLRw8F7tW8 Thank you for your supp… https://t.co/5dj0LouJZJ
    FluxImmersive
    Flux:: @FluxImmersive Wednesday May 6, 2020
    Read the story of Waseda’s Artware Hub and the use of SPAT Revolution 🔊 ➡️https://t.co/7ZK56AIZVg Be safe, Stay Cre… https://t.co/SuhHJzFXGw
    FluxImmersive
    Flux:: @FluxImmersive Sunday May 3, 2020
    Read the story of Erwin Sterk from Internationaal Theater Amsterdam and the use of SPAT Revolution 🔊 ➡️… https://t.co/aKyZnaCtps
    FluxImmersive
    Flux:: @FluxImmersive Saturday May 2, 2020
    Need to integrate your DAW with SPAT Revolution? 🤔 Find some templates, tutorials and ressources here. ➡️… https://t.co/PuK3hXfDy2
    FluxImmersive
    Flux:: @FluxImmersive Thursday April 30, 2020
    🔊New video 👌 TIPS: Preset Manager & Morphing Slider [EN/US] https://t.co/a0sHjjC6uI via @YouTube 🤩 👉Thanks to suppo… https://t.co/KJzE7gQzrg
    FluxImmersive
    Flux:: @FluxImmersive Thursday April 30, 2020
    L&SA Magazine @LSAOnline
    Internationaal Theater Amsterdam Takes Immersive Audio on Tour with Spat Revolution https://t.co/22eHP43oUD @FluxImmersive
    FluxImmersive
    Flux:: @FluxImmersive Wednesday April 15, 2020
    Introduction to Spat Revolution – Online Training Session #2 https://t.co/IxrlUvefzP via @YouTube You can still joi… https://t.co/kf2IBAkNuW
    FluxImmersive
    Flux:: @FluxImmersive Wednesday April 15, 2020
    You can follow our Online Training Session. Live now! Introduction to Spat Revolution – Online Training Session #2… https://t.co/TFTeIi8qaK
    FluxImmersive
    Flux:: @FluxImmersive Wednesday April 15, 2020
    We are one live. Spat Revolution Training is beginning! Introduction to Spat Revolution – Online Training Session… https://t.co/VMbslHe6m1
    FluxImmersive
    Flux:: @FluxImmersive Wednesday April 15, 2020
    Start of Spat revolution online training in half an hour with Hugo Larin live from Montreal Introduction to Spat Re… https://t.co/78AL4VKnPH
    FluxImmersive
    Flux:: @FluxImmersive Tuesday April 14, 2020
    🔊If you missed today's session you can catch up with tomorrow's session! ✨ Second opportunity ✨ 👉More information a… https://t.co/kxpyL06riK
    FluxImmersive
    Flux:: @FluxImmersive Tuesday April 14, 2020
    Spat Revolution Training: We are still on live Follow the link https://t.co/stEHwsk4qH #SpatRevolution #Fluximmersive #EmpowerCreativity
    FluxImmersive
    Flux:: @FluxImmersive Tuesday April 14, 2020
    Live: please follow the link since one hour you can see the last hour now https://t.co/stEHwsk4qH #SpatRevolution… https://t.co/Hian9d2IPH
    FluxImmersive
    Flux:: @FluxImmersive Friday April 10, 2020
    👉Simply chose your Spat Revolution Subscription, select a plan, and get instant access now! https://t.co/Lqei1xApca… https://t.co/4QVzP76oZ9
    getitinwriting
    Get It In Writing @getitinwriting (retweeted by @FluxImmersive) Wednesday April 8, 2020
    #WETELLYOURSTORY TITLE: Composer Josh Peck is Immersed in the Healing Properties of Sound with Spat Revolution CLIE… https://t.co/30mcngNBSO
    FluxImmersive
    Flux:: @FluxImmersive Wednesday April 8, 2020
    We are pleased to invite you for a 2 hour live online training session on the FLUX:: IRCAM Spat Revolution software… https://t.co/Zsg0XjwJzF
    FluxImmersive
    Flux:: @FluxImmersive Monday April 6, 2020
    If your daw is already compatible with macOS Catalina you shouldn’t encounter any issue with FLUX:: products. 🎛️🔊… https://t.co/NRdn3opWOl
    FluxImmersive
    Flux:: @FluxImmersive Friday April 3, 2020
    Enjoy the joys of confinement with SPAT Revolution https://t.co/s0QUZmF8eu Stay Home! #FluxImmersive… https://t.co/42pKyk6ZLr
    FluxImmersive
    Flux:: @FluxImmersive Friday March 27, 2020
    🔊New video TUTO🤩 TUTO Syrah V3: Creative Compression [EN/US] https://t.co/5rKpJely3V via @YouTube 👉Thanks to suppor… https://t.co/Bh8zkLwlXU
    FluxImmersive
    Flux:: @FluxImmersive Tuesday March 24, 2020
    Long live retinal persistence!😀😜🤔 https://t.co/7e8ySIMF4v #FluxImmersive #SpatRevolution #EmpowerCreativity… https://t.co/xCjZrtBts2
    getitinwriting
    Get It In Writing @getitinwriting (retweeted by @FluxImmersive) Wednesday March 18, 2020
    #WETELLYOURSTORY TITLE: Canopy LA’s Moore is Immersed in Spat Revolution. CLIENT: @FluxImmersive. LOCATION: Los Ang… https://t.co/H2GBjgBOQs
    FluxImmersive
    Flux:: @FluxImmersive Friday March 20, 2020
    Need space? Hear larger with SPAT Revolution! 🔊 https://t.co/zhXcNjbDSK #Fluximmersive #SpatRevolution… https://t.co/ay98YySa4G
    FluxImmersive
    Flux:: @FluxImmersive Wednesday March 18, 2020
    Keep Calm, Stay at home and Carry On! With all our support - FLUX:: Team #FluxImmersive https://t.co/kgArCpqYbm
    FluxImmersive
    Flux:: @FluxImmersive Monday March 16, 2020
    👉Simply chose your All Plugins Pack (18 plugins), select a plan, and get instant access now!… https://t.co/BELOVlMoQ0
    FluxImmersive
    Flux:: @FluxImmersive Friday March 13, 2020
    🔊New video tips 🤩👌 TIPS IRCAM Verb V3: Width Effect https://t.co/sUjQJNzN5d via @YouTube We will publish a new vide… https://t.co/zCAPURAUgE
    FluxImmersive
    Flux:: @FluxImmersive Wednesday March 11, 2020
    Hi there, We need your opinion. So can you tell us which tutorial you'd like to see on our Youtube channel.… https://t.co/dripIpU9ls
    FluxImmersive
    Flux:: @FluxImmersive Wednesday March 11, 2020
    #SpatRevolution https://t.co/V8HMCCRYHw The Immersive Audio Revolution, providing artists, sound designers and soun… https://t.co/PeqbwAtbYW

    Facebook page from Flux :

    About Flux :

    Flux:: sound and picture development was founded in the 1990’s during the early days of digital audio software workstations, collaborating with Merging Technologies in the creation of Merging’s now well renowned products.

    In 2007 Flux:: started releasing their own exquisite audio software product line tailored for demanding sound engineers, and has since then been focused on creating intuitive and technically innovative audio software tools, used by sound engineers and producers in the professional audio, broadcast, post production and mastering industry all over the world.

    We're distributing Flux in the following 245 countries :

  • Afghanistan
  • Aland Islands
  • Albania
  • Algeria
  • American Samoa
  • Andorra
  • Angola
  • Anguilla
  • Antarctica
  • Antigua And Barbuda
  • Argentina
  • Armenia
  • Aruba
  • Australia
  • Austria
  • Azerbaijan
  • Bahamas
  • Bahrain
  • Bangladesh
  • Barbados
  • Belarus
  • Belgium
  • Belize
  • Benin
  • Bermuda
  • Bhutan
  • Bolivia
  • Bosnia And Herzegovina
  • Botswana
  • Bouvet Island
  • Brazil
  • British Indian Ocean Territory
  • Brunei Darussalam
  • Bulgaria
  • Burkina Faso
  • Burundi
  • Cambodia
  • Cameroon
  • Canada
  • Cape Verde
  • Cayman Islands
  • Central African Republic
  • Chad
  • Chile
  • China
  • Christmas Island
  • Cocos (keeling) Islands
  • Colombia
  • Comoros
  • Congo
  • Congo
  • Cook Islands
  • Costa Rica
  • CÔte D'ivoire
  • Croatia
  • Cuba
  • Cyprus
  • Czech Republic
  • Denmark
  • Djibouti
  • Dominica
  • Dominican Republic
  • Ecuador
  • Egypt
  • El Salvador
  • Equatorial Guinea
  • Eritrea
  • Estonia
  • Ethiopia
  • Falkland Islands (malvinas)
  • Faroe Islands
  • Fiji
  • Finland
  • France
  • French Guiana
  • French Polynesia
  • French Southern Territories
  • Gabon
  • Gambia
  • Georgia
  • Germany
  • Ghana
  • Gibraltar
  • Greece
  • Greenland
  • Grenada
  • Guadeloupe
  • Guam
  • Guatemala
  • Guernsey
  • Guinea
  • Guinea-bissau
  • Guyana
  • Haiti
  • Heard Island & Mcdonald Islands
  • Holy See (vatican City State)
  • Honduras
  • Hong Kong
  • Hungary
  • Iceland
  • India
  • Indonesia
  • Iran
  • Iraq
  • Ireland
  • Isle Of Man
  • Israel
  • Italy
  • Jamaica
  • Jersey
  • Jordan
  • Kazakhstan
  • Kenya
  • Kiribati
  • Korea-north
  • Korea-south
  • Kuwait
  • Kyrgyzstan
  • Lao
  • Latvia
  • Lebanon
  • Lesotho
  • Liberia
  • Libyan Arab Jamahiriya
  • Liechtenstein
  • Lithuania
  • Luxembourg
  • Macao
  • Macedonia
  • Madagascar
  • Malawi
  • Malaysia
  • Maldives
  • Mali
  • Malta
  • Marshall Islands
  • Martinique
  • Mauritania
  • Mauritius
  • Mayotte
  • Mexico
  • Micronesia
  • Moldova
  • Monaco
  • Mongolia
  • Montenegro
  • Montserrat
  • Morocco
  • Mozambique
  • Myanmar
  • Namibia
  • Nauru
  • Nepal
  • Netherlands
  • Netherlands Antilles
  • New Caledonia
  • New Zealand
  • Nicaragua
  • Niger
  • Nigeria
  • Niue
  • Norfolk Island
  • Northern Mariana Islands
  • Norway
  • Oman
  • Pakistan
  • Palau
  • Palestinian Territory
  • Panama
  • Papua New Guinea
  • Paraguay
  • Peru
  • Philippines
  • Pitcairn
  • Poland
  • Portugal
  • Puerto Rico
  • Qatar
  • Reunion
  • Romania
  • Russian Federation
  • Rwanda
  • Saint Barthélemy
  • Saint Helena
  • Saint Kitts And Nevis
  • Saint Lucia
  • Saint Martin
  • Saint Pierre And Miquelon
  • Saint Vincent And The Grenadines
  • Samoa
  • San Marino
  • Sao Tome And Principe
  • Saudi Arabia
  • Senegal
  • Serbia
  • Seychelles
  • Sierra Leone
  • Singapore
  • Slovakia
  • Slovenia
  • Solomon Islands
  • Somalia
  • South Africa
  • South Georgia & The South Sandwich Islands
  • Spain
  • Sri Lanka
  • Sudan
  • Suriname
  • Svalbard And Jan Mayen
  • Swaziland
  • Sweden
  • Switzerland
  • Syrian Arab Republic
  • Taiwan
  • Tajikistan
  • Tanzania
  • Thailand
  • Timor-leste
  • Togo
  • Tokelau
  • Tonga
  • Trinidad And Tobago
  • Tunisia
  • Turkey
  • Turkmenistan
  • Turks And Caicos Islands
  • Tuvalu
  • Uganda
  • Ukraine
  • United Arab Emirates
  • United Kingdom
  • United States
  • United States Minor Outlying Islands
  • Uruguay
  • Uzbekistan
  • Vanuatu
  • Venezuela
  • Viet Nam
  • Virgin Islands, British
  • Virgin Islands, U.s.
  • Wallis And Futuna
  • Western Sahara
  • Yemen
  • Zambia
  • Zimbabwe
  • © Copyright Plugivery 2013 - 2020